home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Arsenal Files 6
/
The Arsenal Files 6 (Arsenal Computer).ISO
/
epub
/
eye01.zip
/
EYE.TXT
< prev
next >
Wrap
Text File
|
1996-01-18
|
323KB
|
12,081 lines
BEFORE YOU USE OR READ THIS COPYRIGHT E-EDITION
By using or reading any part of this CEDAR BAY
PRESS, L.L.C. e-Edition, you indicate that you understand,
agree to and accept this "!README" statement.
ABOUT CEDAR BAY PRESS, L.L.C. E-Editions
This CEDAR BAY PRESS, L.L.C. Book-On-Disk e-Edition,
like most CEDAR BAY PRESS, L.L.C. e-Editions, is not a
"public domain" work. Among other things, this means that
the Author(s) owns a United States of America copyright on
this work which may have certain International copyrights
as well.
LIMITED WARRANTY; DISCLAIMER OF DAMAGES
But for the "Right of Replacement or Refund" described
below, [1] Cedar Bay Press, L.L.C. (and any other party
you may receive this e-Edition from as a CEDAR BAY
PRESS, L.L.C. e-Edition) disclaims all liability to you for
damages, costs and expenses, including legal fees, and
[2] YOU HAVE NO REMEDIES FOR NEGLIGENCE OR UNDER STRICT
LIABILITY, OR FOR BREACH OF WARRANTY OR CONTRACT,
INCLUDING BUT NOT LIMITED TO INDIRECT, CONSEQUENTIAL,
PUNITIVE OR INCIDENTAL DAMAGES, EVEN IF YOU GIVE NOTICE
OF THE POSSIBILITY OF SUCH DAMAGES.
If you discover a Defect in this e-Edition within 90
days of receiving it, you can receive a replacement
for the defective file by sending an explanatory note
within that time to the person you received it from.
If you received it on a physical medium, you must
return it with your note, and such person may choose
to alternatively give you a refund for any money paid
for this e-edition. If you received it electronically,
such person may choose to alternatively give you a
second opportunity to receive it electronically.
THIS E-Edition IS OTHERWISE PROVIDED TO YOU "AS-IS".
NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
ARE MADE TO YOU AS TO THE E-Edition OR ANY MEDIUM IT
MAY BE ON, INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
Some states do not allow disclaimers of implied
warranties or the exclusion or limitation of
consequential damages, so the above disclaimers and
exclusions may not apply to you, and you may have other
legal rights.
INDEMNITY
You will indemnify and hold Cedar By Press, L.L.C., its
directors, officers, members and agents harmless from all
liability, cost and expense, including legal fees, that
arise directly or indirectly from any of the following
that you do or cause: [1] distribution of this e-
Edition, [2] alteration, modification, or addition to
the e-Edition, or [3] any Defect.
DISTRIBUTION UNDER "CEDAR BAY PRESS, L.L.C."
You have NO right to delete this "!README" nor any or all
other references to Cedar Bay Press, L.L.C..
SHAREWARE
Distribution as shareware is granted for this sample edition
provided none of the files are modified.
This e-Edition from Cedar Bay Press L. L. C
is copyrighted material and the author(s)
reserves all rights!
** IMPORTANT **
This e-Edition is copyrighted material. No part may be
copied nor printed in any format without the written
permission of the author.
PUBLICATION LICENSE AND RESTRICTIONS
Shareware distributors (AND those who sell Shareware disks)
have permission to copy this disk or file by any means or
under any condition. BBS SysOps have permission to make this
publication a downloadable text file for the public, members
or subscribers. This is copyrighted material and no chages nor
modifications can be made to this disk or file. Any exceptions
must be received in writing from Cedar Bay Press, L.L.C..
THE EYE OF THE DRAGON
a Novel by Jason Melendez
COPYRIGHT INFORMATION
(C) Copyright 1996 by Jason Melendez
First Edition Published by Cedar Bay Press L.L.C.
ISBN: 1-57555-047-4 SAN: 298-6361
352 pages Book-On-Disk $5.95ppd.
SAMPLE e-EDITION
This is a work of fiction. The events described here are
imaginary: The settings and characters are fictitious and
not intended to represent specific incidents or persons,
living or deceased.
This is a reproduction of an unedited manuscript. The work
herein reflects that of the author and not the Publisher.
THE EYE OF THE DRAGON
a Novel by Jason Melendez
CHAPTER ONE: PROLOGUE
-The Fate of Ramsey
Jon rubbed the tiny beads of sweat that had collected
under his nose with his thumb and forefinger, and placed
another strip of the greasy, rancid meat into his mouth.
The room was dark. It was extremely hot. And there were
cockroaches and maggots crawling about in the food that he
had set out to eat. But that was alright, because Jon liked
it that way.
"The war is at full scale," Jon said. "It's chaos out
there, chaos everywhere. I mean really bad. The dead
bodies number so many that we won't need to scrounge for
food for a long time."
"Would you eat the bodies of your own kind?" Lars
asked.
Jon focused a cold, narrow gaze on him. "Of course,"
he said. "It's meat. It's food. It will keep us alive
when nothing else will. What are you, some kind of a
coward?"
"No, I'm not a coward."
Jon raised his eyebrows, tossing the strip of meat he
had been chewing onto the table.
"Good," Jon said. "You worried me there for a moment."
"I'm not a coward either," Ramsey said.
Jon smashed his fist into the wooden table with such a
force that it scattered away the cockroaches that had
gathered to join the four haggard thieves for the late
supper.
"Did I ask you?" Jon said. "Did I?" He looked over at
Amit, who was picking his teeth with a bone. "Did I ask
this pissy little toad anything? Anything at all?"
Amit shook his head.
Jon unsheathed his long, rusting blade.
"I ought to gut this spineless fool right now," he
said. "Should I, Amit? Should I gut this toad?"
Amit shrugged.
"No, don't," Ramsey said. "Don't, Jon, please."
"Shut up," Jon said, replacing his knife. "You're
pitiful."
There was a few moment of silence as Jon glared at
Ramsey.
"What was you going to tell us, Jon?" Lars asked. "You
know, about your new plan."
Jon reached back for the meat strip, scattering away
the cockroaches as he did.
"Well," Jon said, "I figure'd we should stop our petty
thefts and killings and go for the big prize. The real
stuff."
"What do you mean?" Lars asked.
Jon spread his hands, looking around at all three of
his companions.
"What is the singular most valuable thing in this
city?" he asked.
"Women?" Lars said.
"No!"
Ramsey licked his lips, watching Jon suck on one side
of the rancid meat strip. "Food?" he said.
Jon spit out his meat and looked at Amit. "Do I have
to put up with this? Amit, what is the most valuable thing
in the city?"
Amit shrugged.
"Damn, what's the matter with you guys? Does the
phrase 'gift to our High Priestess' mean anything?"
Lars and Ramsey looked at him blankly, and he glowered
at them.
"The Eye of the Dragon!" Jon said. "Just one section
of that piece would make us rich. All of us."
"No way," Lars said. "We'd never even get in to see
it. There's too many guards."
Jon gave him a whithering look.
"Do you know why I don't like you, mostly?" Jon asked.
Lars shrugged.
"It's because you're ugly," Jon said. "You're so
damned ugly that it makes me sick, Lars. And you're stupid,
too. But the thing that's beating me over the head right
now is that you don't pay attention to anything!"
"I pay attention to stuff," Lars said sulkily.
"No," Jon said, "you don't. Because you haven't paid
attention that there are no guards around the shrine, and
there are no guards around the temple, and there are no
guards around the whole bloody city because everybody's out
fighting the war! Did you forget that there was a war,
Lars?"
"No."
"Well, you had me wondering, you big oaf. Now I think
we should strike now before it gets too late and we wind up
winning this war before we can steal anything of real
value."
"What do you want us to do, Jon?" Ramsey asked.
Jon moved his hands towards him, motioning for them to
come close. He always did that when he was ready to let
loose an idea, as though he didn't want anybody else to hear
what he was going to tell them; even though the tiny, cold,
stone room was hardly bustling with people.
"I want you, Ramsey, to go in the shrine and break that
Eye of the Dragon. You know, so it's in enough pieces for
the rest of us to collect up."
"Will it be any good in pieces?" Ramsey asked.
"Of course, you witless toad."
"Oh."
"And then wait inside of the shrine," Jon said. "Just
to see if anything happens."
"Like what?"
"Who knows?"
Ramsey squirmed in his seat uncomfortably. "What if I
get caught?"
"What, are you scared Ramsey?" Jon asked. "Is that it?
Are you scared of breaking the Eye of the Dragon?"
"No," Ramsey said. "I'm not scared of anything."
"Good. Because I was beginning to wonder."
* * *
Jon, Ramsey, and Lars navigated their makeshift raft
along the Tapel River through the dark underground city,
which was almost completely empty now and eerily silent.
Amit, who had apparently felt he would rather stay behind
and pick his teeth, was the only one absent from their usual
party of four.
When they reached the temple, Jon led them into the
enormous, circular room, which was entirely empty of people.
A large stairway led up from the center of the room to a
doorway above, dimly lit by torches that were set into the
wall at either side. There were carvings and paintings of
snakes and spiders all around the curving temple walls, and
the floor was made entirely of a fine polished marble.
Pillars of granite, equally as polished and elegant-looking,
rose from the floor to the enormous, domed ceiling of the
hall in the shape of glaring, open-mawed serpents.
Chandeliers cast off dazzling light that was reflected on
all sides by elaborate, patterned mirrors.
"See?" Jon said. "What did I tell you. There's no--"
He stopped short, his gaze falling upon an open side door.
"What's wrong?" Lars said. "There's--"
"Shhh!" Jon put a finger to his lips, and pointed at
the open door. "That's the shrine room," he whispered.
"What's it doing open? It should be locked and bolted, at
the very least. Why do you think I had you bring the
tools?"
"Maybe they moved it," Ramsey said.
John made a clicking sound with his tongue, and gave
Ramsey a smack in the back of the head.
"Don't be a stupid toad," he said, still whispering.
"They wouldn't touch that!"
"What then?" Lars asked.
Jon shrugged. "I know they had a banquet in here
earlier. For the High Priestess, before the last of the
troops left for the war. Someone could have tampered with
the door then. Or maybe someone already had this idea and
beat us to it."
"So?" Lars asked.
Jon jerked his head towards Ramsey.
"Go in, Ramsey" Jon said. "See if there's anyone in
there. If there isn't, then just proceed as planned."
"But. . ."
"Just do it! If there's anyone in there, kill them."
Jon and Lars slunk into the shadows of the cirular hall
as a reluctant Ramsey tiptoed over to the shrine entrance,
looking incredibly tiny in the enormous room. He peeked
into the doorway, and then disappeared inside.
"Do you think there's anyone in there?" Lars whispered.
Jon nodded. "I know there is," he said. "There's
definitely something in there. I just don't know what."
They waited for a long while, without Ramsey showing
head nor tail through the entrance. Then, they heard a loud
thump, as though someone or something had fallen over.
"What was that?" Lars asked.
Jon glared at him. "Do I look like a seer, you
ridiculous fool?"
Again they waited, for what seemed like an eternity.
Finally, Jon gave Lars a nudge.
"Go see what's going on in there," he said.
"No way."
"Go on, you yellow toad!"
"I don't care, Jon, I'm not going over there."
Jon looked at him with an icy stare. "When me and
Ramsey get rich off this, you'll be the one who gets the
least amount of money, you big coward."
Lars just belched.
"Cowards," Jon said. "I work with a lot of stupid
cowards. Fine, I'll go myself."
Jon withdrew his knife and crept like a cat across the
dimly lit temple room without making a sound. When he had
reached the doors, Lars watched him slip quietly inside.
Lars busied himself in scraping the dark, grimy crud
from underneath his fingernails while Jon was absent. He
was just beginning to consider getting out of the temple,
lest whatever fate that had befallen the others should
happen upon him as well, when Jon came running from the
shrine. His face was ashen, and his eyes were wide, with a
horrified look that Lars had never seen in Jon before. He
had either dropped his knife or had somehow forgotten it,
because he was running with all his might, and he had
nothing at all in his hands.
"Get out of here!" Jon said. He was no longer
whispering.
"What happened?" Lars asked, following Jon out of the
temple. "What happened to Ramsey?"
"Don't ask."
"What?"
"I said forget it! Believe me, whatever did happen to
the poor bastard, it wasn't pretty. And I don't want it to
happen to us. Now move!"
Book One
In the beginning God created the heaven and the Earth.
And the Earth was without form and void: and darkness
was upon the face of the deep. And the spirit of God
moved upon the face of the waters.
And God saw that the wickedness of "man" was great
in the earth, and that every imagination of the thoughts
of his heart was only evil continually.
And the Lord said, I will destroy "man" whom I have
created from the face of the earth; for it repenteth me that
I have made them.
And God made two great lights; the greater light to rule
the day, and the lesser light to rule the night: he made
the stars also.
And God set them in the firmament of heaven to give
light upon the Earth, and to rule over the day and over the
night, and to divide the light from the darkness. . .
- Genesis
"All material things in this plane of reality are
in a constant state of change -- from order to chaos.
Suns deplete themselves of energy and die, living
things grow old and decay, and civilizations collapse
into anarchies. Yet, chaos is merely another link in
the chain--the cycle--of life, of reality. New worlds
arise from the dying, strong governments are built up
from the ruins of the former. Chaos is not an end; it
is every much a beginning as order."
-Jaro of Amariah
CHAPTER TWO
-The King of Amariah
The road from the City of Terron to the Amariah Forest
was small and covered with weeds. Few people travelled that
road, mostly adventure seekers, and even those would come
back not much longer after they had left, disappointed.
At first, Amariah looks as any other forest does; tall
trees reaching far into the sky, grasses and shrubs beneath,
the ground littered with stones and pine needles. It looks,
naturally, very beautiful and serene. But if you were to
venture far enough, you'd notice a mist, not unlike fog,
growing thicker and heavier as you went. Soon, the mist
would obscure your vision completely, and you would be lucky
not to trip over a root or stumble into a tree. After a
time, however, you'd notice the mist ahead getting thinner,
and to your dismay, would find yourself back at the very
point in the forest where you'd started.
Regardless of this odd tendency, people still travelled
to the forest occasionally. Some would go there just to
enjoy the natural beauty of the scenery, others to persist
in finding a "secret trail" that would lead them beyond the
mist. But the path they sought for was only a myth, for
there was no such trail. Beyond the mist, deep in the heart
of the big forest, was a special kingdom--a spirit realm
created in the dawn of the New World. It was the home of
Jaro, a good spirit pledged by Aellei the great God to
oversee the care of the earth. Jaro took part in many
stories and tales, but the stories were usually
exaggerations, wild myths derived from the imaginations of
men.
In Jaro's kingdom, the trees grew tall and strong,
flowers and vines of rich nectar were plentiful, and streams
of clear, sweet water bubbled up from springs beneath the
ground. In the center of the kingdom, there was a small,
circular pool of water that was so incredibly tranquil there
was never a ripple or disturbance to mar its mirror-like
surface. On some days, while wandering through his garden,
Jaro would come to the pool and gaze upon its crystalline
waters, and the pool would show him any part of the world he
desired.
Lately, the images had been disturbing.
In the pool, Jaro saw blood and death, barren lands and
dark beings; a kingdom of evil. And it all pointed to the
Northland. Troubled, Jaro retrieved the prophetic volumes
he had secured from the Old World, and searched diligently
through the pages of the ancient tomes. There, written in a
time so long ago as to be forgotten by history itself, lay
the answers to the questions he asked.
For long hours, he studied the text. He read of what
was to come, of the evil that had been brought into the New
World as soon as it had been born. He read of its
awakening, and what must be done in order to stop it. The
solution was an odd one; certainly, it had never been
attempted before. Two persons from his kingdom were to
journey into the world of men, join forces with three
mortals, among others, and go north to stop the evil.
However, the person chosen from his kingdom would never
taste the freedom of immortality again, until death took
him. That person, upon entering the world of men, would
become as a child of man. . . mortal, frail, and vulnerable.
The solution seemed ludicrously foolish, but there it was--
written boldly in the ancient hand. It was prophecied.
CHAPTER THREE
-Arleah
The city of Terron was, as usual, bustling with early
morning activity. The roads were at a near standstill as
people, horses, and carts all moved together in a crowd,
each going about their daily business. Troy Vinson pushed
his way through a group of merchants that were clustered
together and arguing, all but blocking the road. One of
them muttered a curse after him, and he looked back, smiling
pleasantly.
Vinson was a moderately tall man, broad-shouldered,
with dark brown hair that almost reached his shoulders. His
brown eyes, crinkled at the corners from twenty-five years
of squinting in the glaring Southern sun, whispered of a
long-held sadness, but also held a sparkle that almost
seemed to laugh, trying to push the sadness into oblivion.
Walks through the crowded streets of Terron tended to
either depress him or frustrate him, depending on how big
the crowds were. Today, they looked big enough to do both,
so Vinson watched his feet as they crunched along on the
pebbled road, trying to ignore the shouts and other loud
noises around him.
"Watch it!"
Vinson looked up just in time to avoid a collision with
an old, whithered man that looked startlingly like a turtle.
He glared at Vinson.
"Sorry," Vinson said.
"Well, you should be."
Vinson continued on past the old man, chuckling to
himself. Yes, it was definitely time to move away.
Three more streets down, he turned into a small shop
amid several others, all bearing large wooden signs in
front. The signs, most of them old and weathered, seemed to
cry out "GRAIN", "SUPPLIES", "BLACKSMITH", and so on in huge
letters. The one Vinson turned into read "SHOES-BOOTS".
The smell of leather filled his nostrils as he stooped
under the low doorway and into the shop. The wall facing
him held shelves full of boots, shoes, and slippers, all
neatly and carefully placed together in pairs. To his
right, there was a small doorway that led to the workshop.
On the other side was a small, rickety-looking stool that
seemed as if it would collapse at any moment from the mouse-
gnawings on its legs. Behind the stool, posted on the wall,
was a plaque in the shape of an enormous fish. An old,
balding man emerged from the small doorway, wearing wrinkled
clothes that looked as though they'd been slept in for a few
nights.
"Troy!" the old man said. "Good to see you, Troy, good
to see you. How're you doing?"
Vinson smiled faintly. "Well, I'm still here, Sherren-
-I guess that means I'm doing alright."
"Sure, sure. Hey, how do you like what I did to the
shop?" He looked anxiously at Vinson, his bushy, salt-and-
pepper eyebrows raised high.
"Ah. . . it looks great, Sherren."
"You don't notice."
"Notice what?"
Sherren looked at him pleadingly. "You really don't
notice?"
"What. . . the fish?"
Sherren gave a big sigh of exasperation. "No, no. The
fish was always there." He pointed to the shoe shelves. "I
put metal clasps on the ends of the shelves. Look--see how
they catch the sunlight and sparkle when you look at them
from the corner of your eyes?"
"That's wonderful, Sherren, really. I can't believe I
didn't notice them before."
"Yeah, they're great, huh? And look-- if you twist
them. . ." he reached forward and turned one of the tiny
metal objects upside down, ". . .they look like little
shoes, see that? Eh?"
"Sherren, I need--"
"You think these will help sales? You know, it's the
subtle things, like this, that add that extra push in a
customer's mind to get him to buy. Great, huh?"
Vinson shrugged. "You sure know how to sell, Sherren.
Listen--I need some boots. Big, heavy ones, for
travelling."
"Boots? Sure, sure. You know, I finished a pair just
yesterday that will fit those big feet of yours. Just a
minute."
Sherren disappeared back into the small doorway.
Vinson heard him shuffling around inside, knocking boxes
over, cursing to himself. He smiled. Some things never
changed.
"Where you headed?" Sherren's voice called from the
small room.
"What?"
"You want travelling boots, so where you headed?"
"Oh. . . I don't know, Sherren. Somewhere less
crowded."
"You mean North." There was another crash; it sounded
like wooden crates falling.
"Yeah, North. I suppose."
"Hmmm." His thin hair wild and out of place, Sherren
reappeared, holding a pair of finely crafted leather boots.
"You know, I met a fellow the other day who just come down
from way up North. He says to me it was getting real wild,
like strange things going on and a lot of people missing.
Didn't sound too--hospitial to me."
Vinson smirked, taking the boots.
"That's 'hospitable', and don't bother trying to sell
your spook stories on me, Sherren. I'm moving, this time
for sure."
"They ain't stories, they're true! And you'd better be
careful, Troy, going up North. You know how it is up there.
It's strange."
Vinson grinned. "I like it that way. It's too normal
around here for me. I want to be captured by dryads in the
forest, I want to swim in enchanted waters, I want to talk
with the centaurs and frolick with the naiads. What's so
wrong with that? Oh, by the way, these boots are very
nice."
Sherren shook his head, turning around. "You're
crazy."
"How much do you want for these?"
"Keep 'em. Think of them as a going-away-present."
"Thanks, Sherren. That's very kind."
Sherren seated himself gingerly on the stool. The
giant fish hung inches from his bald head, looking like some
sort of freak crown. He pointed a finger at Vinson.
"You'd better watch out, son. Don't fool with things
you don't understand."
"Like magic?"
"Exactly. You playing around with that nonsense is
only bound to get you killed, especially up North."
"I agree whole-heartedly," Vinson said. "Playing is
exactly what I'm not doing. I'm learning, Sherren, so I
will understand."
"Bah. I don't like it. Too close to cursed Elves and
Faeries. Magic never amounts to anything good. I once knew
a young fellow who was fooling around with it just like
you. Do you know where he is now? Dead, that's where. He
trypsied up North, like you're about to do, fooling around
with all that no good magic, and got run through by a band
of gnomes. The townspeople found his body hung on a stake
near Beign. And that's exactly what'll happen to you, Troy,
exactly what'll happen to you. Stay home, boy. Stay home
and stay safe in the South."
Vinson smiled. "I appreciate your advice, Sherren, and
I promise you that I'll take it to heart."
"That's right. Remember, magic never amounts to
nothing."
"I'll keep that in mind, Sherren." He backed up
towards the door, still smiling. "Thanks again for the
boots."
"Remember! Magic never--"
"Amounts to anything," Vinson said, and he reached the
door. "I'll try my best to stay alive."
Vinson stepped out into the hot, crowd-filled street,
heard Sherren mutter something as he did. He smiled,
shaking his head, and turned around towards the crowd.
A tomato cart pulled by an old, worn out looking mule
with ragged ears nearly collided into him, kicking up a
cloud of dust in his face instead. It stuck to his lips and
probably to his nose as well.
"That's really great!" Vinson said. The mule driver
looked back, returned his outburst with a mock salute.
Just the start of another average day in the city. But
not for long, Vinson thought. Busy people, unfriendly
people, crazy old men, tomato cart drivers that aim for you.
. . they could keep their city. He was leaving.
Turning back the way he'd come, Vinson had barely begun
walking when someone caught his eye. He looked up, and had
to check himself to keep from staring.
Perhaps it was those eyes that had grabbed his
attention. Even from a distance, he could see the
mysteriousness of them--dark and green--whispering of the
many secrets they held. Her lustrous ebony hair, long and
flowing, slipped ever so slightly into her face, and she
raised a slender hand to brush it away. Her features were
perfect. Beautiful. Vinson found her absolutely
enchanting. From the prominence of her eyebrows, the
intense dark green of her eyes, and her high cheekbones,
among other things, he guessed that she was probably an Elf,
although admittedly, he had never seen one before.
Elven people were extremely unusual in this part of the
Southland, and so Troy was not surprised to observe her
long, heavy travelling cloak and boots, which suggested she
was only passing through Terron. But who was she? He felt
as though he had to know.
Then, she was obscured from his vision by the crowd and
the dust. Slowly, Vinson came back down to earth and
realized where he was--standing stupidly in the middle of a
sun-parched road, holding a new pair of travelling boots and
being jostled by the impatient city masses. With a sigh, he
gave a final, futile look through mule carts to the other
side of the road, where he saw nothing.
His home, a small wooden cabin, sat in a secluded pine
grove a mile up the main road. Vinson reached it and slowly
went inside, listening to every creak the door made, feeling
the hardwood grain as he pushed it open. He listened to the
sounds his old, weathered shoes made on the floor, and
smelled the familiar aromas that spoke so insistently of
home. So many memories here. . .
Yet it was only a house, he reminded himself, and it
was time now to move on to a new home. Wherever it may be.
Indeed, part of the reason for his moving away was to escape
some of those memories, some of the painful memories. . .
memories that he did not care to think about.
Most of the furnishings and home decor, items that he'd
known all his life, had already been sold. Troy decided
that a simple pack consisting of basic necessities would be
all he needed on his journey to his new life. His purse was
comfortably laden with silver from his recent sellings, so
he was confident that when his new home was decided upon, he
should settle in with no problems--at least not financial
ones.
Tomorrow would be the day. The start of a new life.
Troy allowed a little bit of exhilaration rise up as he
imagined himself travelling North. . . leaving, for the
first time, the city of Terron. But as it did, an odd
feeling that time was running out slipped up and pushed away
the exhilaration. Why this feeling should intrude
completely baffled him, but for some reason it reminded him
of the strange Elven girl he'd seen earlier.
He shook his head and sighed. He just wanted to leave.
* * *
The next morning seemed strange and dreamy. Vinson
packed a big leather shoulder bag and went over what he had
a million times. Clothes, money, his new boots, knife,
food, water skins, notes on magic spells he'd been
practicing, other miscellaneous things. Outside, the spring
sun shone hazily through a loose blanket of clouds.
"Ready," Vinson said to himself. "Alright, here we go.
North! Nothing can stop us now."
There was a firm knock at his door.
He licked his lips nervously, moving over to the door
and pulling it open with a loud, familiar creak. The chilly
morning breeze swept his hair to the side, but that's not
what made him inhale sharply. Vinson's heart jumped up to
his throat as he saw who his unexpected caller was.
"Troy Vinson?" the Elven girl asked hopefully.
Vinson nodded, eyes surprised and questioning.
The girl gave a warm smile. "My name is Arleah. I'm
sorry if I disturbed you. . ."
"No, no, not at all," he stammered, his brain
sluggishly attempting to regain his composure, "I was just,
uh. . . what can I do for you?" He never thought to inquire
just exactly how she knew him, or where he lived.
"It's a little complicated," she said, seeming a bit
unsure of what to say. "I'll be as brief as possible."
Vinson nodded, welcoming the opportunity just to
observe his beautiful caller.
"Would you like to step inside?" he asked. Seeing her
hesitation, he moved aside and motioned for her to come in.
Arleah nodded, gripping her cloak under her chin and
smiling faintly. Vinson noticed a strange golden emblem,
like a pendant of some sort, hanging from a delicate chain
about her neck. On the pendant was carved the design of two
crossed swords, with an image of the sun between them.
"Thank you," Arleah said, stepping past Vinson and
hesitantly entering the house.
He smiled. "Sure."
Inside, he pulled up two stools, the only remaining
furniture besides a cracked wooden bookshelf he'd been
unable to sell. He glanced around at the empty walls and
bare floor as the girl took her seat.
"I'd get you something to drink, but I'm preparing to
leave the city. . . as you can see, I've either packed or
sold everything."
Alreah nodded.
"It's alright," she said. "I know you must wonder how
I knew you, and what my purpose is here. . ." She looked
around the empty room and out the window. The trees rustled
cheerfully from outside. "I can't say much here in the city-
-there are those who would give their lives to hear what I'm
about to tell you. They don't know me. . . yet."
Vinson frowned. "What do you mean?"
Arleah's voice dropped very low. "I am the daughter of
Jaro, the King of Amariah. I have been sent to meet you,
Troy Vinson, on a gravely important quest."
Vinson's mind was left behind for a few moments. It
took him a little while to catch up on what she had just
said.
"You're the daughter of--"
"Sshh." The girl put a finger to her lips. "You have
the ability of magic, correct?"
Vinson nodded, still confused. "Well, I'm learning a
few things. I wouldn't exactly call myself a wizard, but I
do find magic interesting."
"You are needed. I--"
"Hold on a minute," Vinson said, his brow furrowed.
"Now, you're telling me that you're from Amariah? This is a
joke, right?"
Arleah stood up from the stool, her gaze locked on his,
her dark green eyes causing an almost hypnotic effect on
Vinson's already struggling mind.
"This is no joke. You must come with me, away from the
city. I am bound Northward."
"You'd better be careful, going up North. You know how
it is up there. . . it's strange." Vinson blinked,
wondering why in all the world he had just quoted what
Sherren told him yesterday. He felt dizzy and leaned back
against the wall of his cabin.
"Are you alright?" Arleah asked.
"Yeah, sure. Fine."
"Come walk with me," she said. "Away from this city.
You are headed North as well, is that right?"
"I was."
"Come then. I will explain more to you."
"Alright," he said, mumbling. "I just need to get a
few things." He shook his head to clear it, confused at the
dizziness that buzzed about his eyes and ears. He felt as
though he was drunk and had to concentrate on moving over to
retrieve the shoulder bag he'd packed. Why was he feeling
this way? Was it the girl? It was like he was dreaming.
She was saying something else, but he decided it was to
difficult to concentrate on her words, holding his shoulder
pack, and walking at the same time. He moved awkwardly to
his cabin door, as she followed. The sensation in his head
was slightly pleasant if he bothered to reflect on in that
way, but he was so confused that it was only frustrating.
And then, suddenly, he realized what it must be.
It was the magic--it was responding to something around
him. A lot of times, he had been warned of forthcoming
danger by an odd sensation he'd grown to recognize, or had a
terrible stomache ache before an earthquake. But he'd never
quite had this feeling before. What did it mean?
He pushed open the door, breathed in the fresh spring
air eagerly. His head seemed to clear a little.
"You forgot this," he heard behind him. He looked
back, and Arleah was holding a knife.
It was his hunting knife, although he'd never hunted
before. He took it from her, noticing the concerned look in
her eyes.
"Are you sure you're alright?" she asked. "You seemed
a little shaky."
A little shaky. There's an understatement.
"No, I'm fine, really. I think I just needed some
fresh air." Indeed, the feeling had settled down greatly.
But it was still there--he could feel it--his magic was
stirring and trying to tell him something.
Troy Vinson and his strange companion left the city of
Terron, heading up the bare, empty Northbound road that led
to Colven, a small town not far away. Every so often, they
would pass an inn or alehouse, but the road was, for the
most part, completely empty. Apparently, Arleah decided it
was remote enough to finally disclose her information.
"There is a special stone," the girl said, "from the
ancient world of magic, before the time of mortal men. It
was created by the dark powers of faerie for the ultimate
destruction of life. Until now, it had been safely hidden,
existing only in legend."
"The Eye of the Dragon," Vinson said with a smile, and
nodded. "I've heard of it quite a few times in stories to
frighten small children."
Arleah smiled ruefully. "It will frighten more than
small children if the ancient prophecies come to pass.
According to those prophecies, the stone is very real, and
of late, one who calls himself Muhl Dreik has recovered the
stone. He has built up a kingdom in the north, which he
calls Ashten. The evil generated there is very strong, and
if it is allowed to continue, it will spread throughout the
world, transforming it into a terrible hell, in which evil
reigns and people are slaves to its power."
Vinson desperately searched Arleah's eyes for signs of
humor that would indicate a joke. What he saw was only
cold, hard seriousness. He shook his head.
"What is this about ancient prophecies? The Eye is
only a legend."
"No. It is not. My father has charged me with the
task of leading a quest to the Northland, to stop this Muhl
Dreik and destroy the Eye. You were chosen by prophecy to
accompany me."
"Come on. I find it difficult to believe that I was. .
. chosen. Who am I to join you in this? I'm nothing." He
didn't add the fact that he was highly doubtful of who she
said she was, also. But then she knew him. . . knew where
he lived. . .
"You are a user of magic, Troy Vinson. Your part is
vital to the quest. And do not speak of yourself as being
nothing, you were chosen by prophecy. You are indeed
someone very important."
Vinson threw up his hands.
"This is ridiculous! I'm moving away, I don't have
time for quests into. . ." he stopped, looking at her
determined expression. He felt the odd shifting of his
magic again, and knew this was not just some cruel joke, or
deranged illusion, but he didn't want to accept it, didn't
want any part of it. He sighed, and ran his fingers through
his hair.
"I'm speaking the truth," Arleah said.
"And I believe you," Vinson said, "even though I don't
quite know why. . ." he trailed off.
"Then will you join me?"
"How far North do you intend to go?" he asked. "I was
thinking about travelling as far as Datly myself."
Arleah shook her head. "We must travel far longer than
that. Beyond Galgoth."
"Beyond Galgoth? But that's forbidden."
"The choice is yours, Troy Vinson. Neither I nor all
the gods of the Southland will force you into the quest.
It's a decision you will have to make on your own."
Her voice sounded blank and expressionless, conveying
no emotion whatsoever. Vinson noted it curiously.
"My magic is nothing," he said. "I can't possibly be
of any use for a quest like this. I still have much to
learn, and I can't. . ." he paused, his jaw tightening, "My
magic can't attack anything! It is no use in battle--I have
a mental block." He avoided her eye contact. "For a quest,
Arleah, I'm useless."
"No," Arleah said, gripping his arm softly. "You're
not. I'm aware of your mental block, as you call it. I
know of your mother's death. I will make you this promise:
come with me, and you will overcome your problem."
Vinson stopped walking, not believing the turn of
events that had taken place that morning, nor what he was
hearing now. It was impossible. . . all of it. Just
impossible.
His "mental block", the inability to use magic in any
kind of battle, had always seemed to hinder his schooling.
And not just in a fight, but simply any time he tried to
direct his magic towards someone, it would fail. For some
reason, he could only cast on inanimate objects. It was
frustrating, and seemed to dampen his desire to continue
magic. His old mentor had told him once that it was an
unwillingness to fight; an indicator that he had a kind,
peaceful heart.
"Every person is different," his mentor had said, "and
the mage's connection with the spritual plane is very
personal, sometimes blocked by emotions. In your case, you
see life in its true fragility, and your feelings override
your words, blocking your mental connection to the outer
planes."
But Vinson hated that explanation--it made him sound
like a wimp. He became dark and gloomy about it, and oddly,
his mental block grew to the extent that sometimes, even on
inanimate objects, his magic would fizzle out. It was a
very difficult period for him, but it got worse:
During his early schooling, his mother died. He
stopped using his skills entirely for a time, sulking about
his empty home like a shell without a soul, going through
the motions of life without feeling. He had never known his
father, but the death of his mother hit Troy Vinson like an
explosion, his mind never really accepting the loss of the
person he loved so much. That "empty feeling" period went
on for months, and he felt that he had never fully recovered
from it. At that point, the mental block grew to the
massive extent that it now was, an embarrasment that he
refrained to tell anybody about. He had to concentrate very
hard to do anything, and when he did, it drained his energy
like a parasitic leech.
Vinson sighed as he realized that he was thinking about
exactly what he had been trying so hard not to lately, the
main reason for moving out of Terron, to start a "new life".
He looked up at Arleah, who was watching him quietly.
"You'll overcome your mental block," she said. "I
promise. Troy Vinson, you need this quest as much as it
needs you. Come with me. Please."
Why him? Why not a powerful wizard? What could he
possibly offer to the quest?
And then there was the question of the quest itself.
Was it real, a cruel joke, or was this girl just crazy? She
didn't seem to be, and certainly knew things about him that
no one else could possibly understand. Not to mention the
fact that she was incredibly beautiful, making travelling
with her seem all that much more appealing.
Troy rubbed his eyes, already knowing that his heart
had made the decision. Today the start of a new life? He
chuckled ruefully to himself. That was quite an
understatement indeed.
* * *
Arleah had appeared to be very pleased when Vinson
agreed to join her on her travels North. Appeared was the
key word here, however; for to Vinson, it seemed as though
Arleah's expressions and reactions were somehow unreal--
strangely, he pictured in his mind the image of a child
repeating a phrase that he didn't really understand at all,
just to please the adults he was talking to.
Why did he believe her? That was something he was
still a bit unsure of. All he knew was that it had
something to do with the odd sensation he was still feeling,
although it had lessened considerably since they left his
cabin.
"There are two others we must join," Arleah said.
"They will accompany us North."
"We're going past Galgoth?" Vinson asked, as if he
still could not believe it. Nobody went that far north, and
when they did, they usually disappeared or came back insane.
At least, that was what he'd heard. Southland gossip tended
to get out of hand.
"For a short way."
"Look, I'm a little in the dark here about this Eye of
the Dragon thing," Vinson said, grinning. "I mean, it's not
every day someone comes up to me and says, hey Troy, guess
what? You're chosen by prophecy and I'm an ambassador for
this god coming to lead you on a quest. I mean, well, you
know."
Arleah smiled. "I know." She sighed, looking up at
the sky. "The Eye of the Dragon is a weapon. It was
created a long time ago to shift the universal balance to
Evil."
"The universal balance?"
"Good and Evil. It's a tale as old as time, Troy
Vinson, and actually older than that. Ever since the
creation of the worlds, there has been a struggle between
these two ever-present forces, between the gods of good and
the demons of evil, who are always struggling to get
domination of the other."
"So it's kind of like your conscience," Vinson said.
"Bad and good, always trying to get the better of each
other."
Arleah looked at him blankly.
"You know, your conscience," Vinson said. "Come now."
"Conscience," Arleah repeated. She looked thoughtful.
"Interesting."
"Don't tell me you never heard of people's consciences.
I mean, you're telling me about the delicate balance of the
universe, and you never heard of a conscience? You know,
right and wrong?"
Arleah smiled sadly. "I can tell you about the
kingdoms of the gods, and I can describe to you palaces of
gold and silver and crystal, and I can tell you wondrous
true tales about magic and places of such beauty that would
astound your very soul. I can tell you all this and more,
but I would never be able to explain to you how it feels to
cry, or to be a child, or even to be loved. These are
things I know nothing about."
Vinson looked at her curiously. "What do you mean?
Why not?"
"Those are experiences that come with life," Arleah
said. "You can feel things and be a part of things that I
can never understand."
"You mean. . . you're not alive?" Vinson asked. He
stopped walking. "You're not an illusion, are you? A
spirit?"
"No, no. I was given life in order to come here."
"So then you're alive," Vinson said, confused. "So why
can't you experience all those things you said?"
Arleah shook her head. "It's not the same thing. I
will never know what it is like to be a child. I will never
understand parts of life, like the conscience that you spoke
of."
"But you can, well, cry, right?"
"I suppose now I can."
"So here we go," Vinson said, "I'll tell you a really
good tear-jerker, and you'll experience life."
Arleah smiled faintly. "I don't think it's that easy."
"Why not?"
Absently, she fingered the golden pendant that hung
from her neck. "Can we talk about something else?"
Vinson bit his lip. "I've offended you," he said. "I
apologize."
"Don't you dare," Arleah said. "You've done no such
thing." She looked up at his earnest expression, and
smiled. "It's just that. . ." She paused, groping for
words.
"Never mind," Vinson said. "You don't have to explain.
I can only imagine what an ordeal it is to go through
whatever you have. I mean, I thought it was culture shock
when my uncle's friend, Darion, came to visit from Tyrus,
and that's just another city. In your case. . ."
There was a few moment's of awkward silence.
"Well, anyway," Vinson said, "you were explaining about
the. . . universal balance, and good and evil, and that sort
of thing."
"Oh yes," Arleah said. She took a deep breath.
"Usually, the two forces of good and evil balance each other
out, creating a sort of neutral space in which we live.
Sometimes, though, there is a deviation in this norm, and
what results can be devastating if not stopped. The more
the balance tips to one end of the scale, the easier it is
to keep on tipping, and the harder it is to stop it and tip
it the other way. The ultimate thing that would happen is
that the universal balance tips all the way to one force,
and that would obliterate the other force."
Vinson said, "So if the universal balance tips all the
way to evil, then good's out of there."
"Exactly. And that is what the Eye of the Dragon is
intended to do."
"So, how do we stop it?"
Arleah smiled. "Stopping it is my task. Yours is to
get me there."
* * *
The next morning, the two travellers reached the tiny
town of Colven. The walk from Terron was relatively easy,
since the road they travelled was well-used and flanked by
inns, alehouses, and the like. Colven, however, appeared to
be hardly more than a few old houses thrown hastily together
around the road. The land was flat, save the heights of the
Scavenger Mountains sillhouetted a ways off, nearly
treeless, and the air was dull and dry. A few old men sat
about on a porch, staring at the two travellers blankly.
"Nice place," Vinson said. "I feel like we just walked
into the land of the dead."
Arleah didn't answer, looking around the empty road
expectantly. After a few moments, she seemed to spot what
she was looking for, and beckoned Vinson forward.
"Over there," she said. "There's a small inn where we
can rest and eat."
The inn they arrived at looked more like a rickety pile
of loose boards nailed together to form a vague shelter.
The "door" was a long, rug-like cloth that they pushed aside
to reveal a dusty, makeshift taproom. Sunlight filtered
through holes in the ceiling to create long, interesting
beams of light which shone on furnishings equally as
interesting. The two tables looked lopsided and misshapen,
and the chairs were mere wooden crates. There was nobody
around.
The bar looked better taken care of. It was in the
back, sheltered by moderately sufficient roofing, and its
surface was clean and polished. Vinson and Arleah walked
across the warped floor over to the serving area.
The man that stood up from behind the bar was huge.
His balding head reached within inches below the tattered
ceiling, and his arms looked to be the size of Vinson's
legs. The man's belly hung heavily beneath his waistline,
peeking out from under a stained shirt. His bearded,
grizzled head frowned disinterestingly down on them.
"What do you want?" he said in a grating voice.
"What do you have?" asked Vinson. From the looks of
the man and the taproom, whatever food this tavern had was
also to be questioned.
"We got cheese, bread, and some chicken from last
week," the man said, scratching his beard idly. "That's
it."
Arleah suggested they buy enough food for the trip to
their next stop, the city of Davensport. That travel would
take them over the Scavenger Mountains and across the
Sillescopian Flats, a walk of about three or four days.
The big man brought them bread, cheese, and chicken
wrapped in cheesecloth, some hot bread with melted butter
for breakfast, and two mugs of ale. The two travellers took
their seats on the wooden crates.
"Not exactly your best accommodations," Vinson said
quietly. "I would say that Colven doesn't get many
visitors."
Arleah smiled. "It doesn't. Most travellers on the
road from Terron are going to Tyrus, the city about a mile
west of here."
Vinson sipped his mug of ale idly, inspecting his
bread. It felt stale.
"So," he said, "some guy named Muhl Dreik. . . is that
it?" Arleah nodded. "Alright, so some guy named Muhl Dreik
has the Eye of the Tiger, and he's using it to tip the
universal balance over to evil, ridding the world of good."
"All worlds of good," Arleah said. "And that's Eye of
the Dragon."
"Eye of the Dragon. But who is Muhl Dreik anyway? How
exactly did he get the Eye? And why does he want to do this
to the world? Worlds, I mean."
Arleah glanced uncomfortably at the barkeeper, who was
looking at them from across the room with only mild
interest.
"Troy Vinson," she said quietly. "There is a time and
a place for everything. I will give you all I know about
the Eye and the quest, but not here. Not now."
"You mean him?" Vinson asked, tossing a quick look at
the barkeeper. The big man was now sitting back down behind
the bar, scratching his stomach. "I don't think he's too
much of a threat."
"The eyes and ears of Muhl Dreik are everywhere,"
Arleah whispered. "Trust me. When we gather our remaining
two companions, and are safely in the highlands, I will tell
all of you everything I know."
Vinson nodded. "Alright. I understand."
He felt a little uncomfortable now, and threw a quick
glance behind his shoulder. Nobody was there.
"Don't worry," Arleah said. "Muhl Dreik knows nothing
of us, but my father warned me that his minions are
everywhere nowadays. It is best to keep quiet in the
cities."
The rest of the stale breakfast was eaten in silence,
with only the creaking of the floor beneath them every time
one of them moved, or an occasional muffled belch from the
barkeeper. Vinson's mind was brimming with questions, but
he contained them.
After they ate, refilled their water skins, and left
the inn, Arleah directed them to the road that lead North
out of the city, heading for the Scavenger Highlands.
Vinson figured it would be relatively safe to ask about
their future companions, as long as he didn't say anything
like "Muhl Dreik", or "Eye of the Dragon".
He asked, "What about the other two you told me about?
Where do we go to find them?"
"One is Eric Walker," Arleah said, "a swordsman and
traveller from Tyrus. We'll meet him in the highlands. The
other is Kurt Arion, a thief. He will meet us. . . any
minute now.
CHAPTER FOUR
-Eric Walker
The city of Tyrus was one of the few remaining
Monarchies in the upper Southland, or what was coming to be
called the Free Lands. It was built terracing upwards along
the base of the Scavenger Mountains, the topmost level built
high with royal towers and enormous, intricately-carved
stone buildings.
It was in this kingdom that Eric Walker lived. He was
an adventurer, an outdoorsman, never confining himself
inside the great walls of Tyrus. Sometimes he'd take long
treks through the Eastland, always coming back with wild
tales to tell about his adventurous journeys.
But Eric Walker was also a father, with an eleven-year-
old son and a nineteen-year-old daughter. This spring, the
weather was good, the kingdom's spirits were high, and so
were Eric Walker's: for tomorrow was the day of his
daughter's wedding.
At Walker's home, the night was filled with
anticipation of the following day. His wife, son, and
daughter gathered together in the dining room as Eric Walker
uncorked a bottle of fine red wine to the occasion, filling
four small goblets.
"To my daughter, the bride," he said, smiling broadly,
holding up his glass.
"And to her old dad," his daughter Tarrah said. She
laughed. "doomed to spend the rest of his life without me."
Eric Walker grinned. "It'll give us great pleasure."
Tarrah gave him a mock glare as they drank, Eric's
eleven-year-old son wincing at the dry taste. Eric re-
corked the bottle, grinning at his young boy.
"We'll save this same wine for when your time comes."
The boy shook his head vigorously.
"No way. I'm never getting married."
"I went to the marketplace today," Walker's wife Aleena
said, sliding her glass away. "Do you know who I saw?"
Eric Walker shook his head. "Who?"
"I saw Nicholas Harting's wife, Keren. Do you remember
them?"
Walker didn't. "Not really."
"I remember," Tarrah said. "She was the one whose son
was arrested by the royal guard, remember? He set fire to
part of the castle?"
Vaguely, Walker remembered hearing something about that
a year or two ago. "I think so."
"Well," his wife said, "Do you know what she told me?
She said that last week, her son disappeared."
"I'm not surprised. He would seem like the type."
"But she said some of their neighbors haven't been seen
for a week, too. It's almost as if they just vanished."
"That's pretty strange," Walker said.
"I thought so. She even said that a few of her
neighbors' houses were badly damaged, like windows broken or
doors falling apart. They're trying to figure it out."
"Oh well," Walker said, standing to his feet and
stretching. "I'm sure they will. We have enough problems
of our own with this wedding to put on!" He grinned at
Tarrah.
"I'm so nervous," Tarrah said to her mother, who hugged
her affectionately.
"Just remember," Aleena said, "When. . ."
Her words were interrupted by the sound of crashing
glass upstairs. Eric Walker started.
"What was--"
Heavy footsteps thundered above their head, and
splintering wood could be heard. Walker jumped up, dashing
into the front room and grabbing his heavy broadsword from
its holding rack. Quickly, he darted to the door and locked
the bolt.
"Check that the back doors are locked," he shouted to
his wife. "Stay with the kids."
"What's going on, Dad?" his son's eyes were wide and
petrified as Walker bounded past them toward the staircase.
Aleena bolted the back doors, which were in the rear of the
dining room. Walker caught her frightened eyes as he looked
back.
"Be careful, Eric. . ." she whispered.
Without further hesitation, he slipped up the steps,
barely catching his wife's words to his children:
"It'll be alright, your Dad will take care of it."
Sword ready, Eric Walker climbed the dimly lit
staircase slowly and cautiously. He knew he should wait a
few moments for his eyes to adjust, but the thought of
intruders in his house, coupled with the thought of his
family waiting in the dining room and trusting him to
protect them spurred him on.
Just a few steps below the second floor, a warning
alarm went off in Walker's mind. There was a fetid odor in
the air, and he thought he could just hear a soft, wheezing
kind of sound.
In a sudden motion, something large and black bolted at
him from the shadows above. Walker ducked, and heard an
object whistle past his ear.
Without thinking, Walker drew his sword in an upward
cut through the front of the thing before him, kicking it
backward with one leg. As it fell back in the torchlight of
the second floor, Walker gasped.
He'd seen them before in the Eastland, but that was a
long time ago. He remembered, however, their brute strength
and tremendous fighting skills. His intruder was a troll.
The yellow, inhuman eyes glared meanly as it regained
its footing on the steps above, then held up a deadly
looking spiked mace, roaring defiantly. Walker ducked again
as the thing smashed it's heavy weapon against the staircase
siding, and he countered with lightning-fast strikes of his
sword to its belly.
The troll was incredibly strong, but so was Walker, and
he parried the beast's next crushing blow, counterattacking.
Black liquid spurted from the wounded troll's stomach as it
sank to one knee, but the heavy sound of approaching
footsteps thundered above.
With one more sweeping blow from Walker, the troll lay
dying on the staircase. The other intruders on the second
floor seemed to have been going through the bedrooms, but
were now rapidly approaching the stairs. Walker saw first
two, three, then a total of four trolls peer hastily over
the railing above before leaping down towards him.
He knew he didn't have a chance.
Distantly, he realized that all of the trolls wore a
leather vest with the insignia of a snake placed in red on
the shoulder. Whoever they were, they were part of some
army, not in packs as Walker had seen them in the Eastland.
But he didn't have time to ponder the matter.
Backpedaling down the stairs, Walker shouted for his
wife and children to get out. From the front rooms, he
heard a splintering crash. His daughter screamed.
Somehow, trolls had got inside the house downstairs--
where his family was.
In an adrenaline-powered fury, Walker's sword flashed
swiftly in the torchlight, actually pushing back the four
trolls on the stairs above him, the foremost one falling
over, headless.
But as Walker spun around to flee towards the dining
room, he was met by two more. The battle that followed was
a wicked, bloody fight in which three trolls lay dead before
Walker's strength began to give out. His breathing was
heavy, his eyes blurred with sweat and blood. He called for
his wife, but received no answer.
Walker fought as well as he could, but his opponents
were too numerous and strong. One troll got through his
skilled defenses and Walker was thrown to the ground as a
mace smashed into his left shoulder. His arm instantly felt
numb and heavy, pain shooting up the shattered limb like
daggers.
Underestimating the fallen Eric Walker, the two
remaining trolls let their guards down and leapt towards him
for the finish. Throwing a leg out, Walker tripped one
troll and fell on him sword first, as the other troll swung
its mace harmlessly onto the ground. Walker was like an
animal now, not reasoning or thinking, with just one object
in his foggy, faltering mind: to survive. The troll he had
tripped tried to get up, but caught the blade of Walker's
sword in his throat.
Walker lurched himself up. His left arm dangled
uselessly, muscles jerking beneath tattered flesh He tried
to strike at the remaining troll, but his aim was off, and
his heavy broadsword swept harmlessly aside.
The huge troll's fist caught him heavily in the jaw,
then another immediately on his chin. Eric Walker's sword
fell away, and he staggered back into his parlor wall, blood
pounding in his ears. The troll lifted his mace.
In a last, purely instinctive move, Walker, bracing
himself against the wall and kicked almost blindly ahead.
His foot met squarely with the stomach of his opponent,
pushing it back. The intruder lost its footing, and fell
backward, the rear of its head meeting the spike of a dead
troll's fallen mace with a thick, heavy smack.
Walker slumped down on the ground, his brain swimming
in sluggish circles inside his ringing skull. Why had this
happened to him? Why would an army of god-forsaken trolls
want to penetrate his home? And, since trolls were among
the few races not allowed in the kingdom, how had they
gotten through the Tyrus gates? He felt his left arm heavy
and lifeless against his body, and shook his head to clear
the cobwebs. Dazed, he stumbled forward and looked slowly
around at the mess. . . dead trolls, black blood and broken
items everywhere. . .
And suddenly, he remembered his family. Screaming his
wife's name, he ran unsteadily into the dining room. He
stopped as he entered the doorway, staring at the empty
room. The chairs were overturned, candles fallen and
extinguished, and the ceremonial bottle of red wine lay
smashed on the floor.
His wife and children were gone.
He cried out their names again, retrieving his sword
and stumbling through the hall into the front room. There,
the door was splintered and fallen. . . the trolls'
entrance. They had his family--he had failed to protect
them.
Bolting out the ruined doorway, Walker entered the
black night, wild red eyes desperately searching the empty
streets. And then, to his left, he saw what at any other
time would have looked ridiculously funny. At the moment,
though, it looked like everything else: a nightmare.
The thing looked like a giant, black stingray perched
on chicken's legs. On it's back was an enormous, saddle-
like covering, the symbol of the red snake stitched boldly
on the side. And climbing onto the saddle was a lone troll,
heaving three tied objects up with him.
His wife and his children. They weren't making any
noise, so Walker guessed they were probably gagged as well.
With a furious, irrational roar, Eric Walker charged.
His good right arm held his sword high above his head,
spinning it in wide circles. But the black monster's wings
flapped mightily, lifting it off the ground long before
Walker got there. It rose high, rolled to the left and sped
away northward. Then it was gone, the sleeping city of
Tyrus dark and quiet.
The trolls couldn't get Eric Walker, but they had
gotten his family. For some unknown reason, they had come
in, trapped Walker in his own house, and snatched away his
wife and children behind his back. But they wouldn't get
away with it. . . oh no, they wouldn't get away. Walker
swore to himself that they wouldn't get away.
Without thinking, he ran northward through the Tyrus
streets, exiting the east gate through the baffled guards
and up the small northbound road which was lit only dimly by
moonlight. He followed the direction the troll had flown,
climbing into the highlands and pushing himself wildly
through thorny brush and creeks.
By the time he had come remotely to his senses, he was
stumbling. . . lost. . . through the Scavenger Mountains,
his arm throbbing in excrutiating pain. Crying out in
frustration and fury, Eric Walker collapsed, weak with blood
loss and exertion. He was too weak to move, too weak to
stand up, too weak to hold up his sword. His battered arm
and wounded body continued to bleed. Ten minutes later, he
was unconscious.
CHAPTER FIVE
-Kurt Arion
It had been a whole month now that Kurt Arion had been
having the disturbing dreams--violent, fear-filled
nightmares in which he was constantly running from a snake.
It was a giant, red snake with the body as large as a
dragon's, but without a face. Then the snake would be
swallowed up by a disgustingly large black cockroach, who
would proceed to chase after him in the snake's stead. It
seemed silly as he thought about it, but it was terrifying.
It had made sleep become a haunting experience. Every time
he had the dream, the snake and then the cockroach seemed to
get closer to him--waving antennae and mightily working
mandibles bearing down on him with a fetid stench. . .then,
he would wake up.
Kurt Arion was a tall, thin man of twenty-six. His
pocked face was lean and hard, with sunken eyes and dark,
thick, shortly cropped hair giving him a sort of sinister
appearance. He had a thin frame, his limbs flexible and
strong, perfect for his profession; a killer and a thief.
Perhaps not the most honest of occupations, but his entire
life had never left him much chance for honesty. Survival
was the key. . . survival was everything, especially when
you were running from the Tyrus Royal Guard. And now, by
some cruel twist of fate, he had wound up in Colven. Kurt
Arion had only one word for this place: Boring.
Pacing back and forth his temporary home, an empty
shack, he considered his next destination. Tyrus was out,
no question about it. North was too risky and too difficult
to travel. Perhaps he could go East, or even South towards
Terron. Either way, he knew he had to go somewhere besides
Colven; the place was driving him crazy.
And so was this cursed nightmare. He pondered it for a
few moments, the intense feeling of horror still lingering
in his mind from last night. He had nightmares before, he
had repeated dreams before, and quite a few times, he had
dreams that actually happened later on, after he'd dreamed
them. But only once before had he dreamed a dream that gave
him this eerie, haunting feeling: when he was a child, he
dreamed repeatedly of his parents dying.
That was roughly a month before they were murdered.
The memory of that incident, however, meant nothing to
him anymore. It was just one of the multiple shots life had
taken at him, he thought. Just one in thousands. In order
to get by, he had long since taught himself to completely
erase any emotion those type of memories might hold.
Otherwise, how would he survive? And survival, he knew, was
the only important thing anymore; nothing else mattered.
He crossed over to a small, glassless window facing the
East, placed his thin arms on the sill and gazed out. The
morning sun glared into his face, but he ignored it. Arion
viewed himself as a rock: invulnerable to outside forces,
strong, hard, and cold. In Tyrus, he had a reputation for
being all of the above, and it was one he intended to keep.
He watched as two figures walked up the road towards
his shack from the direction of an old inn. One was a
woman, probably Elven, and the other was a man. They looked
to be travellers, and quite possibly had the possession of a
good sum of money. Arion smiled to himself.
* * *
"I don't get it," Troy Vinson said. "What use would a
thief be. . . are we planning to steal something?
Burglarize a house?"
Arleah shook her head. "There's more to a thief--at
least a good one--than stealing and pickpocketing, Troy
Vinson. Consider someone in our group that can open up
locks, slip silently through the shadows, and provide
excellent direction sense; someone who is a professional at
strategies and penetrating guarded areas."
Vinson was silent a moment. Their boots crunching
along on the pebbled road was the only sound in the small,
quiet town.
"I guess I get your point," he said slowly. "At least,
I can see where those skills would be to our advantage."
"Those skills will be to our advantage, Eric Walker's
skills will be to our advantage, and also your skills. They
all combine to result in exactly what we need."
"Are you sure I'll be of any consequence?" Vinson
asked.
"We all will," Arleah said. "Each and every one of
us."
* * *
Kurt Arion stepped out from the empty shack, shutting
the small door behind him. A small talk with these two,
provided the questions were satisfactory, could tell him a
lot. Put bluntly, he would find out if they could be taken
advantage of. If not, he would simply pass on.
They looked harmless enough. The man was clean shaven
and dressed in Southland garb; the only weapon noticeable
was a small hunting knife on his belt. He was good looking,
as was the woman. Her clothing was indistinguishable to
Arion; seemingly a mixture of Eastern and Northern. She had
definite Elven features, green eyes and dark hair, and
Arion's experienced eyes noticed a small dagger, belted and
concealed beneath her cloak. She had something golden
around her neck that looked like it probably would run for a
wonderful price.
"Hello there," he greeted in a friendly voice. The
other man smiled, but Arion could tell that the smile was a
mask; most likely shielding suspicion or distrust. In his
eyes, Arion could read that these two were looking for
something. . . it was as if they were on a quest. Arion's
interest was immediately aroused.
"Fine day," Arion said. "Always nice to see fellow
travellers. Where are you headed?"
"North," the woman said.
Arion began to notice that something was wrong. He
couldn't read the woman's eyes. Sometimes that happened,
but it was usually because the person was either mentally
ill, or very, very stupid. This woman didn't look stupid;
maybe she was crazy.
"North, are you?" Arion asked. "Dangerous country,
Lady."
The girl smiled mischievously. "I know. But no
journey is too great when one finds what he seeks."
Arion smiled, delighted at the way the sun caught her
pretty face. She was probably the most beautiful girl he'd
ever seen--and he'd seen a lot--but he felt that there was
something wrong, most likely because the secrets of her eyes
were closed to him, which made even an innocent-looking girl
like her potentially dangerous. Arion didn't like playing
with what he didn't understand, and had learned all too
often the consequences of doing so. The best thing to do
now was simply bid farewell, and leave.
The girl was talking again.
"My name is--"
"I'm sorry," Arion said, "but I'm running a bit late.
I hope you don't mind if I excuse myself, it was nice
meeting both of you," He smiled, turning to go. Then the
woman spoke.
"The pleasure was ours," she said, and paused. . .
"Kurt Arion."
Arion froze. They had no reason to know his name.
This was bad. Very bad. It could only mean one thing:
Trackers. Someone was tracking him. It was not to be
surprised, since he was fleeing from the city of Tyrus on at
least twenty murder charges, seven times that amount of
burglaries, robberies, and small theft, not to mention horse
theft, unlawful marketing, unlawfully penetrating the Royal
Treasury, forgery, black market. . . the list went on and
on. But it was all business, just for money. It was
nothing personal.
However, now he was in a position he'd never been in:
faced with two people who were armed, who knew him even
though he didn't know them, and one whose eyes he couldn't
even read. Well, this was just great. Arion knew what
would remedy the situation easily enough, at least for now.
He reached for his knife.
CHAPTER SIX
-Tabitha Lasea
Gripping the food she had just obtained tightly beneath
her tattered clothing, Tabitha Lasea scuttled through the
alleyways and sidestreets that she knew so well.
"Stop that thief!" she heard behind her. "Stop her!"
She weaved through the city crowds, and, never
loosening the hold on her precious food, cut quickly into a
narrow alley. This one was her favorite; it was so dark
that she could wait and watch as the city officials and
merchants ran by, without them ever catching a glimpse of
her at all. But today, she met a surprise.
A fat merchant jumped at her from the shadows. "Aha!"
he cried triumphantly. He held up a rusty, chipped knife,
motioning for her to step back out onto the main street. To
step out and surrender.
That'll be the day, she thought bitterly.
With one vicious kick, she sent her foot deep into his
groin. The merchant grunted in pain. While clutching the
food tightly with her right hand, she landed a wicked left
to his chin. The man fell back into a pile of trash and lay
unmoving, his cheap blade clattering to the ground.
"Aha yourself," she muttered, and darted away down the
alley. She almost considered taking the knife, but it was
corroded and worn, almost useless. Someone could find a
rock that was sharper.
She hurried home, the directions bouncing about in her
mind like the food in her hands: Turn left at the next
street, cut right into the alley, climb over the fence, push
through the crowded road, turn right. . . she knew it all by
heart. It took her three more minutes to reach her home, a
small wooden shack in an alleyway between two noisy inns.
Looking around the streets warily for officials, she pushed
open the thin wooden door and slipped inside.
"Hi, Gramps," she said, pulling the food out and
setting it on their table (which was really an old wooden
crate that said "Wineskins" on the side in faded white
letters). "I got breakfast."
An old man looked up at her from a small wooden chair
in the corner of the one-room shack, his eyes glassy.
"Who are you?" he cried, "What are you doing in my
home?" He coughed violently.
"Gramps. . ."
"Imagine! Picking on a poor, old man!"
"Gramps. . ."
"What is this city coming to? First, I get everything
taken away from me, my home, my horse, 'n everything! Now
you've come to take me, too, have you?"
"Gramps! It's just me."
The old man stared at her for a moment, blinked, and
then he sat back in the chair.
"Oh, Tabby, I'm sorry." he sighed. "I. . ."
"I know, Gramps. Here. Have a piece of bread."
"No, I'm not hungry. I'll eat it later."
Tabitha sat down in the remaining chair, plucking at
the bread and cheese on the table. Her stomach begged her
to grab everything in one handful and stuff it down her
throat, but she knew that would be foolish. She sighed,
pushing her curly auburn hair from her face with annoyment.
Her grandfather coughed loudly in a long, drawn out heave
followed by several small ones.
"Grandpa, your cough's getting worse."
"I'm just fine," he muttered, attempting to stifle a
further cough in vain.
"You need medicine, grandpa. You're too old and you're
not eating right."
Her grandfather brushed his hand in her direction with
an irritated air, closing his eyes.
"Alright, be ornery then," Tabitha said angrily. She
pulled a bit more bread from the loaf, a little more than
she would normally take, and ate it slowly.
He wasn't really her grandfather. But, he was the only
one who had ever loved her--ever cared for her. He'd saved
her life when she was only three years old, adopting her as
his own.
It happened in a bloody, disastrous war fifteen years
ago. The dark Elves of the Jarren Mountains, who lived in a
labyrinth of underground cities, were discovered by a band
of five travellers. The dark Elves, or Vail as they are
more commonly called, had attacked the travellers one night
for venturing too close to the entrance of their
subterranean highway. Four of the five human travellers
were murdered. The survivor, a mere boy, escaped only by
chance and very good luck. He arrived in Shaleh that
morning, disheveled and exhausted, to tell his horrible
tale.
The Vail were a chaotic, evil race of Elves, their
entire lives and culture focused on violence, death, and
sacrifice to their dark goddess, Cybele. They only ventured
from their underground metropolis at night--to kill or
enslave creatures that lived above the ground.
When the word of four human deaths by the hand of the
Vail became news in the streets of Shaleh, several city
inhabitants swarmed in mob fashion to the mountains outside
of the city, swearing to take four Vail lives at the very
least.
They should have studied the Vail culture before they
did. Gaining entrance to the underground city, the people
were horridly defeated by the dark Elves in what could only
be called a slaughter. They were on the retreat in seconds,
fleeing from the viscious Vail like a flock of frightened
birds. They had captured nearly ten Vail children in an
attempt to hold their enemy at bay so they could escape
safely, but the dark Elves paid no attention. They came on,
slaughtering over half of the remainder of their would-be
attackers and driving the rest away from the mountains.
After that, the entrance to the Vail's world in the Jarren
Mountains mysteriously disappeared, never to be seen again.
The captured Vail children, most of whom were under
seven years of age, had been in a tournament: for every
Vail, as soon as he has the ability to walk, is tutored in
the art of combat and killing. Any Vail that cannot survive
the teachings or the tournaments would be put to death.
The remaining people of the mob from Shaleh dragged the
children down and into the city, to publicly murder them.
It was then that Tabitha's "grandfather", a moderately
wealthy, well-known man at the time, had intervened and
saved her life. Tabitha had been the last of the Vail
children to be killed and was about to be added to the
gallows when her grandfather had come upon the gathering and
put an end to it.
But that was a long time ago.
Tabitha took a drink of water from one of the three
glasses they owned, gazing bitterly at her reflection in it.
She saw the clear, finely chiseled Elven features of her
face. But her eyes, unlike normal Elves, were dark black,
and her curly auburn hair was streaked with snow white.
Elven skin was fair, but her skin was dark and bronzed as if
she'd spent a summer week lying in the sun. That would be
impossible for her, though. For although her skin was dark,
she had little resistance to the sun, and would even lose
her vision temporarily if her sensitive eyes were exposed to
too much sunlight.
Tabitha set the glass back down on the table, pushed it
away. She hated what she was, hearing the stories of her
race in bitter shame. She could forget she was a Vail for
weeks, sometimes for months, until something was there to
remind her: her reflection, insults, hateful stares. But
she had long since learned to ignore the stares, and knock
out anyone insulting her. Her reflection, though, always
haunted her.
She ate a crumb of cheese without tasting it, leaning
back in the chair and closing her eyes. Sometimes, although
she would never admit it to herself, she wished her
grandfather hadn't stolen her away when he did, and would
have just let her die.
* * *
Tabitha woke up suddenly from her chair. She had
fallen asleep, nothing unusual for her during the dull,
boring days in Shaleh, and it was probably near midday now.
Her eyes fell on the food sitting on the table, still
untouched. She sighed, standing.
"Gramps, get up and eat," she said. "You have to eat
something."
Her grandfather didn't stir.
"Hey grandpa, wake up." She walked the short distance
to his chair, alarmed. Usually, he slept very little during
the day, spending the time carving wooden toys, painting, or
some other small task. Items that he needed were always
quite available in the marketplace, placed in racks or
shelves that Tabitha was sometimes able to skim from.
But he wasn't painting or carving right now, he was
still. And he wasn't even snoring, which he always did in
his sleep. Always.
Right then, she knew he was dead. It was something
that always worried her. He was so old, and they were too
poor to scrape together enough food to eat decent meals.
She stopped walking, and just stood there, looking at him.
She didn't want to check, didn't want to believe he was
dead.
What would she do if he died? She would have nothing
to live for anymore, she thought. The only person that had
ever cared for her, or showed her any kindness would be
gone.
Suddenly, her grandfather stirred violently, heaving
out a loud cough as he did. Tabitha's knees went weak with
relief. The feeling of alarm quickly returned, however.
That cough had sounded terrible, and in the place of
snoring, her grandfather was wheezing loudly in his sleep
now, his chest shuddering.
Tabitha made up her mind. Moving quietly behind her
grandfather's chair, so not to wake him, she lifted the
wooden floorboard in the corner of their shack. Gently, she
slipped her hand into the dark compartment that lay beneath,
fingers searching, groping for what she knew was there:
their most valuable possession. Finally, she found it.
It was a key. Not a real key, but a charm that had
once been part of a necklace. The key was golden, with a
beautifully jeweled handle. It was the only thing the
government of Shaleh didn't take from her grandfather during
the black season five years ago, when taxes and food
shortage ran rampant through several Southland cities. They
hadn't taken the key because they didn't find it.
When she was little, Tabitha's grandfather told her
little fairy tale stories of the key being magic, made by
dwarves and given to his great-great-grandmother as a gift.
After Tabitha grew older, though, she was that it was just a
wedding present for that great-great-grandmother.
Apparently, it had been in their family for years, and her
grandfather loved it. He would not sell it, not even to pay
the taxes that may have spared their home five years ago.
Tabitha was only thirteen years old then, and didn't really
understand what was happening; but, as she grew older, she
admittedly became bitter with her grandfather because of the
key. They didn't have to live like this, she told him.
Sell the key!
But for some reason, he never did.
Tabitha quietly replaced the floorboard, gripping the
golden charm in her left hand. She could never tell her
grandfather what she was about to do; he wouldn't have it.
But it was either the key or his life, she knew. The sounds
of her grandfather's wheezing breaths followed her to the
door, then drifted away as she stepped out onto the noisy
road.
The sun filtered down on her through patchy clouds, and
a small breath of wind breezed into the alley, gathering up
debris from the road and sending it skittering about. The
inns on either side of her home were noisy as usual, a
gathering place for drunken travellers. Quickly, she closed
the door of their shack, slipped out of the alleyway and
onto the road.
She knew the danger that she was facing as she ran
through the crowded street towards the Shaleh mission hall.
The healers' quarters were always guarded by city officials,
and it was possible that one or more of them might recognize
her. Also, who was to say that the healers would not take
her golden key and just throw her out on the street? After
all, she thought bitterly, she was just a street urchin, and
what's more, a Vail. She couldn't go to the police because
of who she was, nor did she know anyone that could.
Still gripping the key, she kept running, trying not to
think about those things. After all, she had to try. . . it
was her grandfather's only hope.
When Tabitha drew near the mission hall, a dismal
surprise lay in wait for her. The mission gates were
closed, their tall, wooden frames blocking any passage and
view. Desperation set in as she followed the huge wall to
the next gate. It was closed as well.
Rubbing her precious key unconsciously in her hot, damp
hand, she continued on to the third and last gate, which
took five more minutes of anxious running. Not to her
surprise, it was also locked shut.
She kicked it in frustration.
What now? Looking at the stone wall, she decided that
it would probably be easy for her to climb, but if the gates
were closed, that meant the mission hall's services were
also closed. What good would it do to get in? Then they
would really throw her out.
She was left with the unpleasant choice of standing
there, doing nothing, scaling this wall, or going back
without any medicine or help. The last option was
unbearable, and the first was almost as bad. Slowly,
Tabitha pocketed her golden key.
Gritting her teeth, she found her first foothold in the
pocked surface of the wall. They would understand, she kept
telling herself. Someone was dying: they had to understand.
She reached the top easily, tired as she was from
running to the mission hall and to all its gates, and peered
carefully over.
There was a group of five or more people, residents of
Shaleh, clustered together. From her vantage point she
couldn't tell, but it almost looked like they were tied up
with rope. Milling about were a few city officials,
shouting something every now and then to the group of
apparently-captive people. Something weird was going on,
and that wasn't the half of it; along with the officials,
there were other things, things that didn't look very human
to Tabitha at all. They were bulky and hunched over, their
bodies covered with hair like an ape. They all wore black
leather vests with a coiled, red snake stamped on the
shoulders.
At the center of the grounds stood the city Prefect.
Tabitha's eyes narrowed in dislike at the sight of the thin,
wiry-looking man. In her (and most others') opinion, the
Prefect was a greedy, lying cheat. He was the one who
brought the idea to the council that a heavy tax was needed
from all Southland residents to purchase enough weaponry to
win the gnome war, the cause of the dark period in Shaleh.
Agreed, the tax had helped win the war, but it had left many
people in poverty. Tabitha shook her head as she saw the
Prefect murmuring something to a city official.
"The gift," the Prefect said to one of the apelike men,
"is three learned men of magic, and two strong fighters.
Certainly quite a prize for your Lord."
The thing he was talking to grunted.
"You bring us only five? We do better than that on our
own in monarchies like Tyrus."
"Learned men of magic, and strong fighters," the
Prefect repeated.
"We're not paying you for such a choice few," the hairy
man snapped. "We pay you for numbers. In this case, your
payment will be small!"
"But. . ."
"It might be our decision to drop you from the list.
We have three other participating cities as well."
The Prefect frowned.
"We will make the exception this time," the gnarled
person said roughly. "Next time, you'd better do what we
pay you to do! COLLECT!"
The Prefect nodded vigorously.
"Anything you say," he said. "My humble apologies. On
your next visit, you will have so many that your beasts will
not be able to carry them. I want you to understand that
Shaleh is very willing to do business with you."
Tabitha frowned. "Spineless worm," she muttered to
herself.
She had seen enough to know she didn't want to go over
the wall. Especially with hairy ape-like men and the cursed
Prefect there, whatever he was up to. She slipped back down
the way she came, her mind trying to pull together what to
do next. Now how was she going to get help for her
grandfather?
She was still mulling over the situation as she turned
and started back for the road. Like a shadow, someone
stepped silently in front of her, barring her path. Tabitha
gasped. The person was large and hunched over, his limbs
covered in coarse hair. He wore a vest with the red, coiled
insignia of a snake stamped at his shoulder, and his face
was inhuman; beady eyes glared at her from below a large,
pronounced brow. His nose was a flat snout, and his lips
were thin and bared.
Instinctively, Tabitha tried to dart away. The thing
grabbed her around the waist, clamping a rough hand across
her mouth as though it expected her to scream, although she
would never have considered herself such a weakling that she
would cry out for help like the prissy little rich girls in
the eastern side of town.
Kicking violently back with one foot, she strained to
free herself. But the monster that held her seemed not to
care about her blows, and his grip was as strong as iron.
Tabitha couldn't believe it: she was caught.
CHAPTER SEVEN
-Davensport
Kurt Arion advanced quickly on the two, his hand
gripping a long, wicked-looking dagger.
"Talk. Now. Who sent you?"
Vinson didn't move, deciding that reaching for his own
knife would probably not reflect too well on the other man.
Arleah held up her hands before her. "Kurt Arion--"
"Was it Emmit Tasker, from Tyrus? Tell him I don't
have his money; we've been over this a million times. And
tell him the next time he sends trackers after me, I'll cut
off their tongues."
That had to be it, Arion thought. It was the only
explanation. Somebody had gotten trackers after him, and
now this woman and Southlander were expecting to take him
in. Well, he had other ideas about that. A lot of people
would like to get their hands on him for a lot of reasons,
but they never had. And they never would.
"No," Arleah said. "We're only--"
"It was Jake, wasn't it?" Arion asked. "Well, you can
tell him that I'm through playing his little fantasy games.
And I never took anything from his daughter's house."
"Kurt Arion," Arleah said, her voice calm, "please
listen. . ."
"No, you listen, Lady," he said firmly, "I don't know
who you are, but I do know that somebody sent you. And
nobody's tracking me without hell to pay, that's sure. Now
you two had best move along and forget you ever saw me here.
If I see you pop up again somewhere. . ." his eyes were hard
as he held up the gleaming blade, ". . .I'll kill you."
Two old men across the street stood up from their
rickety wooden chairs, gawking. Arion noticed that they
made the woman uncomfortable. Good.
"Kurt Arion, please put the knife away. You're not
going to kill anyone."
Arion laughed. "Don't push your luck, Lady. You're a
very beautiful woman and I wouldn't want to harm you. If I
were your friend there, I'd advise you to move along."
"Arleah--" Vinson started to say.
"Allow me to introduce myself," the woman said.
Arion shook his head. "Look. I really don't care--"
"My name is Arleah, and this is Troy Vinson."
"I'm happy for both of you. Now get--"
"I can't say much here," Arleah said, "because it's not
safe, but I'll tell you this much. I know about your enemy,
Kurt Arion. The one that haunts your nights. He's our
enemy, too."
"What are you talking about?" Arion said.
"You know what I'm speaking of. You have a gift, the
gift of foresight. Your dreams sometimes speak of things to
come to pass, and you can see things about people that
others can't. But your gift is warning you of something,
Kurt Arion. It is warning you of. . ." here she dropped to
a whisper, ". . .the one who appears as a serpent."
Kurt Arion visibly flinched.
"Who are you?" He said in a demanding tone. "How do
you know of my dream?"
"I can't speak here."
"Why not? What does my dream mean? Tell me now!"
Arleah shook her head. "I'm sorry. It's not safe."
"In Colven?"
"Anywhere. We need to leave the town."
Arion looked at her and Vinson very suspiciously.
"If this is a trap," he said, "at the first sign, I'll
kill both of you. If I don't like what I feel, I'm gone. I
swear it."
"What you feel, Kurt Arion?"
"Instincts, Lady. I trust my instincts."
* * *
The road north from Colven was small and obviously
little-travelled. Kurt Arion followed the forms of Arleah
and Vinson silently, deep in thought. On his back, he
carried the small shoulder bag of possessions that he was
able to escape Tyrus with. He was still almost positive
that these two had been sent to track him by one of his
enemies in Tyrus, even though he read no such intent in the
man's eyes. He remained cautious and wary.
The road began to climb up into the highlands, pine
trees appearing more frequently, until they gradually
encloaked the three travellers in a blanket of dense,
fragrant foliage. Pine cones, some dried and crushed, were
scattered all over the ground. Aside from the mixed chorus
of birdsong, there was no sound here in the peaceful
mountains.
"This is good enough," Arion said, "unless the trees
themselves have ears. I want some heavy explaining done."
Arleah revealed to Arion about the Eye of the Dragon as
she had done for Troy Vinson, telling of the route Northward
past Galgoth, and of Muhl Dreik. She also told him that his
dream about the red serpent was a manifestation of Muhl
Dreik, that his gift was warning Arion of the impending
doom. Kurt Arion listened quietly, without interruptions,
until she had finished.
"That," he said, running his hand through his short
patch of thick hair, "was the biggest fish story I've ever
heard--ever--and I've heard plenty. Very detailed, though,
and creative. You're good at this."
Arleah said, "You were chosen to accompany us."
"Come on, how did you really know about me? This is
getting ridiculous."
Arleah turned, continuing up the northern trail.
Slowly, Vinson followed her.
"It's your choice, Kurt Arion," she said. "Take it or
leave it."
Or kill you, Arion thought. Foolish woman didn't know
who she was playing with.
"Hold on, hold on," Arion laughed, jogging up to them.
"What if I did agree to come. What do I get out of it?"
"You mean besides the safety of the world, and in
effect, your future?" Arleah asked.
Arion shrugged. "Hey, I need something material, Lady.
You know. Incentive." Truth was, he just didn't believe in
the ridiculous story about Ashten, Muhl Dreik, and the Eye
of the Dragon. But. . . if cash was in order, he might just
decide to follow this crazy girl and go from there. What
better place did he have to go? There were only two things
that bothered him at this point: Number one, the question of
how she knew him. She most likely heard someone talking,
learned what a good thief he was, and somehow came across
him in Colven. This other guy must have been another victim
of her fish story, but was probably stupid enough to believe
it. Number two: How did she know about his dream? That
could be explained if she had the same talent he had, the
ability to read another's eyes. She could have simply read
of his dreams--after all, he was thinking of it so much
these days, it would probably be the first thing she saw.
If she could read his eyes, then that might also explain how
she knew his name. That was the only thing he could think
of, and it seemed pretty far-fetched. But not as far-
fetched as her fish story.
Arleah was saying, "At the end of the quest, you will
be given a substantial reward by my father."
Here, Troy Vinson was rather surprised. Arleah had
never mentioned a reward to him.
Arion asked, "Your father? That would be. . . ah. . .
King of Amariah, right?"
"That's correct."
Arion shook his head. "Look, I need some kind of
insurance that I'm going to get anything at the end of this.
"I'm sorry, Kurt Arion," Arleah said, "but my word is
the only thing I have to offer."
"I can't accept that."
"I'm sorry, Kurt Arion."
Arion grimaced. "Alright," he said, "how much willl I
get then? Assuming I did come with you--and I'm not saying
I am yet, that all depends. How much? It should be fairly
large, you know, since my abilities are extremely valuable
to any journey.
"You will be given no less than you deserve," she said.
"It will be very satisfactory, Kurt Arion."
"I would like to be the judge of that myself, Lady,"
Arion said sharply. He was faced with a decision here: go
with this Southlander and crazy girl who could probably read
his eyes, and hope that he might get something out of it, or
go back to Colven and think of something else to do. He
frowned; he had been doing the latter all day with no luck.
"Alright, look," he said, finally. "I've got a lot of
other places to go, and a lot of other people who would love
to employ me right now. I'm going to be a nice guy, though,
and come along with you two and help you two out--I mean
after all, the destiny of the world is at stake, right? I
mean, by the gods, who would dare pass up this opportunity?
But let me outline a few minor terms that I go by. Number
one, if I don't like what I feel, I'm gone. Just like that.
Don't even bother to look for me. Number two, if we get
into something and are being chased by the authorities, my
opinion is every man for himself. Again, don't look for me.
Number three, I want a good reward! If I get something
measely, or if I don't get squat, I'm going to get mad, lose
my senses, and probably kill someone. And my prime target
will be you. Got that, Lady?"
"I like one who abides by guidelines," Arleah said.
"The question is, will you abide by those rules you have
just layed out?"
"Look," Arion said, "Those rules are for you guys. I'm
telling you this so that you know what to do and what not to
do in order to keep me in this little quest here."
Arleah smiled. "I understand your terms. Welcome to
the journey, Kurt Arion."
Arion nodded, a bit spiteful because he didn't feel she
was taking his guidelines seriously. And who did she think
she was, asking him if he was going to break his own rules?
The road began to grow more steep as they climbed
higher into the Scavenger Mountains. Trees now completely
surrounded them, and the road became a small, narrow path
that slipped through the dense forest. Soon, another road
led up to theirs from the West.
"This is the road that leads to and from Tyrus," Arleah
said.
Arion nodded. "Yep. And look: someone's been here not
too long ago. Looks like they were running from Tyrus
northward."
Vinson looked at the faint footprints disturbing the
soil. They were fairly large. Arleah inspected the trail
for a few seconds longer, gesturing ahead.
"We must hurry," she said, moving quickly up the road.
Arion sidled up next to Vinson, sizing him up with
hard, intense eyes.
"So," he said quietly, "Troy. . . that's your name,
right?"
Vinson nodded.
"So, Troy, what do you think of all this, eh? I mean,
a woman leading an expedition such as this one? I've never
heard of it myself, and to be quite honest. . ." he glanced
ahead to where the cloaked form of Arleah strode, following
the weaving footsteps in the road, ". . .I'm a little
doubtful of not only her, but also this quest."
Vinson shrugged. "I'm still trying to sort out all she
said about the quest myself, but I believe her. I'm not at
all doubtful of what she told me."
"That so?" Arion said. He smiled. "What makes you so
sure?"
"She knew things about my life. . . nobody but myself
could have known."
"Oh, Troy," Arion said, "wake up, my friend. Why,
there are prophets and witches who could tell you your
darkest fantasies by one glance! Who's to say she's not
some seer or Vail employed by a devil? Maybe, after she
gets what she wants from this quest, she'll kill us and
disappear."
Troy Vinson had never thought of that.
"I guess I don't know," he said.
"Exactly my point." Arion smiled darkly. "My
philosophy is not to trust
anyone. . .not you, not that lady up there, and not whoever
this Muhl Dreik is we're after. I'd advise you do the
same."
The footprints they were following seemed to grow
nearer together, as though the person who made them had
grown tired and ceased running.
"Did I hear that you were a magic user?" Kurt Arion
asked. "What can you do?"
Troy Vinson eyed Arion warily. He didn't remember
telling him that.
"I'm still learning," Vinson said, "but I've schooled
in abjuration, some alteration, and lesser divination
spells."
Arion waved his hands impatiently. "None of that hocus-
pocus stuff," he said. "I guess what I meant to say is, can
you fight with it? And how strong is it? Can you kill
someone easily?"
Other than self defense, I have a little problem with
combat," Vinson said quietly.
Arion was silent a moment, then smiled.
"You already made a mistake, Troy," he said. "You went
and told about your magic. You shouldn't have; now I know
that much more about you. If I wanted to kill you, I'd know
that you can't combat with magic. When people ask you about
yourself, either don't answer, or lie. Don't trust anyone."
"How do you know I didn't lie?" Vinson asked, a bit
annoyed.
Arion smiled his dark smile again.
"You didn't lie," he said.
Vinson was about to ask Kurt Arion just exactly how he
knew he wasn't lying, when Arleah called from ahead. They
found her kneeling on the road, her face grim.
"Blood," she said quietly. "Look, on the grass."
There were dark stains on the foliage and ground around the
trail, and the footsteps appeared to be weaving heavily. As
the three pushed ahead through the weeds and brush, the
footsteps fell dramatically off the trail, disappearing in
the tall grasses.
"Hey," Arion said, "What's the big deal? So what. . .
some guy came through here most likely at night, probably
got attacked by something, and stumbled off somewhere to
die. Why bother looking for him? I thought we were going
North, to. . . Ashter, was it?"
"Ashten," Vinson replied absently.
"Oh yeah." Then, Arion brightened up. "Hey, maybe
looking for this guy's body isn't a bad idea--I bet we'll
find some valuables on him."
"No," Arleah shook her head. She looked concerned.
"This man is. . ."
"I'll say it now," Arion interrupted, pointing into the
air, "I get dibs on his pockets."
"Stop!" Arleah said. "This man is Eric Walker, also
chosen by my father to accompany us in the quest."
"Eric Walker?" Vinson asked. "The swordsman?"
"Yes."
"I'd say the swordsman took a sword in the gut," Arion
said. "Forget it Lady, he's as good as dead."
"Do you know what happened to him?" Vinson asked.
Arleah shook her head.
"No," she said, "I was only told that I would meet him
in the mountains, but it seems he has run into some
trouble."
Kurt Arion nodded, smiling sarcastically. "I'd say so.
This guy's hurt and reeling. He probably came through here
at night like I said, lost the trail, and stumbled through
the wilderness for a while. He's lucky if something hasn't
gotten to him."
Arleah followed the disturbed grasses a ways off the
trail, creeping into the wild brush.
"He'll be hard to find," Arion said. "The wind will
have. . ."
"No, I don't think so." Arleah said. "Look."
Arion, trailed by Vinson, followed her into the brush.
The grasses were darkly stained with blood, marking a clear
trail ahead. Arion raised his eyebrows.
"It looks like he was crawling," Vinson said.
"And bleeding," Arion said. "A lot."
The dark, stained trail continued on through weeds,
over a rocky outcrop, across a small clearing, and into a
dense thicket of brush.
"I'll say one thing," Arion said. "This guy has a lot
of heart. And a lot of determination. What happened to
him?" he looked expectantly at Arleah, who shook her head.
"I don't know. I wasn't expecting this at all."
Vinson watched as Arion chuckled, smiling at some inner
joke he saw in the whole ordeal.
A short ways ahead, they found a large broadsword
discarded among the weeds. It's blade was caked with a
black, crusty substance, and the hilt was stained with
blood. Kurt Arion picked it up slowly from the ground,
examining the designs on the handle. There was a thin
leather strap attached to the hilt, which was sometimes used
to wrap around a fighter's wrist so that he wouldn't lose
his sword in case of a very heavy blow. The strap was
darkly soaked with blood.
"It's from Tyrus," Arion said. He looked up at Arleah.
"Was our Mr. Eric Walker from Tyrus?"
Arleah nodded.
"It looks pretty expensive." Arion examined the blade,
wiping away the blood stains and black, crusty material.
"Hmmm. Good quality. One of these would run for sixty five
silver crescents if I fenced it in Tyrus."
"Kurt Arion," Arleah said. "Please."
"Oh." Arion smiled apologetically. "Sorry." Keeping
the sword, he turned and continued on through the trail of
flattened mountain grass, which was visibly stained in areas
with blood. They followed it a short ways further and onto
a rocky outcrop, where Kurt Arion took the lead, moving
along more nimbly than the others. He slipped quickly over
the rocks, and into the thicket of brush, where Arleah and
Vinson heard shout after a few moments.
"Eureka!" Arion cried.
Vinson, followed closely by Arleah, pushed through the
thorny bushes and into a small, secluded clearing. There
Arion stood, almost triumphantly, over the large body of a
man. The broadsword was imbedded in the ground beside him.
"We found Mr. Walker," Arion said. "Remember. . . I
got the pockets."
The man on the ground was huge. He was tall, with
thick, full muscles and long, dark hair that covered his
face. He was dirty and bloody, his body marred heavily with
nasty-looking wounds and badly torn clothes. One of his
arms was horribly smashed and dark with blood. Arleah
looked tiny as she hastened down to him, her small hands
brushing the hair from his face. The man looked to be about
thirty years old, maybe a little more.
"This is Eric Walker," Arleah said quietly. Gently,
she felt his neck and along his chest. "He is alive."
Kurt Arion looked at the man doubtfully. "Surely he
won't live," he said. "It's amazing the vermin haven't
gotten to him."
Arleah ignored him, pulling a leather pouch from her
belt slowly.
"This is going to take some time," she said.
* * *
Eric Walker became slowly aware of his arm again. It
throbbed rythmically, stirring his mind up from the
sluggish, empty sleep he had fallen into. Everything was
black and dark, slightly tinged in a reddish color. He
couldn't see a thing.
Memories flooded into his mind, images of the hairy,
misshapen trolls and the heavy maces they carried. Images
of his frightened family. They were all gone now, somewhere
far away. Like him.
Where was he?
He strained to sit up, surprised that his arm, although
searing with pain, could move. But why was everything so
dark? Then he realized his eyes were closed.
It seemed to take a bit of effort to open them; and
when he did, the image was bright and blurry. He squinted,
raising his right arm to shield his eyes. The picture
slowly came into vague focus, and he could discern three or
more figures looking down at him, although he was aware that
they could be just trees. Had someone found him?
"Just keep still," a far-away voice echoed dully in his
mind. It sounded like a woman. . . maybe his wife.
"Aleena," he mumbled, trying to sit up. "Where are
you?"
"Try not to move," the voice said softly.
"This is unbelievable," another voice, this one male,
said. "I'd have given him up for dead."
Walker lay back wearily, rubbing his eyes with his good
right hand. The images around him became more clear, more
distinct. As though he was slipping back into his body from
somewhere else, his senses livened up, returning to normal.
He could hear trees rustling in the breeze, and could smell
the fragrant, warm scent of greenery and fresh mountain air.
There was a funny taste in his mouth, as though he had been
chewing on an onion. Unfortunantly, pain also heightened,
and he groaned in sudden agony.
"Drink some more of this," the voice said. Dazed,
Walker discerned a bottle-like object in front of his face,
and his mouth opened slightly.
Something thick spilled into his mouth, and the taste
he had noticed earlier increased. Walker pushed the cordial
away, coughing.
"Ugh. . . 'sgusting," he muttered. The liquid seemed
to jolt him even more awake, and he blinked, looking around
at the three faces peering down at him.
"That's some pretty potent stuff," one of the men said.
"Healing potion. I'll bet that'll run for a fairly good
price."
"Can he see us?" Someone else asked.
The woman nodded.
"Who are you?" Eric Walker croaked.
"We are three travellers," the girl said, "bound
Northward. My name is Arleah, and with me here is Kurt
Arion and Troy Vinson. We found you wounded. What happened
to you?"
"We were attacked," Walker said, his voice dry and
cracked. "Trolls came and took my wife and my children. I
tried to stop them, I tried. . ." he coughed, rubbing his
eyes. ". . .I followed them from Tyrus, but I couldn't keep
up."
"He's delirious," Kurt Arion said. "There are no
trolls in Tyrus."
"They came on a flying beast!" Walker said. "At night,
past the soldiers. They were kidnapping people, tying them
up. I suppose they wanted to take me as well." His eyes
closed wearily. "I just have to find my wife and children.
I have to find them, and everything will be alright." He
looked up. "Please, you must help me."
"I'm doing all I can," Arleah said gently, "but you
must tell me more. . . about the trolls. What do you
remember about them? Did they bear any type of mark?"
Walker thought a moment, then opened his eyes again.
"They weren't wild, like trolls usually are. They were
part of a force. . . they all wore black vests and, yes,
they had a mark on the shoulder. I don't remember what the
mark was."
"Was it red?" Arleah asked. "Was it a snake?"
Walker looked curiously at the girl. "That was it. A
red snake."
Kurt Arion tensed.
"It was Muhl Dreik's rogues," Arleah said, "the man who
possesses the Eye of the Dragon. Although I do not know why
he was attempting to kidnap you."
"Maybe he knows the prophecy, too," Vinson said. "He
could be trying to kill Eric Walker if he knew he was in the
quest!"
Arleah shook her head. "No," she said, "Only the
ancient prophetic volumes hold the names of those to be
selected for the quest. Muhl Dreik does not have access to
the spiritual plane where they exist."
Walker looked bewildered. "I don't have the faintest
idea what you're all talking about. But I know that I have
to find my wife and children. Please. . . help me find
them."
Everyone looked at Arleah.
She nodded. "I think I know where they are, although I
don't know why. It's time I explained this quest fully. . .
to all of you." She leaned back, recorking the small
cordial in her hands.
Vinson sat motionless, Walker looked bewildered, and
Arion seated himself in a comfortable position, an expectant
grin on his face.
* * *
ARLEAH'S TALE
In the old world, there used to be a council known as
the Archivist Assembly that served as what might be called a
government over the seperate nations of spirits. The
nations were different than they are today, not restricted
by physical boundaries of territory, but as separate
"planes" of existence, infinite space into which the mind
could journey and fulfill any need or desire. There were no
such thing as wars or territorial disputes.
The Assembly was composed of twelve members, their duty
to regulate the population and activities on each plane, and
to act as a safeguard against any illegal, or evil, actions
or any mental disruptions.
After a long and harmonious span of time, however, the
head member of the Archivist Assembly, Ishtara, began to
despise Aellei, the great God. For although the Assembly,
which was lead by Ishtara, presided over all the planes,
Aellei still ruled over everything--including the Assembly.
Ishtara's appetite for power began to grow, as did his hate
for Aellei.
Finally, this hate overpowered him. The next time the
Assembly gathered together, Ishtara declared that they
should be free of any control Aellei had on them, and be
wholly independant, with only the Assembly to rule and
govern the planes. Half of the Assembly agreed, and half
said that it was an unwise and foolish plan. After all,
they were Aellei's creation. . . who were they to reject him
as supreme ruler?
Bitter debates ensued, resulting (not unexpectedly) in
a split of the Assembly. The portion of the council which
still wanted to recognize Aellei added six new members, and
named Persopolis, the spirit once second only to Ishtara, as
head council member. Persopolis' assembly attempted to
preserve the control and peace of the planes, but Ishtara
had quite different ideas.
Naming himself God, he and his followers began to
capture the planes and their inhabitants for themselves.
Ishtara granted his followers rulership over individual
planes, and they acted as vassals to his "supreme
authority". His plan was to overcome the other assembly
with his new, violent tactic of conquery, and to finally
raise himself to the title he always wanted: supreme diety.
But this violence was unheard of, and neither Ishtara
nor any other had had any experience with it. So began the
Great Wars. The events that followed were disgraceful;
truly a story of paradise degenerating into a warring
battleground. Some of Ishtara's vassals, not satisfied with
their small rulership, began to revolt. The other assembly,
headed by Persopolis, forgot their original cause of
preserving Aellei's rulership and warred with Ishtara as
well, attempting to reclaim "ownership" of the planes. And
lastly, the occupants of the planes themselves, angered by
their sudden capture and limited freedom, rebelled against
both powers. What resulted was a downfall of all strong
government, in exchange for several hundred tiny "kingdoms",
groups, and clans--all of which warred against each other
for the planes.
It was then that Aellei, enraged, crushed the Old
World. Nine out of every ten spirits were destroyed, never
to be heard of again. Out of the ruins of the Old World,
Aellei recreated the planes into a new, "better" world. For
the few spirits that had remained loyal to him in the
foolishness of the Great Wars, he made kingdoms, protected
from the harsh differences the New World had. My father was
one of those spirits, and as you well know, his kingdom is
located in the Amariah forest. These good spirits were
pledged to care for and see to the welfare of the new
planes.
Why Aellei created another world after the degradation
of the other is not known. And why he left some of the
corrupted spirits, including Ishtara, to roam the new
planes, is also unknown. But such was the case. The New
World had just been born, and already it was diseased with
evil.
Ishtara and the other corrupt spirits fled from the
new, threatening qualities the New World had, such as time
and light. They slunk away to the north, constructing a
large, desolate kingdom underground in which to hide from
the sun, and to try and forget time.
For three hundred years, while the new creations of
mortal men and creatures had barely begun to explore their
home, Ishtara and the others talked and murmured together.
The spirits, especially Ishtara, wanted control again.
Their passionate hate for Aellei, the good spirits, and
mortals spurred them to the fruit of their three hundred
year discussion: the construction of a weapon.
Joining their remaining magic, the spirits, under
guidance from Ishtara, constructed the talisman known to all
of you as the Eye of the Dragon. Nobody, not even my
father, knows how the Eye works, but the evil it is
generating has begun to creep closer from the North, and
soon, all the good spirits' kingdoms, including my father's,
will be crushed if it is not stopped. Where the Eye is
getting the tremendous power to do this is also unknown.
One thing we do know, thowever, is that Ishtara cannot
directly wield the Eye of the Dragon. It is designed to
unravel the threads of existence to spirit beings. . . this
is meant for good spirits, but it will do the same to evil.
Ishtara has deceived a mortal human named Muhl Dreik and is
using him like a puppet to control the Eye.
Our duty, as prophecied, is to capture the stone from
Muhl Dreik and destroy it. Then, and only then, will the
world be safe from this evil. In the unexplored Northland,
past the town of Galgoth, Muhl Dreik has made himself a city
he calls Ashten. I don't know who the inhabitants of the
city are, nor why he has constructed it. Whatever his
reason is, Ashten is our destination.
* * *
Kurt Arion plucked a long blade of grass from the
clearing they were in, chewing the end absently.
"Fairy tales," Vinson heard him mutter quietly to
himself. Nobody else seemed to hear.
"I used to think I had heard it all," Eric Walker said.
"But you know, I was wrong."
"I admit, it must be very difficult to absorb," Arleah
said. "It's a lot of information all at once."
"These creatures--Muhl Dreik and these spirits--they
have my family?" Walker asked.
"It would seem so," said Arleah. "Again, I don't know
why. But the scarlet snake is the mark of Muhl Dreik."
Walker sat up. "Then the king must hear of this! We
must hurry, get to Tyrus now! The king can have a legion of
soldiers ready to journey north, and retake the prisoners.
If they dare capture Tyrus people, then they shall feel the
wrath of our army."
Arleah shook her head.
"No, Eric Walker. The quest. . ."
"What can three men and one woman do that an entire
army can't?" Walker cried. "This sounds to me like a big
enemy. What we need is a strong force to attack it!"
"I understand your family has been captured," Arleah
said firmly, "and I know about Tyrus' forces. But hear me
out, please. An army of soldiers and knights on horseback
would never make it over the Northern Wall, the Avasar
Mountains. Nor would they even reach Derrik through the
Aries Mountains without difficulty. And I'll tell you this:
an army would be no good against Muhl Dreik. We are
fighting not flesh and blood, but spirit. We are not
fighting against sword and shield, but against magic and
sorcery. As the prophecy claims, the four of us have the
needed collective power and skill to get to Ashten, capture
the Eye of the Dragon, and destroy it. This is a case where
too many is too much. We need just enough, and we have it
now."
Everyone was silent. Slowly, Walker's right hand
rubbed his left arm, now apparently better, although his
clothes were still torn and stained with blood.
"You've healed me," he said, as if noticing it for the
first time. It seemed as though he was in a daze.
"The man can be taught," Arion muttered, standing up.
"We shall stay here for the night," Arleah said. "You
must rest, Eric Walker. Tomorrow, we journey north to
Davensport. Of course, you do not have to join us. The
choice is yours."
Eric Walker looked at her distantly for a few moments,
then felt his arm again. Images of his battle with the
trolls brushed through his mind. His wife's words echoed in
his mind: Don't worry, your father will take care of it.
"I'll travel around the world to get my family back,"
Walker said. "If you can get me there, I'll come with you."
"We will be there," Arleah said. "If you like, we can
go to Tyrus tomorrow. I'm sure you'd like to return home to
gather any--"
"No." Walker said firmly. "The next time I set foot
into my home, my family will be at my side."
* * *
The next morning smelled crisp and fresh, pungent with
the evergreen trees clustered about their tiny camp.
Sunlight trickled down at them through sparse clouds and
tree foliage, its warm heat still not quite penetrating the
biting highland chill that had come so suddenly during the
night.
Walker had built a fire for heat and to roast the last
of the chicken that Vinson and Arleah had obtained in
Colven. He kept rubbing his shoulder as if he could not
believe it had been so perfectly healed, although Arleah had
made it known to him that it had taken the entire cordial of
the elixir to do so.
Everyone huddled around the fire, holding a stick with
a large piece of the previously cooked chicken speared
through it over the flames--all except for Arion, who was
leaning against a tree and rubbing his eyes, looking bored.
"It was to be my daughter's wedding today," Walker said
quietly.
"Really?" Vinson asked. "I'm sorry."
Walker shrugged. There was a few moments of silence.
"How many children did you say you had?" Vinson asked.
"Two. A son and a daughter." Walker stared off into
space.
"We'll find them."
"Yeah." He took another pull from the skin and shook
his head as if to clear it from something. Then he said:
"So, Troy, I hear you're a. . .how do they say. . .a mage?"
"I guess," Vinson said. "Sort of."
"Well, you either are, or you're not."
"I'm learning."
"Been to school?"
"Yeah. It wasn't a very good one, though."
Walker shrugged. "I went to school once," he said.
"For about a day. My father wanted me to learn to read, but
I wound up getting into a fight with my instructor, so the
instructor gave me the boot." He laughed. "I was about
seventeen."
Vinson smiled.
"Yeah, I was a little crazy back then," Walker said.
He pulled his speared chicken from the fire and tasted it,
cautious of the heat. "Hmmm. This chicken tastes like
crap."
"The inn in Colven was pretty lacking," Vinson said.
Walker tore a chunk from it and stuffed it into his
mouth, licking the juice from his fingers. "God, this
really tastes like crap. I'm so hungry, though, I could
have eaten it cold." He raised up his stick to Arion.
"Sure you don't want any, Kurt?"
Arion held up his hands. "Please. Feast."
"Sure?"
"I insist," the thief said sarcastically. "I wouldn't
want to deprive you of such tasty morsels."
Walker shrugged, taking another bite.
"So what's your story?" he asked, looking back up at
Arion.
"Me?"
"Sure. I heard everyone else's--and if yours is as
interesting as theirs, I will have officially heard
everything."
"Well, then," Arion said, "I'm sorry to disappoint you.
I'm not a ghost, and I'm not a magician, and I'm not the
spirit of your six-hundred-year-old great, great grandfather
who saved the world and came back to take you with me."
"That's good," Walker said. "So what's your story?"
"I'm just here to save the world," Arion said.
"Really."
"Sure. Isn't that the purpose of all this, anyway?"
Vinson glanced over at Arleah, who was seemingly taking
no notice of the conversation.
"So I'm here to live up that purpose," Arion said.
"How about you, Eric Walker? Are you here to help us
accomplish our goal, or will you simply be looking for your
lost family?"
Walker lowered the piece of chicken.
"Look," he said, "I'm not here to start any arguments.
. ."
"I'm simply asking a question," Arion said. "So will
you then? And if you did happen to come across your family,
I wonder if you would abandon us to return home to Tyrus for
your daughter's wedding?"
The campsite became suddenly still and uncomfortably
silent, with not even the song of a bird or whisper from the
trees overhead. Arion's eyes were hard and cold as they
held Walker's.
"I have never abandoned a battle," Walker said. "And I
don't intend to start now."
Arleah stood to her feet.
"We should leave now," she said. "We'll arrive at
Davensport by midday."
Arion said, "I've known a lot of men who claimed that
they would stand their ground if they were stood up at the
very gates of the underworld, but then they run like
cowardly mice when they meet any real opposition."
"Kurt Arion--" Arleah said.
"Did I wrong you somewhere here?" Walker said, standing
to his feet. "What is your problem?"
"Just never mind," Arion said, sounding angry, and he
suddenly broke his staring match with Walker. "Come on.
According to our leader here, we should be going." He
started to leave the clearing, and as he passed Vinson, he
winked at him.
* * *
The small company retraced the path Eric Walker had
crawled through the mountain forest, found the road, and
continued north. The tall, thick trees and leafy bushes
surrounded them on both sides, and lizards skittered through
the dry leaves on the ground. Troy Vinson had never been
anywhere so peaceful, not even the Citizens' Park at Terron.
He watched the lumbering form of Eric Walker in front of
him, the large broadsword Kurt Arion had found cleaned and
sheathed to his belt. His clothes, torn and ragged, flapped
listlessly as he walked. Despite his tattered appearance,
he carried himself surely, almost proudly, as he strode on.
Kurt Arion seemed to have withdrawn into himself,
quietly taking the rear and gazing blankly off into the
trees. Arleah, as usual, showed no expression or indication
of her mood, and kept an easy pace alongside the tall,
stocky form of Eric Walker.
Vinson kept thinking about Arion's odd behavior. Why
had he done that--apparently trying to pick a fight with
Eric Walker? A mental fight though, and one which the thief
was apparently not taking too seriously, because he had
winked at Vinson when he passed by. Why did he do that?
Mind games, probably. Just mind games.
Then Vinson thought more about Arleah. He watched her
up ahead of him, walking tall and erect, her dark cloak
flowing smoothly behind her as she moved in steps that were
equally as graceful. Calculated. She was very calculated,
he thought. Everything she did was precise, thought out,
and as if she were following a pre-developed script. Every
time she spoke, every time she ran her fingers through her
long, lustrious black hair, every time she looked at him,
every time she cleared her throat or licked her lips as the
winds blew harshly against her face, and every time she
smiled. It was like it was all calculated, decided
consciously beforehand.
And without emotion.
The sun felt hotter as they came out of the highlands
hours later, into the vast, yellow plains at the northern
foothills of the Scavenger Mountains. Along the road were
two or three small, uncharted towns, mostly consisting of
peddlers and craftsmen who went to Davensport to sell their
goods. Eric Walker bought a new travelling cloak, tunic,
and heavy, outdoor trousers. There wasn't much else
available for them to look through as far as supplies went,
but Walker assured them that at Davensport, there would be
plenty of opportunities to stock up.
They approached the large city shortly after midday.
The air smelled like fish, and several carts clattered by
loaded with them. The buildings were tall and appeared to
be shops with living quarters on a second story. Bazaars
and booths lined the streets selling fish, rugs, jewelry,
pottery, and a variety of other merchandise, turning the
city into a giant marketplace.
"If the place didn't stink so bad," Arion said, "it
might just be enjoyable. Look at all those stupid peddlers.
. . I could make a killing here."
"A thief's paradise?" Eric Walker said. "Don't be
fooled. Davensport's got the toughest police around. . .in
the marketplace."
Arion smirked. "Just a better challenge."
As they walked deeper into the city, the road became
well-packed and rutted. Oftentimes, they had to stop for
fish wagons. People were shuffling all about, and near the
houses along the roadside came the screaming and babbling
sound of children at play.
"I've been to Davensport a few times," Walker said amid
the city noise. "At the yonder fork, head left and it will
take us to some roadside inns."
Walker's directions proved reliable, and the road led
through town to a travellers' area loaded with inns and
merchants.
"We still need bedding material, waterskins, and
another travel pack or two," Arleah said. "It'll make the
walk to Derrik more comfortable. That will be our next stop
after tomorrow."
"Want to split up?" Walker asked. "Someone could find
the best inn, get rooms for tonight and food, while someone
else goes through the markets for the other stuff."
"I'll look through the shops," Arleah said.
Troy Vinson shrugged. "Me too. I need to get a
heavier shirt."
"Kurt and I will check out the inns and see about
food," Walker said. "Just keep away from the east side of
the city; you'll be lucky not to get mugged."
Vinson and Arleah departed, walking down the busy
street. Peddlers were all about, eager to sell their items,
and virtually pushing their products into their faces, but
Vinson was thinking about how unusual it was for Arion not
to object to being with Walker, or object to Walker's
volunteering him, in light of the earlier dissidence.
"Pearls!" a peddler shouted. "Beautiful pearls! No
two necklaces are alike." He spied Vinson and Arleah musing
through the items and scampered up to them.
"Look here, sir; no better gift for your wife than
this! Beautiful pearls for a beautiful girl, yes?"
"No thanks," Vinson said. He chuckled. "We're not
married." He shook his head, moving on.
"Not married?" the bewhiskered, skinny peddler
exclaimed, blocking Vinson and still holding the pearls.
"Why, you must be a fool, my man. Look at her--why, if I
were you, I'd propose this instant! Here, buy these as an
engagement present. I will charge, for you, only twenty
silver crescents, yes?"
Vinson shook his head. Arleah was musing over an
assortment of clay pottery intently, as though she wasn't
listening. But Vinson could see that she was blushing. He
felt a little light.
"How about earrings, then, yes?" the peddler called
after him as they walked on. Hairpins? Flowers?"
On impulse, Vinson looked back, as the peddler held out
a container of red roses. He walked over, pulled a rose
from the peddler, and handed him a copper crescent.
"Have a good day." The peddler said.
Vinson walked back to Arleah, placing the rose into her
hand.
"Here you are, my wife," he said, a sarcastic grin on
his face. "A rose for thee."
"Why thank you," she said, managing a quick laugh.
Vinson smiled, looking into her eyes. But she glanced
away quickly, the blush gone from her face. Emotionless
again.
"Blankets," she said. "Let's get them first."
Across the busy street were a few shops carrying rugs,
pillows, quilts, and the like. The only other merchants in
sight appeared to be selling and buying fish, jewelry, or
useless trinkets.
Pushing past the crowds and fish wagons, Vinson and
Arleah began to cross the rutted street.
"Stop him!" A cry rang out from farther down the road.
There were a couple more shouts, a woman's scream, and
then a figure burst into sight, colliding directly into
Vinson. Golden necklaces and pearl jewelry fell everywhere
as the man and Vinson both were hurled to the ground.
Dragging himself up into a sitting position, Vinson
turned to view the man who had knocked him down. He stared;
it felt almost like he was looking into a mirror. The man
beside him, save for the whiskered chin and jaw, looked
almost exactly like him.
The Troy Vinson look-alike recovered faster, scooping
up a handful of jewelry and dumping it into Vinson's lap
before leaping to his feet and dashing away through the
crowd.
Bewildered, Vinson brought himself to his feet, looking
curiously at several delicate, golden necklaces dangling
from his fingers. He heard Arleah calling out to him.
"Drop it!" she said. "Drop the jewelry!" But it was
too late.
"Stop!" A huge, burly official that looked as though he
could rival Eric Walker burst through the crowd, tackling
Vinson with such a force that he was flung to the ground for
a second time.
Only then, as the breath was knocked heavily out of
him, did Vinson realize the impact of what was happening.
"No. . ." he started to say, but the official grabbed
his arms and wrenched them painfully behind his back. He
heard other officials run up as he was pulled roughly to his
feet.
"Get up, you worthless rat," an official said.
The crowded street had parted, everyone looking
curiously at Vinson's dusty face and the jewelry on the
road. The official holding him snorted.
"Not this time, Phillipe!" he said, emphasizing the
word "this" with a painful yank to his arms. "We have you
now." Vinson started to protest, but the official boxed him
on the side of his head, leaving his ears ringing. The man
began to drag him away.
Across the street, he could see Arleah arguing heatedly
with a group of bored-looking officials, pointing several
times the way the other man had run. They seemed to be
ignoring her.
"Well, well," a thin, wiry looking officer said,
walking up to the captive Vinson. He smirked. "Looks like
you finally got yourself caught, eh, Phillipe? You know
what the punishment for thieves is, especially your kind?"
He drew his finger slowly across Vinson's neck.
"You've made a mistake!" Vinson said. "The guy bumped
into me, and--"
"No, YOU'VE made a mistake, you lowly rat! About fifty
mistakes too many." He glared at Vinson's dirt-covered face
pathetically, then gestured to the official holding him.
"Take it away."
CHAPTER EIGHT
-Trapped
Tabitha Lasea struggled violently. The apelike man
holding her began to drag her through the bushes beside the
wall, heading for the gate. A word she'd heard many times
in stories slipped into her mind: Troll. These were trolls.
But what were they doing here?
"Let go of me!" Tabitha said, slamming her fists
against his arms, and dragging her boot heels down his
shins. His only response seemed to be annoyance.
"If you don't knock it off, I'll knock you out," her
captor said in a surprisingly intelligible voice. "Now shut
up and stop fidgeting."
The troll reached the gate, and rapped loudly on its
great iron surface. A small window at the top opened
slightly, beady eyes peering out and down on them. A moment
later, the eyes disappeared, the little window shut, and the
gate was unbolted.
The thug dragged Tabitha inside the Mission walls, and
the gate rumbled shut behind them. The city Prefect and the
troll he was talking to turned and looked at her.
"A found a little street mouse peeping over the wall,"
Tabitha's captor chuckled. "Someone should teach her some
manners."
"Who is that?" the Prefect said, frowning.
"My grandfather is dying," Tabitha said. "He needs
help."
One of the city officials walked over to her, shaking
his head.
"She's just a street thief," the official said. "She's
been a parasite to the marketplace for a long time."
The Prefect waved his arm in a careless gesture.
"Kill her," he said, turning back to his conversation.
Three officials came forward to comply.
The troll the Prefect had been talking to waved the
officials off, however.
"Delay that ridiculous order. See, this is what I mean-
-it is no good to do business with you because you are
nothing but a fool! Why kill the woman?"
"She has seen and heard us," the Prefect replied
angrily. "Why let her go? She's just a street rat,
anyway."
The troll's large, pronounced brow seemed to furrow,
making its eyes almost disappear altogether.
"Fool!" it said. "Why not tie her up with the others?
Increase our bounty, and also your profit. Instead, you
would have her killed."
"But she's nothing," the Prefect said. "Why would you
want her?"
The troll threw up his long, stocky arms, turning away
from the Prefect and towards Tabitha.
"You are hopeless," it growled. "I've told you thrice
already it is numbers that count, not quality. Consider
this bounty the last from this city."
It grabbed Tabitha roughly by the collar of her shirt.
Looking down at her, the troll started, gazing into her
dark, stormy eyes and feeling her hair tentatively. Tabitha
knocked his hand away. The troll inspected her features for
a moment longer, looking confused.
"What are you?" he demanded.
"A rat," Tabitha said. "A street rat, just like you
guys say."
The troll smacked her on the head with a force that
almost knocked her unconscious. She sprawled onto the
ground, trying to focus her eyes as the world swam lazily
around her.
"What's your race, worm?"
"I should ask you that question." She felt the side of
her face gingerly.
"Foolish woman," the troll said. "I should kill you
right now."
"Yes, you should," Tabitha said. "Death would be a
wonderful relief. Give me your knife and I'll do it for
you."
"Don't listen to her!" the Prefect said.
The troll looked at the Prefect and frowned.
"Do you think that I am stupid?" it said. "Get out of
my way!"
The troll grabbed Tabitha's tunic and dragged her
roughly over to the five tied citizens nearby. Tabitha
could now see that they were not only tied up, but gagged as
well.
"Please," the Prefect said. "Do not make this the last
bounty. We'll do better next time. . . I'll try and contain
my foolishness. Please."
The troll holding Tabitha stopped and stared
thoughtfully at the Prefect, who smiled hopefully.
"Tie him up as well," it said. The Prefect gave an
anguished cry.
CHAPTER NINE
-Prison Plan
The city hall was a large, domed building at the center
of Davensport. Arleah, Arion, and Walker stood at the base
of the huge, marble steps that led to its entrance.
"Here's where they took him," Arleah said.
"And here's where he's going to stay," Arion said.
"There's no way we're getting him out of there."
Walker looked thoughtful, his right hand rubbing the
bottom of his chin.
"Maybe," Walker said, "they'll realize the mistake they
made and let Troy go."
Arion nodded. "That's right. We should go back to the
inn and wait."
Arleah shook her head. "There's no time for waiting,"
she said. "Any day we stay behind is a day later we arrive
at Ashten, and a day later can mean a lot. Besides, while
we wait around, Troy Vinson could be killed."
"Well what good is he?" Arion said. "If he can't use
his magic to get himself free, then he's not worth having.
I vote we go back to the inn, and if he's not out in the
morning, let's just leave the city as planned."
Walker cast Arion a sarcastic look.
"Good idea," Arleah said. "Let's leave our companion
to die so that we can go to our own deaths. Have you not
heard anything I've told you? We need him, Kurt Arion, the
same way we need you."
Kurt Arion shook his head. "You're wrong, Lady. I
don't need anybody. I've always taken care of myself, and I
don't need anyone to help me."
"If you were to put yourself in his shoes," Arleah
said, "would you not help then?"
"No," Arion said. "Because you can't put me in his
shoes, because I wouldn't have created this mess in the
first place!"
Walker threw up his hands in frustration.
"Alright," Walker said, "this is getting ridiculous.
Now if we're going to help Troy then we're going to have to
stick together so we can get out of this city together. So
let's just put our arguments aside until after that,
agreed?"
"Oh yes, wise one," Arion said. "You enlighten me with
your logic." He shook his head. "Look, we don't even have
a plan. Now I've dealt enough with city officials to know
that we can't just go in there and carry him out like
nothing happened. That place is the spider's den, and we're
the flies. It's impossible."
Arleah crossed her arms, looking thoughtfully at the
big entrance gates of the City Hall.
"I have a plan," she said. "But I'll need your
experience with city officials, Kurt Arion, to complete it."
Arion laughed. "No plans," he said. "Not me. This
little charade has gone far enough. . .I knew this was going
to happen sooner or later, and I'm not going to--"
Arleah opened up her shoulder bag and brought out a
small, leather sack that jingled. She handed it to Arion.
"There's one hundred silver crescents in that bag,"
Arleah said. "Now your part in this will put you in no
danger or risk at all. Would you care to hear my idea?"
Arion inspected the bag, opening it up to insert his
hand and run his fingers through the cold, weighty metal
coins.
"Are you bribing me?" he asked.
"Not hardly. Would you like to hear my idea?"
Arion shrugged. "Money talks," he said. "What did you
have in mind?"
* * *
The interior of the City Hall was luxurious but in a
strict, "official" mood. Most of it seemed to be
constructed of marble, and the floor was so highly polished
that Troy Vinson and the officials that led him made
squeaking sounds with their boots at every step. There were
a few trees planted in great stone pots at the center of the
enormous entrance room, and glass windows in the domed roof
permitted sunlight to enter. Vinson caught sight of a few
birds fluttering about the branches. Armed guards and
officials were everywhere in sight, walking, standing,
talking, and looking at him. The churning, nervous feeling
in his gut heightened.
Vinson was led quickly through and out of the entrance
room, into a corridor, and brought up before a uniformed man
who was flanked by a burly looking official. The walls in
this long corridor were not marble, but were plain, white-
painted stone. The man before him was of medium height and
thin, but his eyes were cruel, and his nose was pointed like
a hawk's beak. He looked at Vinson with those hard, cold
eyes, staring at him for a while as if savoring the moment.
"Well, well, Phillipe," the man said. "I knew we'd get
you sooner or later."
"There's been a grave misunderstanding here," Vinson
said. "I'm just a traveller. You've got to--"
"I'm not up to your mind games this day, Phillipe," the
man said. "We can play later, but for now you get to follow
Mr. Breckett here to the prisons." The man gestured
slightly to the official beside him. "I'm sure we
understand each other on this."
"No! I don't! This is insane, locking me up!"
"You're insane, Phillipe. Now get out of my sight."
He nodded at the official, who stepped forward and pulled
Vinson from his captors. Vinson fought a bit, but
surrendered easily enough after he was punched in the
stomach. He caught his breath back and coughed.
"You're still a fool, aren't you?" the hawk-nosed man
said. "You always will be, remember that."
With these final words, he turned and left. Vinson was
yanked forward by the huge official and led away.
* * *
Arleah, Walker, and Arion watched silently as the
drunken official stumbled from the taproom inn, shoving
aside a few unsuspecting passerby. There were others, too,
but they were all too short, or too skinny, or both. This
one, though. . .
"Perfect," Walker breathed. He looked back at Arion
and Arleah, grinning. "I think we found our match."
The official dropped his cap and reached unsteadily
down to pick it up. Retrieving it, he lurched forward and
down the street. Walker, Arion, and Alreah emerged from
their cover behind the merchant stand and followed quickly
after him.
When the official passed by the last inn, Walker walked
closely up behind him and, putting a hand over his mouth,
yanked him into a side alley. Arleah and Arion glanced
about, seeing no unusual alarm, and quickly followed.
The official was slumped against the wall, unconscious.
Walker watched Arleah and Arion enter, looked alertly behind
them.
"Nobody saw," Arion said. "Or, if they did, they
didn't care."
"Let's hope not," Walker said. "What do we do with
this guy after we take his monkey suit?"
"I don't think we have to worry about it," Arion said.
"In the condition he's in, we'll reach Galgoth before he
remembers who he is. Just put him back farther into the
alley."
"Alright," Arleah said. "Kurt Arion, you take our
things and wait for us at Lake Tarsa on the southern dock.
We'll meet you there as planned."
"Let's just hope your plan holds up," Arion muttered.
"If it doesn't, don't expect me to come after you. And if
you do get caught, I'd appreciate your not mentioning me."
Arleah didn't say anything, but Walker gave Arion a
whithering look.
"I'll be out near the road," Arleah said to Walker.
* * *
Troy Vinson was led down a spiral of stairs into the
dark bowels of the City Hall. The air down here was stale
and musty, and the torches lighting the stone corridor were
dim as if they would die out any moment. The big official
pulled him up to an iron door, and unlocked it.
The door opened with a loud screech, and Vinson was
shoved inside a room. Along the far wall were iron barred
doors, alongside which sat a desk. A small, young looking
guard stood up from the desk quickly, looked with surprise
at Vinson.
"Hey. . . hey, it's Phillipe!" he said in a high, nasal
voice. "We got him! How'd you do it?"
"Shut up and get back to your post, Meggett," the burly
official said. The young guard sat quickly back down, still
grinning excitedly from ear to ear.
The official swung open the iron bars of a cell, and
pushed Vinson inside.
"What's going to happen to me?" Vinson said. "How long
will I be here?"
"Oh, not too long," the official said, slamming the
door shut and inserting his key. It locked with a loud
click. "You'll be out of here in no time, happily dangling
from the gallows." He chuckled in his deep, throaty voice
as he turned and left.
Meggett snickered from behind his desk. "Happily
dangling from the gallows," he said.
"Meggett, shut up." the official said. "Now remember,
until he's done away with, nobody but me comes through this
door, you got it?"
Megget winked and gave the big official a thumbs-up.
"I gotcha, Officer Breckett."
The official frowned, opened the prison room door and
exited with a loud slam. Vinson slumped down on the hard,
stone floor. There was a pile of hay in one corner of his
cell and a black, foul-looking chamber pot in the other.
Was this how he was going to end? He slammed one fist into
the palm of his other hand in frustration.
There was nothing he could do. Nobody would be able to
rescue him, and it would be impossible to get out himself.
Even by using a heat spell to melt the lock, he'd still have
that skinny guard, who was armed, to deal with. And then,
he had to get himself out of the hall through all the
people, officials, and everything else. And he knew that
with the mental block he had, it would be absolutely
impossible. He sighed, shaking his head. If nobody came
for him, he had to try--he had to think of a way to get
free. But the more he thought about it, the more hopeless
his situation seemed.
* * *
Eric Walker stepped out from the alley, having donned
the dark blue suit, his long hair bundled up into the cap.
The uniform was common for the free lands: high, glossy-
black boots, blue breeches, and a black tunic covered by a
blue jacket.
"How do I look?" he asked. "It's a little small, but.
. ."
"It's fine," Arleah said. "You look just like a city
official."
"My condolences," Arion said. "If it were me, I'd find
it an abomination to wear the skin of a pig."
Walker sighed. "Get to your post, Kurt."
"Well, I'll do my part of this idea," Arion said. "You
two had better make sure you do yours."
Arion started off with their four leather travel packs
through the diminishing city crowds, looking back and waving
a few minutes later.
"Have fun!" he said.
Eric Walker rolled his eyes.
"I believe," Walker said quietly, "that Kurt Arion has
made it a sport of taking shots at me."
Arleah waved her hand. "Don't take what he says to
heart," she said. "Kurt Arion's difficult, I know, but he's
true to his word and can be depended on. You'll be glad
he's with us." She cast a final glance back at the
unconscious city official slumped in the shadows of the
alley, who was now clothed only in his undergarments.
"Should we just leave him. . ." she looked at Walker
questioningly. Walker gave a faint smile.
"He'll be fine," he said. "Maybe this little
experience will discourage him the next time he thinks about
getting drunk on the job."
He and Arleah headed back through the roads towards the
city hall. Most of the merchants were gone, and Walker knew
that it would be dark very soon, perfect for what they had
to do. In the meantime, they would have to work fast. But
carefully. They moved along in hasty silence, listening to
the seabirds screaming overhead. Broken carts and wagon
wheels were strewn all about, and the sides of the streets,
now almost empty, were littered with pieces of fish; tails,
heads, guts, and dully glittering scales. The smell of fish
was very strong, but Walker was used to it by now, and he
hardly noticed. He was pondering something.
He saw himself as though he were outside of his body,
observing from one side of the narrow, mud-rutted streets.
He saw himself, in a blue official's uniform, walking
alongside a young woman, a very beautiful young woman. And
they were heading towards the City Hall of Davensport. Was
this real? It seemed to him, for the moment, that he had
been eating supper with his family only moments ago. And
now here he was, in the middle of all this craziness, in the
company of absolute strangers. He sighed. It seemed too
much was happening too quickly.
All he wanted was to find his family. And, although he
would not have told Arleah, he thought Kurt Arion had a
point. He hated to think of it, but deep inside, he would
much rather leave Vinson behind, simply to continue on and
get this thing over with. Then he though of what Arion had
told him that morning.
. . .I wonder if you would abandon us to return home
to Tyrus for your daughter's wedding?
I have never abandoned a battle.
I'm just here to save the world. . .Isn't that the
purpose of all this anyway?
Somewhere in Arion's obnoxious words, Walker found a
gnawing question. Why was he really here? And would he
abandon his newfound companions if the end to this--his end-
-came? When he found his family, would he leave? Because
he really didn't know what to think of this young girl and
her odd story.
The feeling of a small hand on his shoulder jerked him
from his thoughts.
"What are you thinking about?" Arleah said. Her eyes
roamed his face, and Walker had the eerie feeling that she
already knew the answer to that question.
"Nothing."
"Eric Walker," Arleah said, "It will be alright."
"I'm not worried."
"There's no reason to be. Our actions, our story, has
already been written. Everything that is happening now is
already known--in prophecy. And the prophecy says we will
win. It is set. This setback here at Davensport is
incredibly miniscule compared to the whole picture, don't
you see? We will reach Ashten and we will defeat Muhl
Dreik, and you--" she patted his shoulder. "You will find
your family."
Walker smiled.
"Thank you, Arleah, but there is no reason to reassure
me, or convince me, of anything. I understand the
situation, and I'm taking it one step at a time. I'm not
worried at all."
Arleah was silent, and Walker wondered if she knew how
big a lie he had just told her. For the rest of the way,
neither of them spoke.
When they turned the corner onto the main road leading
Davensport's City Hall, Arleah placed her hands behind her
back as though they were tied, and Walker led her along
through the dwindling crowds and up to the great marble
steps. His slightly undersized officials' boots pinched his
toes as he walked.
Reaching the top of the steps, Walker pushed Arleah in
apparent roughness through the entrance gates. A few guards
and officials nodded solemnly as he past, stepping aside for
him. Not exactly sure where to go, Walker spotted a young
guard and walked over to him, pushing Arleah along in front.
"You there," he said quietly, putting on his best
authorative air, "this woman needs to be taken to the
prisons."
"Yes. . ." the guard said, raising his eyebrows, ". .
.so?"
"I need you to escort us there," Walker said. Inside,
he winced at his own words.
"Why is that?" the guard said, looking suspiciously at
Walker.
Walker motioned him closer. The young man frowned,
leaning towards him, but keeping a distance from Arleah.
"This one's very dangerous," Walker whispered. "I'm
new, and I don't want to mess up by losing control of her.
That'll make me look bad. Just come along and see that
everything goes smoothly."
The young guard sighed, shaking his head.
"If you can't keep control of some woman, then you
don't belong in your position. Look at you. . . big as you
are, you should be ashamed of yourself. Besides, I'm just
an entrance guard--the only escorting I do is putting drunks
back outside." He eyed Walker sarcastically. "You might
want to look into the job."
Keeping an unconscious grip with one hand on Arleah,
Walker reached forward and grabbed the little guard's collar
tightly, almost lifting him off the ground.
"Speak to me like that again, you little snot, and I'll
put your skinny face into that pretty marble floor. Now I
want an apology. And I want your escort to the prisons."
He let go of the guard, who backed away from Walker,
rearranging his shirt. His face was one of complete
astonishment.
"What kind of an officer are you?" The young man said.
"Are you going to give me that apology, or does your
face go through the floor?"
Arleah shifted in Walker's grip, nudging his side with
her elbow. "Eric Walker," she whispered, "forget it. We'll
just find the prisons ourselves."
"Apology or face in the floor?" Walker said, ignoring
her.
"Alright, I'm sorry!" the guard said.
"What seems to be the problem here?" asked a heavyset
officer, stepping up to Walker and the guard. He glanced at
Arleah, and looked with puzzlement at Walker.
"I. . . was just on my way to the prisons," Walker
said. He pulled Arleah back, smiling pleasantly.
"He tried to kill me!" the young guard said. "He said
he would put my face into the floor."
"I would like to put your face to the floor, Myles,"
the heavyset officer said. "Now I'm sure the man has a good
reason for this little disagreement." He looked back at
Walker.
"It was just a little spat, it won't happen again,"
Walker said.
The fat officer didn't seem amused.
"It better not," he said. "I don't like disorder in
here. Now what did you say your business was?"
"The prisons," Walker said, backing up. "Just headed
for the prisons."
"Wait a second," the officer said. He looked at Walker
curiously. "The prisons are that way!" he pointed a thick,
pudgy finger towards the rear of the entrance room, where a
few white painted doors stood behind a large potted tree.
"Oh, my mistake. . ." Walker tried to smile again,
feeling a red hot flush slip up his face and over his ears.
Moving carefully around the large officer, he and Arleah
headed where the other man had pointed. The young guard
glared at Walker as he passed.
"Hey, hold on," the fat officer said. He walked
briskly over to Walker, his arms making a swishing noise as
they rubbed against the sides of his gut. "You're new,
aren't you?"
Walker nodded. "Yeah, I guess. I was--"
"Well, all of us working in this hell deserve
some respect!" the officer said. "Welcome aboard, I'm
General Kosar, you'll see a lot of me. If you don't mind,
I'd like to have a look at your papers. . . it's nice to
know those working under you!" He grinned.
Walker's heart sank. Papers? What was he going to do?
"Uh. . . sure," Walker said. "Just a moment." He
groped in his pockets, but only found three pieces of silver
and a small ring of keys. Whatever had happened to the
official's "papers", he didn't know. Maybe the official had
lost them while he was drunk.
The general smiled again, looking expectantly at
Walker's groping hand.
Just then, Arleah pulled violently against Walker, and
he yanked his hand from his pocket to grip her better. She
twisted and turned in a frenzy.
The fat general started, then pursed his lips
disapprovingly at the girl.
"I'm sorry, I suppose I should let you take your escort
away," the officer said. "What's this one about?"
"Oh. . . she's a thief, and she almost killed two
officials before I. . . before I got her."
The general shook his head, eyeing the girl sadly.
"Sometimes it happens to the most beautiful among us. Such
a shame. Take her away, I'll check back with you later."
Walker felt weak with relief as he headed quickly away.
Approaching the group of white doors at the rear of the
luxurious entrance room, he nudged Arleah slightly.
"That was good thinking," he whispered. "I almost
killed myself in there."
"We're not through yet."
Walker nodded. "I know. Right now, we need to find
the right door."
There were five heavy oak doors facing him, each one
identical to the other. Walker looked helplessly above and
around the doors for any kind of signs or indictions as to
where they led. He found none. Feeling watched, he glanced
backwards over his shoulder and across the huge entrance
room. The young, skinny guard he had argued with was
looking amusedly his way.
"This is ridiculous," Walker said. "Don't they believe
in signs in this place? Help me, Arleah. Which one?"
"My guess is as good as yours," Arleah said.
Walker cursed lightly, pushing open the door directly
in front of him. It led into a long, white-painted
corridor, completely empty of people, decorations, or
furniture.
"Let's give it a shot," Walker said with a sigh. He
and Arleah went inside, and Walker shut the door behind him
quietly.
Moving hurriedly down the corridor, Walker felt
uncomfortable with the cold, faceless white walls, and the
way their footsteps echoed loud and dull on floor. The
corridor led on to a stone staircase which spiralled
downward. After a brief hesitation, they stepped onto the
stairway and started down.
The air grew dank and chilled as they moved farther and
farther below. After a few moments of this winding descent,
they were met with another corridor. The passage was dark
and unfriendly, with cold stone walls and dimly lit torches.
It led forward a few paces and up to an iron gate.
"Somehow," Walker said, "I feel we chose the right
door. This feels like a prison dungeon to me, how about
you?"
Arleah just smiled faintly, the dimly flickering
torches giving her pretty face a dark, eerie shade.
Walker stepped up to the gate, feeling along its
surface for a handle, but finding only a large, rusty
keyhole. He pushed on the gate, but it didn't budge. After
a moment's pause, he rapped lightly.
"Just a moment," came a high pitched, nasal voice.
After a few metallic clicks of a lock, the gate swung open.
A small, dark-haired guard with a big nose peered out at
them from within, looking uncertainly at Walker and Arleah.
"Who are you?" he asked.
Hurriedly, Walker looked past him and into the small
stone dungeon. There were rows of barred cells, but no
other guards. He cast a quick glance behind him. No one.
"I don't know you," the guard said. "Where's officer
Breckett? Oof--"
The guard's head flew back, struck by Walker's big,
heavy fist. In a crash of splintering wood, the guard fell
backward on a small desk and lay unmoving.
Walker released Arleah.
"Let's find Troy," he said. "Quickly."
* * *
Kurt Arion strolled through the dock at the western
edge of lake Tarsa, the large body of water alongside which
Davensport was perched. A few rafts and fishing skiffs were
tied up along the pier, but most were either too small or of
too poor a quality for the purpose he had in mind.
Finally, a large raft caught Arion's eye. It had a
base of fat wooden logs underneath a layer of boards, and
was railed on three sides in a picketed fashion. The raft
was good-sized, looking to have eight or nine feet squared
floorspace. Most of the raft was covered by a high
tarpaulin for shelter.
An old man was busy roping down the tarpaulin, securing
it tightly to the wooden poles above the large raft.
"Is this yours?" Arion asked. The old man, balancing
carefully as the raft bobbed up and down in the lake water,
looked back at Arion and nodded. He was a tall, gangly-
looking fellow, with a balding head and small, beady eyes.
"Sure is. You need a ride?"
Arion shrugged. "Could be. How much do you charge?"
The old man stepped off the raft and onto the pier,
grinning at Arion.
"Well, that depends on where you're going. If you just
want to cross the lake, I'll take you for twenty silvers."
"I want to cross the lake, and head through the Travis
Swamplands," Arion said, "all the way to Datly. Three
companions will be joining me."
The raftsman eyed the four leather packs Kurt Arion
held and rubbed his chin.
"I go north, across the lake all right, but if you want
to go through the swamps, it's gonna be prettty expensive,"
the raftsman said. "'Specially with all them there bags."
"Just tell me how much."
"Seventy-five silver crescents," the raftsman said
quickly.
"Seventy-five?" Arion said. "For the love of the gods,
I'm not asking you to kill someone! For that price, I could
buy my own raft."
"That's twenty-five to get across the lake, and fifty
to get through the swamps. That's a fair deal, considering
the wetlands."
"Twenty-five to get across the lake is too much," Arion
said. "I'll give you forty-five silver crescents for the
whole trip."
"Forty-five? That's murder! I'll take you for sixty-
five, how's that? Ten less."
"Fifty," Arion said, his eyes hard and intent on the
old raftsman. "That's it."
"Sixty, then!" the old man said. "And I won't go
further."
"Fifty, I tell you. It's all I have."
"I can't take less'n sixty."
Arion shrugged. "Well, I guess I'm not taking your
raft then. I'll find someone else who isn't inflating the
cost so much."
The raftsman grinned a toothless smile. "Sorry, but
sixty's a durn good price." He winced as Arion picked up
the leather packs and turned around.
"Good luck finding someone who'll pay your price this
time of night," Arion said. "It's ridiculous."
As Arion started to walk away along the dock, the
raftsman grunted.
"I'll take you for fifty," he said reluctantly.
Arion smiled, turning back toward the raftsman and the
lake.
"Now you're talking, old man. Fifty crescents, deal."
"But I want at least ten extra when yer friends get
here."
"Agreed."
The old man cursed under his breath, waving Arion over.
After loading the packs onto the raft, Arion paid the
man fifty of the one hundred silver crescents Arleah had
given him for the purpose, slipping the other fifty into his
own personal shoulder bag.
"My companions will be here shortly." Arion said. "I'm
sure you don't mind waiting."
The raftsman snorted, slipped the money into a pouch,
and strapped it around his waist.
A sudden voice behind Arion startled both of them.
"I think I'll have the honor of accepting the fifty
crescents and those four carrying packs," the voice said
coldly.
The old raftsman gasped, and Arion spun around. The
dim light of dusk revealed a tall, broad-shouldered man
holding a small but deadly-looking crossbow. Arion started
in recognition.
"Vinson. . ." Arion began, but stopped. The man almost
looked like Troy, and except for the short whiskers on his
chin and jaw, the strange clothes, and the longer hair, Kurt
Arion might have mistook him completely.
"Phillipe," the raftsman spat.
* * *
Troy Vinson called out to his companions, staring at
the uniformed Eric Walker. A few of the other prisoners
began loudly banging against the iron bars of their cells,
shouting and spitting at Walker and Arleah.
Walker rubbed his sweaty brow, finding the keyhole to
Vinson's cell and inspecting it.
"Well, look at you," Vinson said, laughing. "I'm not
even going to ask."
Walker nodded. "That's a good idea. We've got to get
out of here right now."
"I never even expected--" Vinson said, then he paused.
"I can't say how much I appreciate this." He laughed again
in disbelief. "I never expected a rescue."
Gritting his teeth against the loud banging and
shouting of the prisoners, Eric Walker found the small
keyring in his pants and slipped the first into the lock.
It was much too small, as were the other four. He tossed
them onto the ground.
"Arleah--check that skinny little guard over there for
something to open this cell."
A short search of the unconscious guard produced a good-
sized ring of iron keys, and the first one Walker tried
slipped in perfectly. Within moments, Troy Vinson was free.
"Alright, let's move," Walker said, shouting above the
noise of the prisoners. He grabbed the shortsword from the
unconscious guard and took the lead back out the prison
gate, with Vinson and Arleah close behind.
They hustled down the cold, dim stone passage and
reached the spiralling stairway in moments. Walker shoved
the shortsword into the belt of his uniform.
"Troy, Arleah, get in front of me. Put your hands
behind your back, Troy. Now remember; if anyone asks, we're
making a transfer."
"A transfer?" Vinson said.
Walker shrugged. "Ask Kurt Arion later. It was his
idea. I think the general thing I'm supposed to be doing is
moving you two to another prison."
"Where is he?" Vinson said, almost tripping on the
high, jagged stone steps as he fought to keep up with
Walker.
"Lake Tarsa. He's got a raft waiting."
"But--"
"Troy," Walker interrupted, "We'll explain later.
Let's concentrate on getting out of here."
The illumination brightened as they reached the top of
the staircase and stepped into the faceless, white-painted
corridor. As it had been when Walker and Arleah came
through, the hall was empty and quiet. Everyone's eyes
focused on the big oak door at the end of the passage.
"Alright," Walker said, trying to calm his breath.
"Here comes the hard--"
The door at the end of the corridor opened suddenly,
and brilliant light from the City Hall's entrance room
shined through. Three men came in: one was tall, thin, and
had a nose like a hawk's beak. The other two were uniformed
officers, but their uniforms were black. The hawk-nosed man
walked quickly up to Eric Walker with the other two officers
in tow. His face was bewildered.
"What's gong on here? And what's going on in the
prison room? The noise down there can be heard through the
floor!"
"I'm making a transfer," Walker said. A tiny bead of
sweat trickled down the side of his face.
The hawk-nosed man stared at Walker for a moment, then
looked at Arleah and Vinson as if for the first time.
"Is that so?" the man said. "Who authorized this?"
Walker thought fast. What was the name of that fat
officer he'd met before?
General. . .
"General Kosar," Walker said quickly.
The hawk-nosed man's brow furrowed. "What's Kosar
transferring prisoners for?" he asked. "That one's riding a
death sentence, and the other one I've never even seen!"
Walker shrugged. "I suppose you'll have to ask him,"
he said. "I'm just following orders."
"You bet I'll ask him," the hawk nosed man said. "And
you'll be right there with me." Turning from Walker, he
glared at Vinson long and hard, then briefly at Arleah. "Go
right back down there and lock this trash up where they
were. Be careful with Phillipe--we don't need to lose him
again."
Walker nodded, his mind searching desperately for
something--anything to get them out of this scrape. His
hand fell unconsciously on the hilt of his newly acquired
shortsword.
The hawk-nosed man spun back around towards the door,
the two black-uniformed officers following. "Come to the
east wing when they're locked up again," he said.
"Whoever's responsible for this foolishness is going to be
on entry guard for a week."
As all three of the officers' backs were to him, Walker
siezed the opportunity.
Pushing Vinson and Arleah aside, Walker grabbed the
shortsword from his belt and brought the butt of the heavy
metal handle to the back of the hawk-nosed man's head. The
officer grunted, crumpling to the ground as the other two
officials turned around in confusion.
One of them realized what had happened, groping
desperately for his sword in vain as Vinson landed a blow to
his chin. He flopped to the ground like a rag doll. The
other official, the tables turning to quickly for him to
act, managed a shrill cry before being knocked out as well
by Walker.
The big oak door swung open again, a couple officials
looking inside, bewildered. Quickly, Walker grabbed Arleah
and Vinson.
"What happened?" the first official asked, staring at
the three unconscious men on the floor.
"Hurry!" Walker said. "A few of the prisoners escaped!
I got these ones, but there's more that just ran back down
the steps."
The official blinked, turning back out to the entrance
room and shouting for help. Five other officials
accompanied him as he shuffled past Walker and towards the
spiralling staircase. A few other guards and officers
followed soon after.
"Get 'em!" Walker said. Still gripping Arleah and
Vinson, he pushed past another wave of officials, lunging
out of the white-painted corridor and into the huge,
luxurious entrance room of the City Hall. About a hundred
feet ahead, he could see the main entrance doors. Freedom.
But between them and freedom were several officials,
milling around confused, as though they knew that something
out of the ordinary was happening, but not exactly sure what
it was. There were a few more shouts from the prison
corridor, and Walker hurried forward.
The City Hall's entrance room was long and spacious,
seemingly even more so now that they were trying to get out
of it as quickly as possible. Still keeping their ruse up,
Arleah and Vinson kept in front of Walker with their hands
behind their backs. However, they were walking very quickly
now, nearly running, and any official taking the time to
watch them would probably realize what was happening.
Fortunantly for them, most of the officials were concerned
with what was going on in the prison corridors.
Again, as had occurred on the trip to the City Hall
only moments ago, Walker had the impression of viewing
himself from a distance. Again, it seemed absurd that he
should be in this situation. It was even almost comical. .
.why should he be in the middle of a police swarm? How had
he even gotten into this mess, anyway?
Then, to Walker's dismay, three guards began to bolt
the main gates of the City Hall, slipping the huge wooden
braces over the entrance doors and locking them securely.
"Unbolt those," Walker said to the three guards as he
hastened up to the gates, pulling Arleah and Vinson with
him. The frontmost guard shook his head.
"Sorry, sir. Nobody is to leave or come into the Hall
during an emergency."
"There is no emergency," Walker said impatiently.
"Just undo the doors. That's an order."
The guard shrugged. "Sorry, sir. I already have my
orders. Now if you'll just stand aside and wait. . ."
There were loud shouts behind them.
"There's nobody down there!" someone cried out,
emerging from the prison chambers. "The escaping prisoners
are somewhere in the entrance room!" The City Hall went in
an uproar, officials charging in every direction.
Davensport citizens screamed helplessly as they were grabbed
and roughly manhandled by the swarming police.
"I smell a rat," one of the three entrance guards
muttered. He looked suspiciously at Walker. "Who's your
commanding officer?"
"Ah. . .Kosar. I'm under General Kosar."
"So am I, and I never seen you in the east barracks
before. Let me see your identification." He stared hard at
Walker, a thin smile forming on his lips as if he knew he
had touched on the right question. "Can I see your
identification, sir? Or do you have any?"
In response, Walker drew out his shortsword.
* * *
"Yes, it's me," the man resembling Troy Vinson said.
"How's it going, old man?"
"Not good," the raftsman said. "And worse now that
you're here."
Kurt Arion backed up, his eyes on the tip of the
crossbow, which was aimed in his general direction. This
guy must be the one the city officials mistook Troy Vinson
for. Small world.
"Phillipe, please," the raftsman said, "Look at me! I
need the work, I need the money."
"I need the money too, old man," Phillipe said. "Now
show me those fifty crescents."
To Arion, all of this was so familiar. Usually though,
it was he who was making the threats and the profit.
Slowly, his hand slipped carefully down to his belt, where
his long dagger was sheathed and concealed beneath his tunic
and travelling cloak. Luckily, the man called Phillipe
didn't seem to be paying him all that much attention. Big
mistake.
"Good," Phillipe said, grinning as he watched the
raftsman extract a small purse from beneath his clothing.
"Now toss it over to me."
Phillipe, perhaps intending to make a good impression
on this unknown man and the fearful raftsman, attempted to
catch the purse smoothly with one hand instead of letting it
fall to his feet. For two seconds, he focused his
concentration on the purse, and it was the very mistake Kurt
Arion was hoping he'd make.
Arion leaped forward with a burst of strength and
tackled the other theif by his legs, beneath the crossbow.
Phillipe, not having time enough to take his eyes off the
purse and aim the arrow, instinctively pulled the trigger
and sent the projectile skimming across Lake Tarsa's placid
waters. As Arion struck the other thief, both the crossbow
and the purse of money fell to the ground. Incidentally, so
did Phillipe, with Kurt Arion on top of him.
Dagger in hand, Arion struggled to place the blade
across the other's neck, but Phillipe was not to be so
easily undone. Gripping Arion's arms firmly, he kept the
knife at a distance.
The old raftsman darted for his raft, tugging at the
rope with his aged fingers. His eyes, however, glanced
periodically towards the purse of silver crescents beside
the two struggling men.
Phillipe writhed frantically to release himself from
Kurt Arion's grip, then suddenly brought his knee up hard
into the other's stomach. Arion grunted, releasing his hold
just enough to allow Phillipe to struggle free and roll out
of harm's way. But Arion was on his feet in an instant, his
dagger poised dangerously in his right hand. With a sneer,
Phillipe leapt up, producing his own blade.
"Come on, skinny boy," Phillipe said.
Kurt Arion didn't hesitate for a moment. In a flury of
punches and backslashes with the dagger, he attacked
Phillipe viciously, forcing the other thief on the
defensive. Behind them, the raftsman scampered forward and
snatched up the money purse.
During Kurt Arion's initial onslaught, Phillipe
suffered a slash to the cheek, cuts on his fingers, and one
on his arm. But he refused to give much ground, standing
firmly and blocking most of Arion's blows. Soon, Arion
realized he wasn't going to put Phillipe away so quickly,
and backed off slightly. Circling each other warily, the
two thieves kept their guards up, feigning and attacking in
brief jabs.
Sweating profusely, the raftsman fumbled with the ropes
restricting his craft to the dock. He remembered now how
he'd knotted it tightly weeks ago, not expecting travellers
northward this soon. His aged, crooked fingers ached and
pained him as he pulled desperately at the knots. The sound
of clattering blades behind him spurred him on.
With a skillful move, Phillipe's knife found its way
through a rare hole in Kurt Arion's defenses, slicing
Arion's hand and knocking his dagger away. Arion began to
back up as Phillipe, sneering, leapt towards him in
anticipation.
* * *
The three guards grabbed their weapons and attempted to
hold off Walker's attack. Their plight was short-lived
however; the guards, even together, were not much of a match
for the strong Tyrus swordsman. Walker disposed of them
easily enough, but the fight had attracted the attention of
several officials, who were now swarming like a miniature
army to the main gates. Troy Vinson estimated that he and
his companions had no more than half a minute before
becoming helplessly overrun.
Walker reached frantically into his uniform, pulled out
the ring of keys used to free Vinson from his cell and knelt
down before the brace locks on the door. It was plain to
see that the keys were much to large. Walker's eyes grew
wide then, and he slapped his forehead.
"Oh no," he said. "The other key ring. . . the one I
tried to open Troy's cell with at first: they were small,
and probably fit these locks." He looked helplessly back at
the oncoming assault and shook his head. "I threw them on
the ground. I never figured I'd need them."
Ten seconds left. Walker began heaving against the
gates with thundering blows, but they were much too large
and solid. There was seemingly no way out; even if they
had the keys, it was too late now to open all four locks,
remove the braces, and open the gates. And the number of
officials coming towards them was much too great to fight
off.
On impulse, Vinson ripped a clump of fur from the
collar of his cloak, balling it quickly in his hand while at
the same time tearing one of the tiny glass buttons from the
shirt of Eric Walker's uniform. Rubbing the items
together, Vinson called his magic forth, felt it well up
against the presence of his mental block. He had practiced
this spell several times, and only a fraction of those times
had he ever gotten it to execute properly. Now, under
pressure and amidst the roar of the City Hall, he doubted if
he would be able to concentrate enough to focus the needed
energy on this spell. Even in simply calling the magic, his
mind faltered.
But somehow, it worked.
In a blinding shock of light, an enormous bolt of
lightning shot from Vinson's hand and leapt forward to smash
violently through the gates as though they were nothing.
Walker, Vinson, and Arleah, as well as the oncoming
officials, were knocked backwards and off their feet.
Vinson gasped as he felt the energy drain from his body like
blood, leaving his head dizzy and his mind staggering in
confusion.
Eric Walker, not taking the time to ponder what had
just happened, fought back up, pulling his two companions
with him. Troy Vinson's knees buckled, his strength drained
to the extent that his legs trembled, but he kept his
footing.
"Let's go!" Walker said, and he bolted past the ruined
gates into the cold, crisp night, trailed by Arleah and
Vinson. Inside, the officials that had recovered as quickly
as Walker did burst from the City Hall as well, in hot
pursuit.
CHAPTER TEN
-The Travis Wetlands
The night had fully set, with only a faint sliver of
moonlight to illuminate the tiny pier at the western shore
of Lake Tarsa.
Phillipe squinted in the blackness, jabbed
threateningly with his knife as Arion, a mere shadow,
circled him continually. Phillipe had been unable to
capitalize on Arion's loss of weapon, and now the night had
set in against him as well. Arion kept himself low to the
ground, seeking any opportunity to attack.
Meanwhile, the old raftsman was in a predicament of his
own. He could not leave the narrow pier without virtually
walking right through the fight between Kurt Arion and
Phillipe, nor could his aged fingers undo the ropes holding
his raft secure. He was afraid of the two thieves, but was
not about to swim away and abandon his raft, the only
valuable possession he had (not to mention his occupation).
Adding to this dilemma was the fact that, old as he was, he
would probably not even survive the short swim to shore.
However, as Phillipe and Arion's combat moved futher
down the pier, the raftsman's eyes focused on Kurt Arion's
dagger, its blade glinting faintly in the moonlight. He
slipped forward carefully, eyes locked on the two thieves
not far ahead, and took hold of the light, razor-sharpened
weapon.
After creeping back to his raft, the raftsman began
hacking roughly at the thick ropes, panting but grinning
widely as the twine began to tear under the force of the
sharp dagger.
Phillipe, impatient and frustrated, leaped forward to
the dark figure of Kurt Arion with his knife. Arion ducked
the blade, but the heavy form of Phillipe knocked forcibly
into him, and pushed both of them over the edge of the dock
into the frigid waters of Lake Tarsa.
Arion felt the cold shock of water, listened to the
monotone drone in his ears as he fought back up to the
lake's murky surface. When he finally did, the cold night
breeze blew directly into his wet face, chilling his nose
and cheeks almost to the point of numbness.
A few yards away, Phillipe was swimming fast for shore.
Arion watched bitterly for a moment, then swam slowly back
to the pier, pulled himself heavily out of the water and
onto the wooden dock. As he did, Phillipe was just reaching
the shore of the lake; his dark form splashed through the
knee-deep shallows, looking back once but not stopping.
"Coward," Arion muttered. The night air was biting
harshly through his sopping wet clothes, and Arion began to
shiver. If there was one thing Kurt Arion could not stand,
it was a spineless worm of a coward that fled from a fight
like a dog with its tail between its legs. The figure of
Phillipe, distorted in the blackness, began to actually
resemble a dog--a dog splashing through the waters like a
foolish pup.
Arion began to turn back up the pier to where the raft
was docked when he caught a sight that literally dropped his
jaw. Bursting into view on the road, running like madmen in
the direction from the city, came the figures of Walker,
Vinson, and Arleah. But that wasn't what made Arion do the
double take; behind his three fleeing companions was the
most enormous crowd of city officials Kurt Arion had ever
seen. About five of the uniformed men were directly on
Walker, Vinson, and Arleah's heels--the rest were a few
yards back.
"Oh, no," Arion said under his breath. "Oh, no. . .you
stupid Southlanders."
Before making a run for the raft, Arion watched enough
to see Phillipe, sloshing from the waters of the lake,
barely dodge the flying figure of Eric Walker, only to meet
the first of the pursuing officials head-on in a collision
that knocked them both down. The two closest officials were
also knocked off their feet, tripping over the prostrate
forms of Phillipe and his collision partner.
Arion spun around, sprinted back up to where the raft
was secured. Or, at least, where it had been secured.
Realizing what had happened all to late, he cursed,
squeezing his fist so tightly that his nails cut into his
palms. Then he cried out in rage.
The raftsman was gone, and so was the raft.
* * *
The form of some unknown man was running slowly toward
Eric Walker as if confused. Walker dodged him narrowly,
half-listened to the sound of a heavy, sickening collision
behind him. At first he thought the unknown man had knocked
into Vinson or Arleah, but he could see his companions
running alongside him in the corner of his eye. Good--the
man had undoubtedly ran into the mass of pursuing officials.
Ahead, a wooden pier stretched a ways into the placid
waters of Lake Tarsa, and Walker saw the dim figure of what
he hoped was Kurt Arion moving up the far end. Immediately,
he knew something must be wrong; Kurt Arion was supposed to
be ready and waiting on a raft or boat, not milling about on
the pier.
But he didn't have any time to think right now, only
time to run--run as fast as he possibly could. Arleah was
keeping good pace with him, but Vinson, who had seemed
sluggish ever after casting that spell in the City Hall, was
beginning to fall behind.
The road upon which they were fleeing led right onto
the pier, and the thudding of boots on dirt was replaced
with the loud, hollow sound of boots on wood. The form of
Kurt Arion was now generally distinct in the moonlight,
standing rigidly at the end of the pier and gazing into the
lake. Eric Walker's heart began to panic as he saw no raft,
boat, skiff, or water craft of any kind near Arion.
* * *
Kurt Arion finally spotted the raft. About ten yards
off the pier, the craft was moving slowly further out into
the lake, along with the old raftsman and all of their
belongings. Arion was so furious and freezing cold that he
almost didn't hear the sound of the approaching crowd.
Eric Walker was beginning to slow, panic in his eyes as
he stared at the sopping wet Kurt Arion. Arleah was
directly beside him, and Vinson was slightly trailing.
Arion beckoned for them to hurry.
"Dive!" he said.
Arion leaped as far as he could into the water,
swimming for the raft like a hungry shark. He hoped his
three companions had the faith to follow him and the ability
to swim, because he had no intent at all of slowing and
checking that they got his message. His full attention was
on the raft, and what he was going to do to the raftsman
once he reached it.
Arion distantly heard a heavy splash behind him,
followed by two. . . three. . . four. . . six. . .
uncountable others. Ahead, the raft was barely illuminated
by the moon, as was the raftsman, who was holding the
glimmering blade of a dagger.
* * *
Eric Walker couldn't swim very well, but had enough
sense to know that it was either dive or be killed.
Gritting his teeth against the cold he knew was coming, he
fell like a heavy stone into the lake, splashing about
awkwardly in a vague swimming motion. Ahead, he could see
Arion cruising swiftly through the water. And he could see
a raft.
His teeth already clattering miserably, Walker paddled
forward as fast as he could, sensing the presence of Arleah
close beside him.
There were more splashes from behind. The officials.
"Eric Walker. . . can you make it?" Arleah asked,
appearing suddenly beside him in the darkness and splashes
of his plight. "Are you alright?"
Walker fought to get his mouth above the water.
"Fine," he sputtered. ". . . doing. . . okay."
"I'm going back to help Vinson," she said. "Hurry. . .
swim after Kurt Arion."
Walker didn't have to be told that twice. He felt a
slight panic as he paddled awkwardly in the water, and tried
not to think of what could be lurking in the great depths.
Or just how deep those depths were. It was long after
Arleah had disappeared that he fully realized what she had
said; she was going back to help Troy. Was Vinson captured?
Was he drowing? Had he even dived? Whatever Vinson's
condition was, it must be worse than his own for Arleah to
leave him paddling awkwardly. Concentrating on the thin,
almost invisible form of the raft ahead, Walker moved
himself forward as best as he could.
Meanwhile, Arion was within a yard of the raft. The
raftsman, fear mirrored in his beady eyes, held the dagger
threateningly towards his approaching form.
"Get away," the old man said, waving the blade jerkily.
"I'll take a swipe at you!"
Arion ignored his threats. He lurched forward
from the water and grabbing a hold on the base of the raft.
The old man swung the blade in the direction of Arion's
hand, but Arion grabbed the old man's wrist and twisted it.
The poor fellow gave out a shrill cry and dropped the blade
onto the raft, scrambling away to crouch pitifully on the
floorboards with his head between his arms. Arion, dripping
with lakewater, pulled himself onto the craft and glared at
the raftsman.
After retrieving his dagger, Arion moved over to the
crouching man and clenched the small bit of grey hair on the
side of his head, pulled him up with it, and grinned
menacingly at the shrieks of pain it produced.
"Old man," Arion said, "you'd better give your soul to
the gods while you can, because your worthless hide belongs
to me, and right now, I don't hold much sympathy for you!"
He ripped the tuft of hair he was holding from the old man's
scalp, producing a blood-curdling scream.
"Shut up!" Arion said, flinging the thin form of the
raftsman into the picketed rails at the side of the raft.
The old man cried out, and slumped down onto the floor.
Arion reached over and picked him up again, using the same
method as the last time. Gripping the old man's hair, Arion
shook him violently.
"Stop this raft," Arion said. "Slow it down now."
The old man scuttled away from Arion's grip, holding
the side of his head in pain.
"It's done stopped as much as it's gonna stop," the
raftsman said.
Arion looked around at the black, moonlit waters. He
couldn't tell if their craft was moving or not, but realized
then that the raftsman, while undergoing punishment with
him, had not been paddling. . . or rowing, or whatever rafts
do to move. After gazing out at the flock of swimming forms
drawing close, Arion grinned evilly and stalked across the
wooden craft to the terrified raftsman, eager to continue
his lesson.
* * *
The hawk-nosed man, mounted on his best horse, galloped
loudly onto the pier, flanked by General Kosar. He could
reach only halfway to the end, barred almost immediately by
the huge crowd of officials.
"What's going on?" the hawk-nosed man said. "Did they
get away or what?"
A commanding officer pushed through the crowd and came
forward to help him off the horse, but the hawk-nosed man
waved him away.
"Did the prisoners get away?" He said again.
"They up and dove into the lake," the officer said.
"We're going after them. . . we'll get them, sir."
The hawk-nosed man frowned. "Are you simply swimming
after them, officer? Did it ever occur to you or to your
men that perhaps a skiff would retrieve those people
easier?"
"But sir," the officer said, "they can't get far,
they're just. . ."
"Let the boys have a bit of fun," General Kosar said,
with a nervous chuckle. "If they want to swim after the
rodents--"
"I don't want to take any chances on losing Phillipe
again!" The Hawk-nosed man said. "Who's to say they don't
have a getaway craft somewhere out there? If there is, I
want two small, efficient skiffs to track them. They'll
probably head north for the swamps."
The officer shook his head, pointing up the pier to the
mass of officials.
"Sir," he said, "no need to worry about Phillipe. We
got him already! The fool turned around and ran right into
us."
The hawk-nosed man's lips curled in a savage smile.
* * *
Troy Vinson had always considered himself a good
swimmer. Ever since he was a young boy, he'd played with
his friends in the lagoons and freshwater pools near the
outskirts of southern Terron. When he was older, he and a
few others rafted the churning waters of White River all the
way to the Great Sea. He was almost a natural, and always
had great mobility in swimming. However, tonight was
different.
Casting the spell in the City Hall, while providing him
and his companions a chance to escape, had drained his
strength, energy, and willpower. He knew the consequences
before he cast that spell, but there was obviously no other
way they'd have gotten free.
Running to the pier had been a hell. At first, he
thought he could make it, but he felt the effects of the
energy drain right away. Before long, his legs felt like
clay--powerless and dead, but they kept going on their own
by some residual strength still left in Vinson's exhausted
body. His throat had burned, tasting vaguely like blood,
his stomach had seared in pain, and his heart felt ready to
burst. But somehow, he kept going. . . although he did it
in a near daze, as if his mind had fallen asleep, and his
body was automated by some self-pilot mechanism. The only
thing he kept thinking was: once I get to the lake, it'll be
over. Good old Kurt Arion will have a raft, and I'll be
able to just lay down and die. It was a goal he had been
able to focus on.
But at the pier, there had been no Kurt Arion, and no
raft. Just an empty, wooden dock where he was forced to
jump.
Immediately, he knew he wasn't going to be able to
swim. Not for a few yards, not for one yard, and definitely
not to where he saw Kurt Arion paddling ahead. He had no
energy left, no will power. He would have let himself drown
if it wasn't for Arleah.
She appeared beside him like a guardian angel, pushing
his face up out of the cold water and holding him fast while
swimming forward. He had no strength left to help her, and
could only float uselessly while looking behind, seeing the
officials yanking their shirts and boots off before diving
in after them. He had never before felt so worthless,
exhausted, and frightened at the same time.
Arleah was doing a good job of moving them both
forward, but it was clear to Troy that at the rate they were
going the officials would overtake them with moderate ease.
* * *
Walker reached the raft, gasping for air. Holding onto
the siderails, Arion leaned down and helped the big form of
the swordsman onto the craft.
"Welcome aboard the runaway raft," Arion said. "In
this corner, we have the cowardly raftsman who shall pay
dearly for our pains. If it wasn't for him taking leave of
the pier with the raft, we would all be here right now.
What say you, Eric? I need some more ideas on torturing the
pathetic worm."
Walker, panting heavily, viewed the cowering form of a
skinny old man in the dark corner of the wooden craft. He
shook his head.
"Seems to me that you tortured him enough," Walker
said.
Arion snorted.
"Look," Walker said quickly, "Troy may be in trouble--
Arleah's back there trying to help him, but I don't know. .
." he stopped for a moment to catch his breath, ". . .I
don't know what their condition is. You're a good swimmer
Arion. You've got to go help them."
"Vinson," Arion said. "Holding us back again, is he?"
"If it wasn't for him," Walker said, "we wouldn't be
here. He got us out of the City Hall with a spell. . ."
"I thought it was us who got him out of the City Hall.
It was Vinson who got us into this whole mess!"
Walker looked at Arion. "You know. . .it's not his
fault. Kurt, you've got to go. I would do it myself, but I
don't think I'd be. . .much help."
While darkness prevented Arion from seeing the
officials, their shouts and splashes were clear enough. He
muttered an oath, peeled off his freezing cold tunic.
"I don't know why I'm doing this," Arion said. He
glared at the raftsman. "Keep an eye on that worm."
With that, he kicked off his boots and dove once again
into the waters of the lake.
About fifteen yards away, Arleah was struggling to keep
herself and Troy Vinson ahead of their pursuers. Vinson had
regained a small portion of his strength and helped their
progress somewhat by kicking, but they were not moving fast
enough.
A strong hand gripped Vinson's boot, pulling him and
Arleah sharply backward in the water.
"Come here!" a voice snarled. Vinson looked back to
see an official with a full beard dripping with lakewater,
reaching out for him
"Kick!" Arleah said, doing her best to pull him free.
But the official's grip was strong, and he was soon joined
by another.
"I got one of the bloody rodents!" the official
laughed, and he pulled Vinson closer with the help of his
friend. It was all Vinson could do to keep his head above
the water and breathe. He heard the splashesg of more
officials approaching, all laughing and shouting mock
threats.
The bearded official holding him caught sight of
Arleah, and he grabbed for her over the struggling Troy
Vinson.
"Look there," the official said to his friend, "we got
bloody two for the price of one, eh?"
Vinson grabbed jerkily for the official's bearded
throat, his anger the only energy source he had now. The
two officials just laughed, pushing Vinson's face playfully
under the water.
A third official met them, and he pulled Arleah away
from Vinson. She struggled, but was incredibly tired
herself, and didn't give much of a fight.
"I thought we already had Phillipe," the third official
said, looking at Vinson.
The bearded officer grunted. "Who cares, eh?" He spit
out a mouthful of lakewater. "Let's just get the weasels
back to shore afore we drown ourselves!"
Suddenly, the water frothed in a violent splash behind
Arleah and her captor, and the wiry form of Kurt Arion
appearing in the confusion. Arion grabbed the third
official from behind, brought his dagger raking through the
officer's neck and bathed Arleah's face in a hot shower of
blood.
"It's another one!" the second official said. "The
worm got Arik!"
Kurt Arion ducked under the surface to reappear behind
the bearded officer, and gave him the same treatment he had
given the other. Vinson was freed, feeling the warm splash
of blood on his own cold neck. He felt the water began to
drag his exhausted body down.
His breathing heavy and labored, Arion said, "Arleah,
get Vinson." He cast Vinson a pathetic look. "Take him
ahead to the raft."
Meanwhile, more officials were arriving on the spot,
all of whom immediately lost their joking attitudes as they
caught sight of the two floating bodies of the dead
officials. Arion stayed long enough to kill another of the
officials who had captured Vinson, although doing it more
for fun than for escape purposes. Then he disappeared back
under the dark waters, leaving the officials shouting in
frustration.
Arleah had secured Vinson, and pulled him forward again
as fast as she could. Arion appeared alongside them moments
later.
"Come on, Vinson!" Arion said. He spit out a mouthful
of lakewater as a wave smacked into his face. "SWIM, for
god's sake! Are you going to make a woman pull you all the
way?"
Vinson tried his best at kicking, his legs flopping
heavily.
"The spell--City Hall--my magic--" Vinson said,
realizing then that his words didn't make any sense at all.
Arion gave a look of disgust, and turned to head for
the raft.
Vinson concentrated on controlling his legs, and the
three moved gradually forward. The officials could still be
heard behind them, but distant, as though they weren't
following them anymore. After another minute or so of
pushing through the dark waters of the lake, with the wind
blasting into their numb faces, they reached the raft.
An old raftsman was huddled in the corner. Walker came
forward to help his exhausted companions onto the craft,
looking relieved.
"You made it," Walker said. "We're alright now."
"Yes, fine," Arion said. "Much better, though, if we
would have had the raft at the pier!" He glared at the
raftsman, who avoided his eye contact.
Vinson collapsed on the floor of the raft and drank in
the air. He was so tired that he hardly noticed how cold it
was in his wet clothes.
"Alright," Walker said to the raftsman, "move the raft.
Let's get out of here."
"Well," the raftsman said timidly, "normally I'd just
use one oar by myself in the back of the raft, but seeings
how you're wanting to go fast, I'd suggest me and someone
else both use oars on the sides. When we get to the swamps,
I'll use a guiding pole."
Walker stepped forward. "I'll help. . . where's the
oars?"
The raftsman lit a lantern and hung it on one of the
poles supporting the overhead tarp, illuminating the raft.
He and Walker took large, wooden oars and manned the right
and left sides of the raft. They rowed steadily northwest,
which both the raftsman and Walker could easily discern from
the stars overhead.
"We're being followed," Arleah said sharply. She
pointed behind them, where a tiny speck of light could be
seen if you were watching carefully enough.
"Put the lantern out," said the raftsman. "They're
following the light."
Arion extinguished the flame, allowing the blackness of
night to flood back. Lake Tarsa was calm and quiet, and the
only sound to be heard was the gushing of the oars pushing
through the water.
* * *
"This water smells," Arion muttered. "And it's puke
green."
The morning sun glinted dully on the murky, pale waters
of the northwestern shore of Lake Tarsa, where several
rivers and streams from the Travis Wetlands emptied into the
huge lake. The party had stopped here for the night, in the
relative cover of the big willow and cypress trees on the
northern shores. No officials or boats of any kind, save a
few fishing dories, had been seen.
Vinson and Walker went on shore to change, Vinson into
spare clothing he had brought, and Walker out of his
official's uniform. Arion and Arleah, who had no spare
clothing, both had to remain in their damp garments.
After eating a small breakfast of food Kurt Arion had
purchased in Davensport before looking into the raft, the
party pushed off back into the lake, heading westward.
After an hour of guiding the large craft through masses of
cypress trees, the raftsman positioned the raft on a small
river, which pulled them briskly west and out of the lake.
By midday, the river had slowed to a thick, swollen marsh
through which the raftsman had to use a long guiding pole to
maneuver. Trees, cattails, and waterplants of all sizes and
description grew up everywhere in a rich, green mass of
swampland vegetation that teemed with all sorts of life.
The day passed slowly, with the four travellers confined to
the cramped space of the raft.
Vinson moved over to Arion, and gave a greeting smile.
Arion didn't return the expression.
"Thanks," Vinson said. "You saved us back there."
Arion shrugged. He gazed out at the bog.
"I just wanted to talk to you about something."
"What, Troy?"
"Why did you go back and kill that man?"
Arion closed his eyes, rubbing his forehead.
"Do I ask you why you do what you do?" Arion said.
"Well, do I?"
"I suppose not."
"That's right. Now if you don't mind, I'd like to be
left alone."
Vinson nodded. "Sure, Kurt." He glanced at Walker,
who shrugged.
Troy Vinson watched the raftsman guide the raft with
his pole for a while, then paced absently back and forth
across the wooden deck. Huge, twisted trees grew
everywhere, their long, drooping foliage sometimes sweeping
across the tarp above the raft. Often, Vinson thought he
could see vague, distorted human features in the trees, as
though they were watching them.
Vinson walked over to Arleah, who was sitting atop the
side railings of the raft, facing the marsh. With a small
square of cloth, she was rubbing the golden pendant hanging
from her neck.
"That's very beautiful," he said.
"Thank you."
Vinson leaned beside her on the railings, gazing out
into the misty bog. The murky water rippled sluggishly
against the sides, making a slurping noise as it moved
underneath. Something big and green jumped from a clump of
grasses and into the water as they passed by, creating a
thick splash.
"You know," Vinson said, "I never got a chance to tell
you how grateful I am for last night. You saved my life."
"You saved mine as well, Troy. The spell you cast in
the City Hall saved all our lives."
Vinson shook his head. "Actually, that wasn't much of
a spell. If I was experienced. . ."
"If you weren't experienced, we wouldn't be here," she
said. She held up her golden pendant, the delicate chain
still around her neck. After minute or two, she released
it, letting it fall back to her chest.
"I wonder," she whispered, almost to herself, "what it
is like to be born. To be a child. To love, to hate, to
feel warm on a cold winter night inside by the fire. To
truly be alive. . . alive and free."
Vinson looked puzzled. "What do you mean? I thought
you told me that you were alive. Back when we left Terron."
Arleah's fist tightened around the golden pendant, the
tendons in her small wrist showing as she squeezed.
"No," she said, still staring at the wet marsh. "I'm
not like you. I'm not free. I'm only teased with
sensations of this life that I cannot fully possess."
"I don't understand."
"It doesn't matter, Troy Vinson."
"I think it does."
Arleah looked up at him and shook her head. "If only I
could tell you. If only I can explain the chains that bind
me to this mission. If only. . ." She blinked, looked
aside to Vinson.
"Look at me," she said, "rambling on. Don't pay
attention to me, Troy. Sometimes it's just so. . .
difficult--to do this, I mean. To simply live."
"I guess it's difficult for all of us," Vinson said.
His expression was still clearly puzzled, and he watched her
face intently as he spoke. "Life comes in steps--phases,
you know. With each phase, we learn a little more about the
world, about other people, about ourselves. To get it all
in one smack would be quite a challenege." He shrugged. "I
think most people would go crazy."
Alreah smiled. "Sometimes, I feel like I'm headed that
way." She pulled uncomfortably at her damp clothing. "What
keeps me going is knowing what will happen to this world if
I fail. If we fail." She looked over at Vinson, her dark
green eyes intense. "We have to win this, you know. If we
don't complete this quest. . ." she stopped, shaking her
head.
"I know," Vinson said. "At least I think I do. We're
all doing our best."
"I know you are," Arleah said. "The prophecies chose
you. I'm just so
afraid. . . I'm afraid to let you all down. It's hard for
me, Troy. It's all so different."
"Nobody's going to let anyone down," Vinson said. "We
all have our limits. When we can't do anymore, well, we
just don't. It's not a matter of letting others down."
"You're right, of course," Arleah said absently. She
sighed. "I should be the one reassuring you, not the other
way around."
She was still clinging to the independent, leadership,
more-than-mortal role, Vinson realized. She didn't want to
admit the fact that she too, was now mortal and subject to
the cruel tauntings that the world rained on the human mind
every day. She didn't understand that she also needed
someone to talk to at least every once in a while. Everyone
did.
"I'll be fine," Arleah was saying.
"Arleah. . ."
"Troy, I'm fine. Really." The fierce determination
that was burning in her eyes again made it difficult to
contradict her. "I'd suggest we rest while we can," she
said. "It's going to be a long ride." She slipped off the
railings and, casting Vinson a small, parting smile, moved
away to her belongings on the other side of the raft.
Vinson supposed she knew herself well enough to
understand what she was doing. After all, she was from
Amariah, right? Jaro's daughter. They knew more about the
world than he ever could--or did they? Were they as
knowledgeable about life as they were about history and
magic and physical science? Were they as knowledgeable
about emotions?
He gazed out at the murky dampness surrounding them,
wondering. And what of the others, Kurt Arion and Eric
Walker? Something about Arion made Vinson wonder why the
thief was here at all. . . he didn't seem the type who cared
enough about the world as a whole to the extent that he'd
join in on a perilous quest. Vinson supposed it was for the
reward, but there seemed to be something else. And then
there was Eric Walker, a hardened outdoorsman who lost his
family to some freak kidnapping, practically risen from the
dead by Arleah. He seemed always calm and in control; as
strong as he was, he seemed to use his head before his
brawn. His intent on the quest was an obvious one: the
finding and freeing of his wife and children. When he had
accomplished that, there was quite no telling what the big
swordsman would do. Who's to say Walker wouldn't simply
return for home with his family, the quest unfinished?
After all, it was every bit his right to do so.
Vinson sighed. It was like one giant puzzle.
CHAPTER ELEVEN
-Flight
The huge, hideous creature made Tabitha's blood crawl.
It was tar black, with great bulging eyes and a small mouth
drooling beneath its head. Two-thirds of its length was in
its enormously long tail, which was hooked and barbed at the
end. At its sides were two giant wing-like flaps of skin.
Its back was covered by a gray shroud, with the symbol of
the red, coiled snake stitched on either side.
Tabitha and the other city residents, including the
Prefect, were loaded onto the giant monster's back and
secured tightly by ropes. The trolls spent a little while
longer talking quietly amongst themselves in a gutteral
language Tabitha didn't understand, then mounted the great
beast themselves.
Never in her life had Tabitha been so confused and
frightened. Who were these people? Why did they want her?
What would they do with her? These and numerous other
questions spun around in her head, and she could answer
none. Her wrists had been cut by the ropes, and her mouth
was dry and strained from the gag. None of this made any
sense; it was like some nightmare.
With a sickening thrust, the beast began to rise, its
wings flapping mightily. Off to the side, Tabitha could see
the ground moving farther and farther away, and she closed
her eyes. Within minutes, the entire city of Shaleh was
visible, and they continued rising higher still. Soon,
Shaleh had been left a good distance behind, and the ground
below was just a far-away blur of colors. Far to the west,
Tabitha could see an infinite-stretching flat of blue, which
she figured was probably the Great Sea. She thought vaguely
of the golden key in her pocket, figuring it would do no
good now. Her grandfather was helpless, as was she.
They flew northward for hours, over the rugged
Scavenger Highlands, past the two specks of Lake Tarsa and
the Sea of Derrik, and still farther. The ride was windy
and cold, and although it was relatively smooth, Tabitha was
very sore from being forced to sit in the same position for
hours, and her face was beginning to burn from the long
exposure to the sun. The gag had been removed from her
mouth, but the ropes around her wrists and waist bit into
her skin, and her hands felt numb. The air whistling by
made it impossible to speak to her fellow captors, and her
lips had long since become dry and cracked.
After nearly seven hours of torment, the flying beast
she was mounted upon began to descend, circling gradually
down until she could make out the geographical features of
where they were landing.
The place was horrible. It was dry, flat, and lifeless
looking, without a tree or bush to speak of. The ground was
cracked everywhere, and she caught sight of a filthy, black
creek moving sluggishly in a ditch westward. The single
feature the land had, besides cracks and deep trenches, was
a large, coned mountain in the center of the waste. The
mountain was where they seemed to be headed.
The beast alighted heavily in the barren wasteland
about twenty yards before the large mountain. Tabitha was
jarred and lurched about roughly as the monster completed
its landing and ran forward slightly until the trolls
stopped it with a harsh command. They untied Tabitha and
the others, dragging them to the dry, parched ground.
Metal bracelets were clamped onto Tabitha's and the
others' wrists, containing numbers and letters that didn't
make any sense to her.
"Forward," one of the trolls said. "Start walking."
Two of the apelike men stayed behind with the black
beast as Tabitha and the others were led towards the
mountain. She could now see a large, stone wall completely
circling the mountain, with a portal on one side. Huge,
sneering gargoyles sat on either side of the portal, and
the ground before them was littered with stone statues of
men and women, all posed in a running position away from the
mountain. Tabitha could see the looks of horror and fierce
determination carved in detail on their stone faces.
One of the trolls chuckled deeply.
"Welcome," it said, "to the city of Ashten."
CHAPTER TWELVE
-Stalker
He had been searching a long time. The people he was
searching for--these humans--had all seemed to mysteriously
vanish. None of them were at the places he'd been told, and
it seemed that nobody knew where they had gone. It was
maddening enough to be in this overbright, confused world,
but after visiting both Terron and Colven, then finally
Tyrus without any luck, he'd begun to panic.
He'd never felt anything quite like panic before.
His name was Zandorf. After finding the handsome man's
house deserted and empty, and the strong man's house
strangely wrecked and empty as well, he had come to the
conclusion that they were being led away. North,
apparently, which didn't bother him--he was going North as
well. But who could be leading them?
It was late as Zandorf reached the big city of
Davensport; the sun had disappeared under the Western
horizon with only a heavy splash of redness in the clouds to
hint of its position. As he meandered through the emptying
streets, his eyes alert and ever watchful of the humans he
was looking for, he became aware of that strange, annoying,
and very uncomfortable rumbling in his stomach. He supposed
he would have to eat again. And rest. The two activities
were regarded by Zandorf to be nothing more than time
consuming insignifigances. He sighed, and began searching
for an inn.
When he approached the large, domed City Hall, his pace
slowed. Dozens of uniformed officials were crowding through
the doorway, which looked as though it had shattered and
exploded from the inside out. Splintered wood and iron
bolts lay everywhere amongst the marble steps that led up to
the building. Five of the officers were dragging a soaked,
raggedly-dressed man into the shattered portals. The man's
appearance, as bedraggled as it was, happened to be very
similar to the handsome man he was following. But it was
not him.
"Damned mess is what this is," an officer with an
enormous hawk-like nose was grumbling to another official, a
very fat one. They were both on horseback. "I'd like to
have gotten the other rodents as well. I've got two or
three dead officers that were pulled from the lake, all
knifed."
"They should pay," the fat man said. Zandorf watched,
interested, as the men rode slowly by him. Something about
the situation triggered a sixth sense inside him, and he
began to slowly follow the two men back towards the City
Hall.
"Well, Phillipe's going to pay sure enough," the hawk-
nosed official said. "He's going to pay long and hard, and
then he's going to die."
"We'll start sending trackers in the morning to check
the Northern shores of the lake. We may still be able to
get them."
"Doubtful. By the time the sun comes up, they could be
in Beign or Datly."
"The swamps'll take time to get through."
"Doesn't matter. Whoever they were, the slippery
rogues are gone. They went right through our fingers."
Zandorf stopped. The facts were there before him,
obvious. The man who looked like the handsome man in
official custody, the ruined City Hall gates, the fugitives
fleeing North. There was obviously some mix-up between the
man he was after and some street urchin that the city was
after. But his man had escaped--with companions. And they
were still headed North, apparently through the swamps, the
Travis Wetlands.
"My Lord, were we going to stop?" his single companion
asked him.
"Not now, Demitri," Zandorf said. "Come along, now.
The humans are very close." He turned and began to walk--
no, run--toward the lake. All thoughts of food and sleep
had vanished, at least for now.
CHAPTER THIRTEEN
-Datly
The mist was cold and wet. Droplets of water formed
like tiny glassine spheres along the bottom of the tarp,
becoming larger and larger until finally dripping off. As
the raft continued further into the dampness, it became
impossible to see anything more than three yards away. The
imagination was free to run wild; trees became twisted
figures of people, wafts of mist became wraiths, simple
sounds became the noises of vicious creatures.
It was like this for hours. Vinson found it difficult
to understand how the raftsman kept his direction, always
moving them steadily forward with the long wooden pole. A
few times, it sounded like another craft was moving along
behind them, and Vinson pictured the Davensport city
officials pursuing them still, but the sounds gradually died
away. The dull, wet voyage continued on as the thick mist
about them began to darken from the length of day.
Vinson felt as though he was hearing beautiful music
when the old raftsman said: "We're almost there. Just a
little ways up this here creek, and we'll pass through
Datly."
* * *
The small, generally secluded town of Datly lay less
than a mile from the swampy edges of the Travis Wetlands,
nestled cozily on the fringes of a forest. By the time the
four travellers had unloaded their belongings and sloshed
through the last bit of marshy creek, nightfall had fully
set in. Silhouetted in the moonlight, the huge, purple-hued
Aries Mountains could be seen northward.
Datly consisted of several small shops and houses, most
of which looked clean and quite well-kept. As the four
trudged along the street, a few faces peered from the
windows of homes, only to disappear immediately, curtains
pulled tight.
Arion said, "Something's wrong about this town. The
mood isn't right."
"The mood?" Walker said. "It's night, Kurt.
Everyone's inside."
"Trust me," Arion said. "I listen to my instincts, and
right now my instincts tell me that something's wrong here."
Another face peered from one window. Vinson watched
the eyes follow him for a few moments, then disappear.
Whatever light that was inside the house was apparently put
out, because the window became suddenly dark.
"Here's an inn," Walker said. A building ahead sported
a large, finely-painted sign of a green beast, although it
was hard to see in the dim moonlight. Large letters said
"THE GREEN GRIFFON INN" proudly on the bottom of the wooden
sign.
"Rest," Vinson said. "A bath and a bed."
The horse stables alongside the inn were strangely
empty, their wooden gates swinging gently in the breeze.
All of the windows were dark.
Walker reached the door first, finding it locked. He
rapped softly.
"I tell you, something's wrong," Arion said again.
A small, makeshift panel slid aside in the middle of
the door. The panel was crude and looked as though it had
just been constructed. Someone's face peered out at them.
"Who goes there?"
Eric Walker looked back at the others curiously.
"Just four tired travellers," Walker said. "searching
for food and bed."
The eyes on the other side of the door seemed to
hesitate, then: "We've got no more room. Sorry."
The panel started to shut, but Walker's big hand
stopped it easily.
Walker said, "Sir, your stables are empty and your
rooms are dark. Please, we're only searching for a place to
stay the night."
"Just let them in," another voice from inside said.
"We need the money."
"You got any money?" the man behind the door said. "We
ain't sleeping any good for nothings."
"We have money," Arleah said.
"Alright, then."
Walker removed his hand, and the panel snapped shut.
Three or four latches were heard being unbolted.
"By the gods," Vinson said, "you'd think we were trying
to penetrate a castle."
The door was opened just barely enough for one person
to slip through at a time. A shadowy figure inside
(apparently the owner of the eyes that had peered from the
panel) beckoned to them. "Hurry up."
The taproom was finely decorated, containing several
well-crafted wooden chairs and tables, all but two of which
were vacant. The only light source inside was three
candles, around which huddled the two other forms.
"Hurry up," one of the two said. "latch the damn
door."
As they approached the candle-lit area, the features of
the men were clearly visible. Both of them, as well as the
man who had let them in, were old farmers. The first was a
slightly pudgy man with small, pig-like eyes and big ears.
The other was very fat, his neck consisting of huge rolls of
flesh that constantly rearranged themselves as he moved his
head. The man who had let them in was tall and skinny. He
seemed content to remain at the door, peering out of the
panel every now and then.
The first man eyed the four and said, "You can take any
one of the rooms in the back," he gestured to a small
corridor leading out of the taproom, "they're all empty.
But we expect you to leave by tomorrow morning."
"We understand," Arleah said. "How much do you want?"
"Three crescents a person. Washroom is at the end of
the hall."
Walker eyed the bar, seeing the empty, cold stove. He
frowned.
"Why is everyone so edgy here?" Arion said. "What's
going on?"
"You don't know?" the fat man asked.
Arleah took a seat. "Tell us," she said.
"It started three days ago," the man said, "when twenty
people disappeared. Just up and vanished. Some of their
houses are smashed in something terrible. And all of them
left behind everything they owned; horses, clothes, jewelry,
and everything." He leaned closer, his bulging face pale
and his expression one of horror. "Some say they saw
monsters in the streets."
"Monsters?" Arleah asked. "Like trolls?"
"Like trolls. And other stuff. Some people say they
saw the devil himself, but I wouldn't be so quick to warrant
that. And then there's other things that happen, like
something I saw with my very own eyes. I seen black
monsters flying over the city. Black monsters. And
sometimes at night, in the last few days, we hear screams.
And more people have disappeared since yesterday--all during
the night. Everyone's scared. Everyone thinks that the
devil is visiting the town, stealing souls. So far, thirty-
two have disappeared. Three of those were babies, taken
from their beds."
Eric Walker said, "Did you notice any of the tro. . .
er, monsters. . . wearing some kind of red snake?"
The two men shook their heads.
"We've never actually seen them," the first man said.
"What does a red snake have to do with anything?"
"Just a thought."
"Lady Maple--she lives out by the river--said her dog
and husband disappeared along with the first twenty who
vanished," the second man said. He was apparently eager to
continue his tale. "She told me that the night afterward,
she hears a scratching at her door, kind of like what her
dog sometimes did when he was fixing to come inside. But
when she goes to the door, asking kind of careful-like who's
there, she hears her husband's voice. He's just saying her
name, over and over, you know, like he's lost his mind or
something. She knows his voice and all, so she opens the
door, but not before grabbing a bread roller. When she
opens the door, she sees her dog--and set on the little
animal's shoulders is the head of her husband, calling her
name. She says to me that she just screamed and screamed,
dropping the roller and shutting the door faster than you
could whistle. She locked her house up good and tight, but
she told me she heard that monster scratching at her door
all night, while she cried in her bed. She lives alone, you
see, and couldn't very well figure out what to do. Finally,
it went away, and she ain't never seen her husband nor her
dog since. Now ain't that terrible?"
"Lady Maple never said that!" the first man said.
"You're lying like a rug, Jes."
"I ain't neither!" The old, fat farmer looked intense,
his neck wobbling frightfully as he bobbed his head up and
down, reminding Vinson of a turkey. "She done told me that
three days past!"
The skinny old man by the door spoke up in a calm,
deep, and solemn voice. "Well, I heard something I know is
true," he said. It was so dark where he was standing that
the four travellers couldn't see his expressions. "I heard
Father Abner saying that the graves was all dug up and empty
in the graveyard. I was up there last week, and its true.
I seen it with my own eyes."
"Oh, everyone knows that already," the fat farmer said.
"Well, they don't!"
Arleah stood up from her seat.
"I think I'll wash up and go to sleep now," she said.
"Thank you all for allowing us to stay."
The first man smiled, sizing up Arleah in a way that
Troy Vinson didn't like.
"Sure thing," he said.
* * *
That night, Kurt Arion slipped quickly and easily to
sleep, weariness fully overcoming him. However, the sleep
that met him wasn't as smooth as he would have liked.
Something kept waking him, causing him to shift and turn
restlessly in his bed.
Still attempting to find a comfortable position, he
shifted again, and lay sprawled on his back, his head half
off the straw matress. He seemed to be able to fall asleep
then, and even caught snatches of some weird, meaningless
dream. Then, once again, he awoke.
Frustrated, Arion tried to shift again and was
surprised when he found himself immoble, as if paralyzed.
He struggled to move, but it was no use. He could only lie
there, sprawled on his back, with his head half off the
matress. His neck was exposed in an unpleasant fashion.
Softly first, then with growing volume, Arion thought
he could hear a sharp clattering, like hooves, getting
closer in the hallway outside his room. His head was tilted
back enough so that he could get a good view out the window-
-the sky was blood red. Arion realized he must be dreaming,
and fought to wake himself up.
But he could not. He couldn't even move. And those
awful hoofbeats were getting closer. Arion tried to cry
out, but not a sound came from his mouth.
He heard his door open. Distantly, he tried to
remember if he had locked it or not, but decided that if he
was dreaming, it didn't really matter anyway. All he wanted
to do was cover his neck--it felt so uncomfortably exposed.
The hoofbeats, now in his room, were very loud, but
slow. He heard them drawing closer, moving around his bed
and towards him. . . towards his exposed neck. He strained
to move, strained to wake up. All he could do was lie
there.
The hoofbeats now were right beside him, but he still
could not see what it was; the only thing he could see was
the blood red sky outside his window, along with an
occasional black shadow that slipped across his view. He
heard the thing that had come inside his room breathing
harshly, and making thick sounds as if it were swallowing.
Then, exactly what he dreaded to happen happened. He
felt something cold and clammy touch his neck, slipping
slowly across it. He tried to scream, but the noise sounded
strangely muffled. Arion realized that the scream was only
in his mind--his mouth was making no sound at all. Whatever
it was that was on his neck continued to move, until it was
touching the back of his head. Still, the clammy thing
slipped around his neck, making a kind of coil. It reminded
him almost of a. . .
A snake. Terror siezed him as he pictured the red
serpent that had been chasing him relentlessly in his
dreams. Had it finally caught him? The coils began to
tighten.
Go home, a voice whispered in his ear. Before you die.
This quest ends in death.
* * *
The next morning, Vinson felt much better than he had
the few days before. He had washed, changed clothes, and
had finally slept a good night's rest, although the matress
wasn't all that great. Even breakfast, which consisted only
of cold meat, bread, and water, tasted good. The three old
farmers, who had described themselves as "caretakers of the
inn" the night before, were still peeking through the
curtains every now and then.
"Deiman's house looks awful quiet today," one would
say, or, "The old shrine isn't open. Brother Montrel's
usually there by now. Wonder what that means." Then
another would say something like, "The tree across the road
looks crooked. Don't remember it looking that way last
night."
Arion, Vinson, Arleah and Walker were doing their best
to ignore the continual comments of suspicion, concentrating
on their breakfast. Everyone seemed refreshed and in good
humor, except for Kurt Arion, who seemed especially detached
and moody. Vinson thought it nothing unusual.
With the sun still quite low in the eastern horizon,
the four travellers departed from the Gossam Inn and
continued on the northbound trail. The Aries Mountains
looked tall and threatening, especially when one considered
the prospects of having to travel through them. Which is
exactly what they had to do.
"Two days," Arleah said, "And we'll be in Derrik. It
won't be much farther after that."
The town of Datly seemed almost abandoned, with only a
few people scurrying along the streets, always looking
behind them. Vinson heard children crying a couple times,
although he saw none. Doors were bolted and shut, some
windows were boarded up, and the one's that weren't had
curtains or drapes pulled tight.
The road they followed grew small after Datly was left
behind, and became a narrow dirt trail that wound up into
the mountains. Large pine trees, their bark often covered
with clumps of sticky sap, began appearing more frequently.
The spring sun shone warmly down onto them from the east,
its rays filtering through the foliage of the many trees
about the trail. The breeze smelled clean and fresh.
"I love the mountains," Eric Walker said. "Nowhere
else on earth do I feel closer to nature. It's beautiful."
He took a deep breath. "Smell those pine trees."
The trail wound ahead through the brush, always
climbing upwards. After half an hour, the land below could
be seen easily, including the whole town of Datly. It
looked eerily abandoned.
By the time the sun had reached the center of the sky,
the four travellers were deep in the mountains. The trail,
which had an unpleasant habit of disappearing at times, led
them slightly northwest, with huge ridges of granite on
either side. They seemed to be in a kind of natural slice
in the rock. A small creek bubbled and cascaded through
chunks of granite and fallen wood to their left.
After a time, Walker, who was in the lead, stopped. He
held up his hand.
"What. . ." Vinson said.
"Sshh. Quiet," Walker said. He tilted his head, as
though listening to something. Then he whispered, "I think
we're being followed."
Vinson couldn't hear anything, but after another minute
or two of silence, Walker motioned them hastily forward. He
loped ahead and over the creek, heading for the rising cliff
of granite. There was a lot of scratchy-looking bushes
growing around the rock, and Walker slipped behind them.
The others followed after him. They were about ten or
twelve yards from the path, which was quite visible to them.
"What is this all about?" Arion said.
After about a few minutes of sitting cramped behind the
bushes, with ants and mosquitos irritating him, Vinson heard
cautious, slow footsteps approaching along the trail.
"I hear them," he whispered.
Two short, squat forms, clothed in earth tones, crept
warily up the path. They were dwarves. Both of them wore
the red, scarlet insignia of a serpent on their shoulders,
and each had a shortsword strapped at their sides.
"They're tracking us," Walker said, "but they don't
appear to be too good at it. They shouldn't have come right
up the trail. Apparently, they feel pretty confident."
The dwarves stopped hesitantly at the point where
Walker and the other three had broken off the trail. One of
them pointed to the creek.
"They'll reach us eventually," Walker whispered. "So
we'd better figure out what we're going to do."
"They bear the mark of Muhl Dreik," Arleah said.
Walker nodded. "I saw that. That's the same thing the
trolls were wearing when they broke into my house. So, as I
said, we'd better figure out what to do."
"Kill them," Arion said at once.
"Hold on," Walker said. "If we do it right, we can
overpower them, and question them. Maybe they know where
Aleena is."
"Who?" Vinson said.
The dwarves looked in their direction, and the four
stayed absolutely still. One dwarf said something to the
other one, who seemed to agree. Then they turned, and left
along the trail, heading back the way they came. After a
couple minutes, they were out of sight.
"Good, they're leaving," Vinson said.
Walker shook his head. "No, that's not right. I'm
pretty sure they realized we've discovered them. They're up
to something."
The dwarves' footsteps gradually faded away.
"Let's go," Arion said. "My legs are getting numb."
Walker frowned, watching the trail suspiciously. "Wait
a while longer. I bet they're on the trail, waiting for us
to come out of hiding. They know we're somewhere around
here."
They waited for ten minutes, and nothing happened.
Vinson shifted positions, swatting away a mosquito. He
could see dozens of ants--big, black ones--all over the
ground, and felt something pinch his ankle. A little ways
off, a bluejay screeched. Another ten minutes or more
droned on by. Still, neither Walker nor anyone else moved.
"Perhaps we should go," Arleah said. Walker's eyes
were still on the trail.
"They're up to something," he said again.
A soft breath of pungeant mountain breeze blew by.
Vinson felt something hit his head, like a pebble. He
looked up. And there, on a cleft only about twenty feet
above them, two pairs of beady eyes glared down at him.
Troy Vinson jumped instinctively away, pulling himself from
the brush with a scraping sound.
"Watch out!" he said.
A dwarf lept from the rocky cleft, emitting a harsh
little cry, his sword pointed downward. Arion slipped out
of the brush like a cat, appearing next to Vinson with his
knife ready just as Walker, after grabbing Arleah about the
waist, ducked out as well. He missed the Dwarf's sword by
inches. Vinson heard a metallic scrape as Walker pulled his
own broadsword from its sheath. The dwarf remaining on the
ledge above began scrambling away. The sun caught the
coiled serpent emblem, making it shimmer briefly. Kurt
Arion snarled and leapt up the granite ridge after him.
The other dwarf, meanwhile, approached Walker boldly.
His shortsword and Walker's heavy broadsword met with a
loud, ringing crash. Walker's enormous muscles bulged as he
hefted the big weapon.
The dwarf, though, was no easy match. He used his
smaller sword skillfully, and his own arms were knotted and
powerful-looking. Several times, his sword came close to
Walker's legs.
Arleah stood watching nervously, wincing every time the
dwarf took a swing.
Vinson quickly dropped his pack, picking up a small
rock of granite from the ground. He shouted a phrase,
lifted the stone, and commanded his magic to come forth.
Nothing happened.
He cursed, feeling the presence of his mental block.
No matter how many times he tried, he could not combat with
his spells. Ahead, Walker was backing the dwarf up into the
cliff, and Arion was disappearing over the ledge. Vinson
had an idea. He lifted the stone again.
He shouted the phrase once more, this time
concentrating on the granite cliff instead of the dwarf.
Vinson felt the energy from his body drain as twin flurries
of blue light shot forward from the stone he held, striking
the cliff with a crackling sound, sparking dramatically.
The ridge split, sending a shower of rock onto the little
dwarf, who was immediately buried. Vinson dropped the stone
he held, breathing a sigh of exhaustion and relief.
Walker, recovering from the light and sparks, saw the
unconscious dwarf on the ground and moved forward to pull
him free of the rock shower. However, he didn't see the
ledge above begin to shift under the change in its support.
Only Arleah and Vinson saw the enormous chunk of granite
break free.
"Walker!" Arleah screamed.
* * *
Kurt Arion clambered easily up the rocky crags of the
granite ledge, the distance between him and the dwarf
lessening. His attention was focused on the scarlet
insignia of the coiled serpent, and his dream was echoing in
his mind.
Go home before you die. This quest ends in death.
"I'll show you death," Arion said. His right hand
still clutched the dagger tightly.
The dwarf reached the top of the ledge and disappeared
over it. Sweating now, Arion followed closely behind. As
he reached the top, he saw huge clusters of wild
raspberries, knotted all around the pine trees. Off to the
left was a tiny trail, where the dwarves had obviously come
through. Arion reached the top just in time to see the
small man scurry onto the trail and disappear through the
brush. Teeth clenched, he pulled himself to his feet and
ran after him.
The dwarf was running along the trail, checking a
couple times to see if Arion was following. Suddenly, the
small man dropped his sword, pulled an object from his
pocket, and placed it to his lips. It looked to Arion like
a pipe or a tiny straw. The dwarf slowed, turned his head
back to Arion, and emitted a strange hissing sound. Arion
felt something pinch his leg, like an ant or a mosquito .
Absently, he brushed his pants. The dwarf pocketed the
straw and continued forward.
Kurt Arion saw that the dwarf was drenched in sweat,
panting heavily. The trail began to slope upwards, littered
with stone and debris, and the raspberries on either side
groped out at them, thorns pulling at flesh and clothing.
Suddenly, Arion began to feel dizzy, even to the extent that
he was having difficulty keeping track of where his legs
were. Assuming it just to be the hard run and the loose
stones, he continued.
At one point in the trail, the path cut sharply to the
right. As Arion turned, he lost his balance, and sprawled
heavily to the ground. His hands stung with pain as he
tried to pull himself up, only to fall again. The world
seemed to be swimming around his eyes. Arion blinked in
confusion. Ahead, the dwarf stopped running, looked back at
Arion with a smile.
"Having trouble, friend?" the dwarf said. He laughed.
Arion struggled to his knees, grasping his dagger
tightly. For a moment, the dwarf's smile disappeared, and
he turned pale. But then Arion collapsed again. His ears
rang in a high, monotonous tone, and his sight wavered
falteringly. Slowly, he felt himself losing consciousness.
"Sweet dreams," he heard the dwarf laugh, and
everything went black.
CHAPTER FOURTEEN
-The Vail
"You stay here," the troll said. Tabitha stopped,
confused. All the other people were being led through the
portal and into the city that the trolls had called
"Ashten". The apelike man reached forward and pulled her
out of the procession. She was getting pretty tired of
being dragged here, pulled there, shoved here, pushed there.
After a few minutes, all the people had been led away
except her. The troll beside her was gripping her arm so
tight it was beginning to make her hand tingle and go numb.
Angrily, she tried to pull it out of his grasp but only
received another knock on the side of the face.
"Peppery one, isn't she?" asked another troll, coming
from behind. He was one of the two who had stayed back with
the black beast, which was gone now as well. He walked up
and inspected Tabitha a little while. Then he said, "Search
her."
They groped annoyingly through her clothing, producing,
of course, the golden key. The three rubies on its handle
sparkled in the sun as the troll held it up.
"NO!" Tabitha said, lunging for the key.
The troll glanced at his partner, whispering something.
The other one nodded.
"Give it back. Please."
The troll holding her began to drag her forward, toward
the great wall surrounding the mountain, but away from the
portal. She struggled, but it was no use; the trolls were
much too strong for her. They seemed to walk for hours
along the parched, dry earth, circling the ever-present wall
from within which the mountain peak rose like a cone. It
stood out ridiculously in its flat, barren surroundings.
Finally, one of the trolls stopped and faced the wall.
He placed his huge hand on a stone, and, to Tabitha's
surprise, a door of simulated rock emerged from the wall and
slid swiftly open. Behind the door was a dark staircase
leading downward.
"Go on," the troll holding her said. He pushed her
roughly forward.
The other troll waited until they had entered into the
gloomy stairwell before placing his hand on another stone,
this time one on the inside of the wall. The secret panel
moved quietly back into place. The cold steps, illuminated
softly by glowing torches on the walls, spiralled downward.
Tabitha was pushed forward, the trolls in tow.
After a long descent, Tabitha found herself in an
enormous cavern of such size that it took her breath away.
It was so huge it was almost difficult to distinguish
whether she was actually underground, or just outside at
night. Even with the torches hung all across the stairwell
and wall behind her, it was very dark. She could just
discern a large, slow-flowing river ahead, a few boats
docked at its shores. Someone was moving towards them,
features unrecognizable in the darkness, but it was
definitely not a troll.
"What do we have here?" a male voice asked. He stepped
into the torchlight, revealing a very handsome man of about
Tabitha's height, clothed in black. Tabitha stared as she
discovered his features resembled hers: his eyes were coal
black, his hair streaked with white, and his skin was dark.
He had a dagger sheathed at his belt.
"We found her in Shaleh," one of the trolls said.
"She's a thief. I thought we'd bring her to Charene."
"Shaleh?" the man said. He looked at Tabitha
curiously.
"Yes," the troll said, holding out Tabitha's golden
key, "and we found this on her."
The man raised his eyebrows. "What's your name?" he
asked Tabitha. She didn't say anything.
"Well," the man sighed, "she's obviously been raised
with. . . humans. She might not even know what she is."
"I know," Tabitha said icily.
"What's your name?" the man asked again. "I'm Marion."
"Give me back my key," she said, in the same icy tone.
"You have no right to keep it from me. And you had no right
to bring me here." She wasn't sure why she was taking out
her hostility on him, but the knowledge of what he was, and
that she was that too, made her furious.
"Of course," the man said. He gestured to the trolls.
"Give her the lavaliere."
"But. . ."
"Give it to her."
The troll reluctantly held the golden key out, and
Tabitha snatched it away. She was actually surprised they'd
given it back; she hadn't been expecting that.
"I'll take her to Charene," the man said to the trolls.
"You're free to leave."
The apelike men, with a final glance at her, turned and
started back up the stairwell.
"Follow me," the man said cheerfully. He turned and
started for the river.
Tabitha found that, being under the ground, her eyes
were adjusting dramatically to the darkness. She could now
see the detail of the wooden boats, a stone walkway along
the river, and even a few other men standing around loading
boxes onto some of the boats. They were all dressed in
black. Where was this place?
"Are you coming?"
Tabitha looked up, seeing the man halfway in and
halfway out of the boat. He was grinning, trying to keep
himself balanced as the boat rocked slightly up and down.
Her first impulse was to run back up the stairwell, but for
some reason she began slowly walking towards the river.
"Have a seat," he said when she approached. "Welcome
aboard."
Tabitha stepped into the boat, sitting down cautiously
in the front. He untied the little craft and sat down at
the rear, where he could comfortably control the rudder.
Slowly, the current began to pull them forward.
"We're right under the city of Ashten now," Marion
said. "This river is called The Tapel."
Actually, Tabitha could care less about what the river
was called. She was more interested in exactly where it was
they were going. Then she remembered the trolls telling
Marion to take her to Charene, whoever that was.
"Who's Charene?" she asked.
"Charene is the high priestess here," Marion said. "At
least, until someone else kills her and takes her place."
Tabitha looked up, expecting him to be joking. His
face was completely serious.
He said, "She'll probably last another year or two.
She's pretty smart."
"Why are you taking me to her?" Tabitha asked.
"Well, your situation is an unusual one. You are a
Vail, but you've been raised as a human. Humans are enemies
of the Vail. So she has to decide what will happen to you."
"You mean, whether I live or die?" she said.
"That's correct."
Tabitha shook her head. "Do all of you take death so
nonchalantly?"
"Well," Marion said, "it's pretty apparent you're not
familiar with your culture."
"Oh, I'm familiar with my culture, alright. My
culture. I'm not familiar with yours."
"Ah," he said. "I see." There was silence for a few
moments. The river continued to carry their boat through
the cavern, and all around, Tabitha could see huge, weird
structures that were intricately carved and oddly designed.
Statues and carvings of beasts and pictures portraying death
were everywhere. It gave her the creeps.
"You don't like me very much, do you?" Marion asked.
"I've heard a lot about the Vail that I don't like,"
she said. "A lot."
"Well, that's to be expected. After all, the human and
the Vail races are enemies. Down here, you'll hear a lot
about humans that you probably wouldn't like."
"I'm sure I will."
Another boat, this one large and loaded with crates of
something, passed to their left.
"Tell me something," Tabitha said. "Why was I brought
here? Why did those trolls take me and the others? For
that matter, what's Ashten? I've never heard of it before
until now."
"Ashten is a special place," Marion said. "This is the
land of the good dark spirits. This is their home."
"Good dark spirits?" Tabitha said. "Isn't that a
little contradictory?"
"To you, perhaps. The spirits and gods the humans tend
to call good are different from the ones we do. Our Goddess
is Cybele. The humans' God is Aellei. Our good spirits are
Ishtara and Muhl Dreik. The humans' is Jaro of Amariah."
"Your gods are gods of death," Tabitha said. "I fail
to see what significance death holds."
"There's a lot more to death than you understand,"
Marion said quietly. "But, contrary to what you seem to
think, we aren't death fanatics or anything. It's just that
we understand it more, so it means more to us."
Tabitha just shook her head.
"And also," Marion continued, "Humans think differently
than us on the subject of light and darkness. When humans
hear the word dark, they tend to think of bad things.
We're that way with light. The reason is--"
"Because the Vail live naturally in darkness, and the
humans live naturally in light," Tabitha said. "So they
interpret light and dark differently. I understand,
Marion."
Marion smiled. "You see, then? We're not bad like you
think."
"There's a difference," Tabitha said, "In interpreting
words differently, as opposed to killing people just for the
sake of power. Or in killing small children because they
aren't as strong as the others. Or in who knows what else
goes on here."
Marion shrugged. "I'm sorry you see it that way. We
have reasons for what we do. We--"
"I'm sure you do," Tabitha said. "But don't bother
wasting your breath, because I'm not going to listen to an
attempt at rationalizing murder."
Marion was quiet then, and Tabitha was immediately
sorry she was so icy. After all, she thought, culture was
culture. What seemed wrong to her just wasn't the same to
them. And then there was the little voice in the back of
her mind that kept saying You're a Vail too, Tabitha. If it
wasn't for the Shaleh attempt at raiding these people, you
would have been just like Marion. This would be your home.
"Look, I'm sorry," she said. "I'm just tense. I
didn't mean to be so rude."
"That's alright. Actually, you have a really good
attitude."
"What?" Tabitha said.
"You really do. Charene will probably like you."
Tabitha shook her head. "You're right, Marion. Your
world is very different from mine."
"But it's your world now, too," Marion said slowly.
"What do you mean?"
"Think about it," Marion said. "In the event that
Charene allows you to live, which--I must say--is what I
hope she will do, then it will be because she feels you can,
and are willing to, change from the human culture to the
Vail. That you will be one of
us. . . again."
"I don't want to," Tabitha said quickly. Then she
smiled apologetically to Marion. "No offense. It's just
that I was brought up as a human, and that is what I want to
be. And believe me, it wasn't a terribly wonderful thing
living in Shaleh. But that is where I'd feel more
comfortable."
"If you express that to Charene, she'll kill you,"
Marion said. "If you're willing to keep living in this
world, I wouldn't advise you telling her what you just told
me. She'll let you live only if she feels you are like us."
"What if I fool her," Tabitha said. "and escape?"
Marion shrugged. "If you want to live above ground, I
guess that would probably be your only option. But it won't
be easy to fool Charene. Nor will it be easy to escape."
He looked at her for a while. "Do you know where Ashten
is?"
"You told me. It's right above us."
"No," Marion said, "I mean where, as in how far East,
or West, or North."
"I don't know anything about it. I would guess it's
North, from where I was flown."
"That's right. North. Far North." He smiled. "We
have roads and cities spread all about underneath the
Northland and Eastland. From what I know of those roads and
which human cities lie above them, I can tell you this:
Ashten is days away from the closest human city. You'd be
alone, without bearings, in a place not known to you. How
would you get away?"
Tabitha started to see what it was he was trying to
say. Up on the surface, she'd be stranded.
"And Muhl Dreik would know," Marion said. "He'd know
you were escaping."
"I don't believe in spirits," Tabitha said. "It's just
superstition."
Marion shrugged. "I wouldn't say that to Charene,
either."
He guided the raft gently to the river bank. There was
a row of docks there, before a strange, gruesome-looking
building. Tabitha saw statues of horrid beasts posted on
either side of a tall, narrow door. The door had a metal
goblin's face on the top, and in the middle was a chilling
carving of a red dragon killing a human and an Elf. Tabitha
shivered. The docks and the stone road leading from the
river to the building seemed completely vacant and eerily
silent.
"Here's the temple," Marion said. "I'll take you
inside, if that'll make you feel more comfortable."
"I would appreciate that," Tabitha whispered. She
didn't know why she whispered, but it seemed the appropriate
thing to do, in the dark and chilling silence of this weird
place.
Marion secured the boat, helping Tabitha out onto the
dock. She didn't really need any help, and would normally
have been annoyed that anyone tried to give it to her, but
this time she felt content to take Marion's hand and let him
lead her out.
With their boots echoing on the wooden dock, Tabitha
followed Marion away from the river and onto the small,
cobblestone road. Carvings of beasts and especially spiders
were posted everywhere alongside the path. On the door of
the temple, she saw something that she hadn't noticed from
the river: a black spider was carved and painted above the
door, next to a scarlet, coiled snake. She remembered the
snake as the mark the trolls had been wearing when they
captured her.
"The spider is the mark of Cybele," Marion said, "and
the snake is that of Muhl Dreik. Both are exalted dieties."
He spoke in a tone of awe and respect. After a few moments
more of standing there, in which Tabitha began to get
impatient and more nervous than she already had been, Marion
opened the door.
CHAPTER FIFTEEN
-Derrik
Vinson sprinted forward, knocking into the big form of
Eric Walker and throwing them both to the ground. Behind
them, the enormous chunk of granite rock smashed heavily
onto the spot where Walker had stood only seconds ago,
splitting into two pieces like an eggshell and burying the
dwarf. Vinson and Walker picked themselves up, moving
quickly away from the ledge.
"Thanks, Troy," Walker said. "Wow--that was close."
Vinson shook his head. His breathing was labored,
coming in heavy gasps. "That was stupid. I should have. .
.thought more before. . .striking the ledge at the bottom--"
"There wasn't time to think." Walker glanced at the
fallen rubble, where a dark stain of crimson red was
growing. "It looks like the dwarf is not available for
interrogation anymore," he said. Then he grinned faintly at
Vinson's downcast expression, giving him a heavy slap to the
shoulder. "It's alright. You did what you had to do. It
was either us or him, you know. I know dwarves. He would
have killed us, or died trying." He looked around.
"Where's Kurt?"
Arleah shook her head. Her face was pale.
"He went up the ledge," Vinson said, breathing heavily
and still trying to regain his composure from the draining
spell. "I saw him follow after the dwarf."
"That may not be good," Walker said. "Come on, we'd
better follow."
Backtracking a small ways along the ledge, they came to
the spot where the dwarf had jumped down on them. There
were several rocky crags and niches along the rock face, and
Walker began climbing without hesitation.
"Do you think it's safe?" Vinson asked. "What if the
ledge collapses again?"
"Not here," Walker said. "We're a safe distance, and
granite is very sturdy."
The rock was warm from the sun, and little specks of
white glinted brightly in Vinson's eyes as he followed
Walker up the ledge. He was tired, but the climb wasn't
really all that hard, especially with Walker to lead and
show him the best footholds. Arleah, too, seemed to be
coming up effortlessly behind him.
When they got to the top, it was obvious where the
dwarf and Arion had gone. A small path lay to the left, the
ground along it disturbed. Walker pulled out his sword
again, moving slowly up the trail and inspecting it as they
went.
"What do you think those dwarves were doing here?"
Vinson asked, following Walker. "You said they were
tracking us, Eric. . . how did they know about us?"
"They were tracking us alright," Walker said, "but
other than that, I'm as bewildered as you are. Maybe they
were stationed in the woods by Muhl Dreik, or whatever his
name is, to throw off travellers coming through these
parts. The way that one dwarf jumped into us, while the
other one fled, doesn't seem to make any sense."
"No," Arleah said, "Muhl Dreik doesn't have any
knowledge of the quest."
"What if he does?" Vinson asked. "Information leaks.
What if he knows about
us. . . that would seem to explain why the trolls wanted to
capture or kill Walker so badly in Tyrus. When they found
out they couldn't, they captured his family."
"I don't believe that is what happened," Arleah said
firmly.
"In either case," Walker said, "I think the dwarves
were some kind of ruse. A planned trap. I think this whole
thing was something to lead us off, and it seems it's doing
just that. We'd better keep on our toes, here."
"And Kurt?" Vinson said.
Walker shrugged. "Who knows. I just hope he's
alright."
* * *
Arion, his hands and feet bound tightly, had been
slumped upright beside the tree. He was still dizzy, and
felt slightly nausiated, but had just woke, unbeknown to his
captors. There were four of them, four dwarves, all dressed
the same, with the red serpent stitched on the shoulders.
A large, weird-looking black beast with enormous wings and a
long, barbed tail was tethered behind them. It had a saddle-
like arrangement on its back that also showed the scarlet
snake.
"I don't know," one dwarf was saying. "And I really
don't care, either. They'll be good stock, though, for the
master."
"Probably. I'm not sure it's worth it. . .where's
Delsenore?"
"Jumped at them, to throw them off. I told him to
stick with the plan, but you know him. He's hard headed."
"They'll kill him, I expect."
"Probably."
"Well, Delsenore was a fool, anyway. Back in Lapel, he
bungled a routine collection and we lost about fifteen
people. The master didn't like that."
"How many were there down there just now?" another
dwarf said.
"Four. Including this skinny fool. I'm hoping
Delsenore's leading them here. . .but the way he's been
acting lately, he might have just gone off on another fit.
I really think he's losing his mind."
"I'd love to slit his throat."
"I'd love to slit this human's throat."
"Well, we've already missed the collection. Bringing
these petty travellers might not be enough to save our
skins, and killing one of them won't help matters any."
"We'll find some more in Derrik."
"True."
"Well, then?"
"I guess you're right. It would be rather pleasant."
"Of course I'm right." Arion heard the sound of a
knife being unsheathed. He tensed, his mind working in a
frenzy. Through half-shut eyes, he could see the four
dwarves advancing on him. He tested the ropes around his
wrists, but they were tied securely. Sounds became
heightened; he heard the crunch of pebbles beneath the
advancing dwarves' feet, and the rustle of the trees
overhead. A crow was cawing over and over, over and over.
Arion hated crows.
Suddenly, something slipped from the trees overhead
like a shadow. Arion's eyes widened as he saw a dark,
wraithlike form, it's back to him, materializing before his
eyes. The form was somewhat ethereal, and he could see the
dwarves' astonished faces through it. One shreiked in
terror.
"Fools," a rumbling, deep voice said.
"Please, my Lord," one dwarf sniveled. "We were only
doing our best to please the Master!"
"Your master," the deep voice rumbled, laden with
sarcasm. "Muhl Dreik is a fool as are you! I am your
master."
"Yes my Lord," they cried, falling to their knees.
"Now you shall pay for the crime you were about to
commit."
"What crime?" the dwarves cried. "What crime, my Lord,
but to please you and the Master?"
"The crime of murder," the voice said.
"But. . ."
"My murder."
A blinding flash of light swallowed the dwarves as they
screamed in high, bloodcurdling shrills. Arion closed his
eyes tightly, feeling an incredible heat blast into his
face. Light penetrated his eyelids, glowing an intense,
painful pinkish red. He instinctively tried to raise his
hand to shield the light, then remembered that his hands
were tied, so he lowered his head instead. It didn't help
much, but thankfully, the painful glow dissipated after only
a few brief, intense seconds.
When he dared open his eyes again--just enough to
barely see--the dwarves and their black beast were gone,
just as though they had never been. Only the black shadow-
figure stood there. But he didn't seem so much of a shadow
anymore; he seemed more solid, almost as though he had
become a simple man in black robes. He still had his back
to Arion.
Then he turned.
"Open your eyes, mortal. I know you have beheld all.
You have beheld what you cannot. What I cannot allow you
to."
Arion's eyes opened fully. The man before him removed
his cowl, and smiled at him. But it was the smile of evil,
the smile of death.
"Who are you?" Arion said, his voice cracked.
The man stepped forward, leaned over to him, and
whispered something in his ear. Arion started. His eyes
opened wide.
"You. . ."
"Yes, mortal. And now:" He lifted his finger, which
wasn't a finger at all, but bone, white as though it had
been bleached after years of baking in the sun. He lifted
his finger to Arion's head.
"Get away!" Arion screamed.
"Ala tir matar," the man said. "You now must forget."
Then he touched his bony finger to Arion's head. Arion
cried out as a white fire exploded from within his skull,
it's flaming tongues licking away at his mind--eating his
memories.
"Forget," the man said, his deep voice chuckling.
"Forget."
* * *
Walker burst into the small clearing, trailed by Vinson
and Arleah. They were all sweating and breathing heavily.
But their weariness was forgotten as they came upon the body
of Kurt Arion--face down--lying on the ground under a tree.
There was a black crow in the branches, cawing noisily. As
the three hastily approached, it flew off.
"Kurt!" Walker said, reaching down to feel his neck.
Arion suddenly jolted up as though he had been disturbed
sleeping, pulling out his knife and holding it up
threateningly. Then he saw the others and relaxed.
"What happened?" Vinson asked.
Arion sat up, put his knife away and began absently
rubbing his wrists. They looked a little red.
"Poisoned," he said thickly.
"What?"
"Poisoned! I was poisoned, alright? He shot a poison-
tipped dart at me, and I went down. Damn!" He put a hand
to his forehead. "Damn, that was stupid. I've got a
headache now."
"Where'd he go?" Vinson asked.
Arion glared at him.
"Seeing that I was unconscious, Troy, I can't very well
tell you, now can I?"
"Are you alright?" Arleah said.
"Now that you mention it, no, I'm not. Why were those
dwarves here, Lady? I thought you said Muhl Dreik knew
nothing of us! How is it that his little minions found us?"
"Muhl Dreik doesn't know," Arleah said. "This had to
have been an accident. A coincidence is all. The dwarves
had no idea at all who we were." She was looking alertly
through the trees, an uncomfortable expression on her face.
"An accident?" Arion said. "What if we all get killed?
Will that be an accident, too?"
"What I want to know," Walker said, "is why he left you
behind. Why didn't he kill you after poisoning you?"
"That's a good question," Arion said. Everybody looked
at Arleah.
"I can't answer that," Arleah said.
Arion threw his hands up into the air. He started to
stand up, faltered, and almost fell over before Arleah
caught him.
"Slowly," Arleah said. "Take it easy."
"No," Arion said. He brushed her away and stood all
the way up, swaying slightly. "I'm not taking any more
orders from you, Lady."
"I never--" Arleah started to say.
"This is all wrong," Arion said. "I have a really bad
feeling about this and you are not any help at all. So
stand aside."
"Kurt, where are you going?" Walker asked.
"Back."
"Back where?"
"Back south. I'm through with this foolishness."
He started walking away.
"Kurt Arion--" Arleah said.
"No." Arion pointed a finger at Arleah. "You can't
make me come with you. I told you, if I don't like what I
feel, I'm gone. So here I go."
He turned around, began walking back up the trail that
led through the thick brush.
"Kurt Arion," Walker said sharply, "If you keep
walking, you're a coward."
"A coward?" Arion said, laughing. He turned back
around. "I'm the only one out of all of you who has any
sense to keep alive! Go ahead, mighty swordsman. Go ahead,
mighty magician. Go ahead like fools to your death." With
that, he walked away through the forest. Walker started
after him.
"Let him go," Arleah said quietly. "It is his right."
"According to what you told me, we need him to complete
this quest," Walker said. "If it means my finding my family
or my losing them, I'm not going to let that coward just
walk away!"
"He will be back," Arleah said.
"How can you be so sure?"
"It is the only way."
With that, she would say no more on the subject.
* * *
After retracing the path, climbing back down the
granite ledge, and finding the Northbound road again,
Vinson, Arleah and Walker had lost all traces of Kurt Arion.
Where the big chunk of granite had fallen onto the dwarf,
Vinson could see the dark stain near the edges. He
swallowed, looking away. He wished he'd never used that
spell. Sherren was right; magic was nothing more than a
dangerous fool's toy.
The somber procession travelled in near silence through
the dense forest, continuing until the sun dipped low and
glowed with a deep red hue in the Western sky. When it grew
too dark to coninue, the three set up camp, with Walker
building a fire. There was still no sign of Arion.
Troy Vinson lay awake late that night, gazing up into
the stars. They were big and bright, densely clustered
together. Every once in a while, one would shoot across the
sky in a bright, blurring flash. Then it would disappear.
He glanced aside at where Arleah slept, the reddish glow
from their dying campfire sillhouetting her slender,
delicate form in a ghostly haze. The metal pendant that
hung from her neck was visible, the face with the sun and
two crossed swords reflecting the firelight in a barely
discernable glow. Vinson wondered what the symbol meant.
* * *
The next morning, Vinson woke to a painful jarring at
his side. He opened his eyes, wincing at the bright
sunlight that blurred his vision. The stink of smoke from
their fire last night must have imbedded itself into his
blanket and clothing, because that's all he could smell
right now. Another painful jolt at his side forced Vinson
to open his eyes all the way. Someone was kicking him in
the ribs--hard.
"Wake up, you stupid fool."
Vinson knew that voice. He looked up, seeing the thin,
wiry form of Kurt Arion. He was holding a half-eaten apple.
"Knock it off, Kurt," Vinson said. He rolled over,
shutting his eyes again. "I see you've come to your senses
and returned." So Arleah had been right about that, too.
"Get up, Troy." It was Walker's voice. Vinson sat up.
He could really smell that campfire.
Rubbing the sleep from his eyes, he saw Walker throwing
his things into his shoulder pack while Kurt Arion watched.
He knew that from the tenseness Walker displayed, something
was wrong.
"Where's Arleah?" Vinson asked sleepily.
"Get your junk packed up," Arion said. "I'm not
waiting on you, Troy."
"When did you become part of our group again?" Vinson
asked, standing to his feet. "The last I recall, I was a
stupid magician going to my death."
"Troy." Walker's voice was tense.
Vinson looked up at him, and then he noticed it.
To the South, just above the treetops, was a black
haze. He took a deep breath of the air, and he knew.
"I woke up to it this morning," Arion said.
"A wildfire?" Vinson couldn't believe it. How had a
fire started?
"It's not a wildfire," Walker said. He slung his pack
over his shoulder.
"What are you talking about?" Vinson asked. Even as he
looked, he could see a bright red glow against the trees.
"It's not a wildfire," Walker said again.
"It's a wall of fire, put simple," Arion said. "It's
not even moving. Go up there on the granite ridge and have
yourself a look if you want. . . it's a perfect barrier of
flames." He shook his head. "Nobody from our side is going
South, and nobody from Datly is coming North."
"Why?" Vinson asked. "Who? I mean--"
"Arleah said it was Muhl Dreik, of course," Arion said.
"She doesn't know why."
"Where is Arleah?" Vinson asked. He started rolling up
his blanket.
"She went to look for Kurt," Walker said. "When we
woke up, and she saw the fire, I guess she got scared and
went after him, or maybe she just went to see the fire, I'm
not sure--she didn't make herself very clear. She wanted me
to stay with you. Kurt just showed up."
"I didn't see her," Arion said. His manner was
nonchalant as he took a bite out of his apple.
"Wanted you to stay with me?" Vinson asked. "What, are
you crazy? What if she gets hurt?"
"Troy," Walker said calmly, "I think she knows what's
best. And I'm sure you know how it is when she makes up her
mind."
"This is ridiculous," Vinson said, throwing his blanket
into his bag and fastening the leather straps. "She's out
there alone in the middle of a forest fire and we're sitting
around here talking?"
"Oh, boy, give him a drink," Arion said.
Vinson whirled on him.
"You! If it weren't for you and your independent
attitude, this would never have happened. By the gods, you
make me sick!"
"That's enough--" Walker said.
Arion stood up rigidly, eyeing Vinson with a cool
stare. "You'd better harness your tongue, Troy."
"I'm not afraid of you," Vinson said.
"So what? Neither is the moth of the flame." He
laughed. "Why don't you go and rescue her, Troy? Be her
hero." He shook his head, tossing the core of his apple to
Vinson's feet. "You're nothing."
Vinson leaped at Arion. He landed a blow to the
thief's stomach, rocking him backwards. But Arion was so
incredibly agile, he stepped aside and for one confusing
moment, Vinson lost complete sight of him. Then, in a burst
of white light, he felt something knock his jaw aside, and
caught a glimpse of Arion moving back to strike him again.
Then the big form of Eric Walker was there, moving between
them and pushing them away from each other.
"That's enough. You two are starting to remind me of
children."
Arion shoved Walker's arm away, glaring at Vinson.
Suddenly, his face melted into a mocking smile.
"She doesn't want you, Troy," he said. "You're
nothing. Your magic is nothing. She doesn't care about you
any more than this Muhl Dreik. You're just a tool for her,
just like all of us. We're all pawns in this stupid game of
the gods."
"Kurt Arion."
All three of them turned their head to the right, from
where the familiar, soft voice had come. It was Arleah.
Arion turned away, walking slowly over to where his pack lay
against a tree.
"Enough of this," she said. "We can't fight among
ourselves. We must move on, and quickly. . ." she gestured
in the direction of the hazy, red glow behind the tall
trees, ". . .the fire is beginning to advance."
* * *
Zandorf gazed appalled at the fiery wall that burned
rigidly and unmoving. The heat felt like it was searing his
face, although he was well away from the wall of flames.
The ridge on which he stood provided him with an excellent
view of the phenomenon, which stretched to the West probably
as far as the Great Sea, and to the East in another
infinite, glowing line that became smaller and smaller in
the distance until it was just a molten thread stretching
across the peaks of the highlands. It was a perfect
barrier. He was stopped.
Then, even as he watched, the rigid lines of the wall
began to widen. Waves of flame stretched out like greedy
tongues, licking and consuming trees, bushes, grass, and
anything else in its way. It was coming towards him.
Zandorf's jaw tightened, and he turned away from the
sight that seemed to mock him and his efforts. Slowly, with
his back to the distant but approaching sea of death, he
started back towards Datly.
* * *
As they hurried forward, covering ground in a very
fast, but also very tiring pace, the smell of smoke and
charred trees grew thicker, as did the number of small
animals, like rabbits and squirrels. Everything was dashing
north for cover. Looking back, Vinson saw a thick cloud of
black smoke hanging lazily over the trees.
The Northbound road led ahead through the forest, and
then upwards, in a winding, precarious path up a large,
sloping mountainside. As they climbed higher along the
path, the trees became more sparse, the rocky ground
allowing only clumps of weeds and small scrub brush to grow.
It took tiring, frantic climbing to continue along the steep
road, with the hot sun beating down mercilessly. When they
had climbed a good deal of the ways up the slope, they could
see the raging fire swarming over the forest below, smoke
billowing upwards in dark, wispy clouds. The fire looked
like a living ocean, glowing and seething over the
blackening forest. It was a despairing sight.
Taking no longer than a moment to rest, the four
travellers continued up the slope and away from the fire.
It took the entire day to reach the summit. By that time,
most of the fire had oddly burned itself out, leaving only
glowing ash and coal in it wake, although there were a few
small patches of dancing flames spreading Eastward, and a
small strip of fire still separating them from the South.
The forest looked like an eerie hell with only the hot,
glowing refuse, scattered flames, and charred blackness. It
was a relief to turn away from the sight and continue down
the opposite slope. On this side could be seen waving
plains of yellow grasses and the silvery ribbon of the
Turquoise River, alongside which the big city of Derrik sat.
The sun--enormous, orangish, and low to the West--lit the
winding road down the mountain dimly, creating long and
confusing shadows from the scattered trees and bushes. The
breeze floating by felt cool and refreshing on their damp,
tired faces, but the smell of smoke still lingered in the
air.
The tired company reached the large city of Derrik
later that night. The city was bustling with life even at
such a late hour, with light glowing from tavern and inn
windows, and lively music floating around the main streets.
The sillhouettes of dancing people could be seen twirling
around and round in the windows of the roadside inns.
"Ah, the city," Arion said. "The life."
"The noise," Walker said. "All I want to do is clean
up and have a good night's rest."
Apparently, there seemed to be no such thing as a calm
inn in Derrik, so the four chose one that seemed less
crowded than the rest, and went inside. The two double-
doors that opened into the lively taproom looked new in
comparison to the rest of the structure, and it was freshly
painted. Vinson noticed splinterings of wood and some loose
nails lying beside the road as they went inside.
The taproom was uproarious. To the left was a raised
platform on which five men in faded clothes either stood or
sat, each with a musical instrument, and they were going
full swing. It was hard to see anything to the right
because of the dancing and frolicking of the customers, but
Vinson noticed tables and chairs along the wall. Straight
ahead, the bar was crowded with people of all sorts, all
laughing and drinking and shouting. The noise was
incredible. Walker took the lead through the crowd to the
bar, where a young, skinny man was handing out several mugs
of ale and wine.
"This is really great," Arion said,. "I could
definitely live here."
The towering form of Eric Walker got the young
barkeeper's attention quickly.
"Can we have some rooms?" He asked. He had to shout to
make himself heard.
"Rooms?" The young man asked, wincing over the noise.
"Yes. How big are they?"
The man shrugged. "Each has a cot."
"So you mean one person."
"I guess."
"Alright, give us four."
"Huh? Four?"
Walker's jaw tightened. "Yes. As far from this and
quiet as possible."
The young man laughed. "Friend, if you want quiet, you
can sleep in one of the outhouses in back. Around here, we
make noise."
"Alright, alright," Walker said. "How much for four
rooms?"
"Uh. . . I'll sleep you in four rooms for forty
crescents."
"Alright, fine--"
"Thirty," Arion broke in. "Forty is ridiculous."
"Thirty-five," the young man said, looking annoyed. He
flicked the long hair from his face with a jerk of his head.
"Thirty-five is fine," Walker said.
"Your rooms are down the hall to your left," the man
said. He smiled as he accepted their money. "Have a nice
night, and remember to lock your doors."
* * *
Kurt Arion found a small, stringy-looking cot in his
room that didn't seem like it would be very comfortable, a
small wooden table with a small oil lamp sitting on it, a
small chair under a small window, and a tiny wash basin in
the corner. There was a dirty-looking slice of lye soap and
a few unraveling washcloths next to the basin. Arion
sighed, dropping his shoulder pack and collapsing into the
chair.
As he did, the nagging feeling of someone watching him
bored into his back, and he turned around. Behind the
little window was a black cat sitting atop the ledge,
staring at him with disturbingly intelligent eyes. When
Arion saw it, the cat jumped away.
He really had been intent on returning South.
Especially after that incident in the Aries Mountains with
the dwarf. He didn't like the way he had allowed himself to
be taken down so easily--with a mere poison-tipped dart! A
tactic he should have been expecting, and should have
avoided. Inside, he felt that he was letting himself get
too carried away with this woman's fish story, with her
little Northward quest.
Or was it all true?
He hated to admit it, but things were starting to work
out as though Arleah might actually have been speaking some
truth. The red serpents on the dwarves' vests, like the
serpent in his dream. The dreams themselves. The odd
situation at Datly, which seemed to correspond to Walker's
tale. And, most importantly, Arleah. When she looked at
him, he knew. . .when her eyes searched through his mind,
eyes that he had at first thought to be mere physical
beauty, so much like the rest of her, they now made him feel
uneasy. What did she know? What was her secret?
After leaving the group in the mountains and moving
back southward, it wasn't the wall of flames that had
stopped him. No, he was stopped far before that. It was
the crow, the crow in the trees. Even now, he wasn't sure
what it had been about that big, ugly black bird that had
made him stop moving southward, but it did. He saw the
crow, and suddenly, he just didn't want to go any farther.
Just like that. He wasn't really as surprised about this as
one might think, because he sometimes did that--look at
something abstract and have a complete change of mind. He
never wondered why it happened anymore, he just accepted it-
-just like everything else.
* * *
The next morning, the taproom looked much different
than it had the night before. The platform where the
musicians had been playing was pulled away, the floor where
the people had been dancing was hidden under tables and
chairs, and it was much quieter and far less crowded. Upon
requesting breakfast, the four travellers were given wooden
bowls of some type of stew. Vinson decided it tasted
alright, although he couldn't quite figure out what kind of
meat was in it.
"So what now?" Arion asked.
"I think we need to stay here another day," Arleah
said. "We need the rest."
"Good idea," Arion said. "I think I'm going to take a
brisk. . . profitable walk today." He smirked.
"We will be travelling through the Taurus Desert to
reach Galgoth," Arleah said. "I think we should get a work
animal of some kind to carry water. It will help a great
deal."
Walker finished his stew, pushing the bowl away. The
spoon he set down looked tiny in his big hand. "How far
away is Galgoth?" he asked.
"No more than a day away," Arleah said. "It's very
close."
"Galgoth?" The voice came from behind Vinson. It was
a deep, almost melodic voice. The four travellers all
turned at once to find who it was that had spoken.
It was a man of about Vinson's height. He was
extraordinarily handsome, with finely chiseled, almost too-
perfect features and a broad, warm smile. His coal black
hair was long and pushed back like Walker's, and his eyes
were as green as Arleah's. The cloaks and tunics he wore
were elaborate and expensive-looking, and around his left
wrist were three or four golden chains. Vinson recognized
the wooden pole he carried as a quarterstaff.. The man
beamed his disarming, carefree smile as he walked over to
their table, resting one hand on an empty chair.
"Sorry to interrupt your meals," he said, "but I
couldn't help overhearing your conversation. Did I hear you
were looking for work animals?"
"Yes," Arleah said.
"Mules?"
"A mule would certainly be acceptable," Arleah said.
"Do you have one for sale?"
The man pulled out the empty chair from under the table
next to theirs and set his quarterstaff up against the
table. "May I join you?" he asked.
"Of course," Walker said.
The man sat down heavily, pulling up between Arleah and
Arion. "My name's Tallander Venice. People around here
call me Tal."
Kurt Arion thought that his eyes were strangely
familiar, as if he'd seen them not too long ago. He
couldn't quite read them; it wasn't like Arleah, whose eyes
appeared to be shielded, but it was more like they were--too
complex. There was too much there, moving too quickly. It
made an eerie shiver run up and down his spine, and it
bothered him that he couldn't explain why.
"Pleased to meet you, Tal. I'm Eric Walker."
"Arleah."
"Troy."
Arion pushed his empty bowl away, making an effort to
smile pleasantly at Tal, although he didn't say anything.
He felt suddenly hostile to this mysterious stranger.
Tal smiled. "The pleasure is mine, I'm sure. I just
so happen to have two mules in my possession that would be
indispensible for travelling, especially to--"
"How much?" Arion asked.
Tal chuckled, rubbing his hands together. "What would
you say if I were to let you use these mules for only
fifteen silver crescents?"
"Fifteen?" Walker said. "That's outstanding."
Arion didn't appear surprised. "What's the catch?" he
asked.
Tal smiled. "Well, actually, there is a small catch.
But I don't think it'll be of much consequence. You see,
I'm travelling North to Galgoth myself tomorrow morning, and
I could use the company."
"You want to share the mules," Arion said.
"Sure. I wouldn't mind the extra money, and you'd save
yourself over fifty crescents by borrowing instead of buying
a mule for yourself. What do you say?"
"No way," Arion said. He looked fiercely at Arleah.
"No, Arleah."
Arleah looked at him questioningly. "Why not, Kurt
Arion?"
"It sounds like a good idea to me," Walker said. Tal
smiled.
"Isn't this a little. . . restrictive. . . to take in
outsiders like this?" Arion asked. "It's nothing personal.
. . Tal, but we're about our own business here."
Tal nodded. "As am I. No need to worry; I have no
interests in your business, as long as you share the same
respect for me. I think we can work out a good travelling
arrangement together."
"Sure," Walker said.
"I've heard that one before," Arion said. "I don't
think so, Tal."
"I don't see a problem," Arleah said.
Arion glared at her. "It's your call, then, Lady," he
said. "I feel this is a bad idea."
"What do you say, Troy?" Walker said.
Vinson rubbed is chin, glancing at Kurt Arion. "I say
we go with Tal," he said.
Arion pushed his chair out from the table, and stood
up.
"If you'll excuse me," he said bitterly, and then he
left. Arleah sighed as she watched him disappear out the
inn doors.
"Maybe it wasn't such a good idea," Tal said. "It
doesn't matter, really. I'm sure someone else--"
"No," Walker said. "It's alright. Arion has his
doubts, and rightly so, but we could use the break."
"Yes," Arleah said. "We can."
Tal shrugged, smiling broadly again. "Well, I'll be
here at the inn until tomorrow morning. I'll be ready to
leave at sunrise."
The day was spent by Arleah, Vinson, and Walker
searching through the city for more clothes, better shoulder
bags, water skins, and rations. There were several other
odd trinkets the merchants had displayed outside their
shops. Vinson chuckled to himself as he passed the magic
shop and booths, where peddlers were trying to sell "wands"
and "potions" and other foolish nonsense. One even had what
he called a magic book, which, he promised, would allow you
to concoct a potion for anything you desired.
They didn't see Kurt Arion, or even the man named Tal
that they had met that morning, but the streets were so
numerous and crowded, usually flanked on both sides by so
many shops that it wasn't surprising.
After supper at the inn, which consisted of roast
mutton and the same stew from breakfast, the crowds began
getting riled up again. The platform was set up and another
group of musicians piled onto it, most of them drunk. Arion
had still not been seen, and Walker had retired to his room
immediately after dinner.
"I think I'm going to go to bed," Arleah said, after
the room had become the same noisy uproar it had been the
night before.
Vinson looked at her in mock surprise. "What? You
mean to tell me you're going to miss out on all this fun?"
Arleah smiled. "I suppose I'll deprive myself."
"Alright. I'm going to stick around a little longer--
maybe I'll even see Arion."
Arleah shook her head. "Don't worry about him. He'll
be back."
"I'll take your word for it."
She bid him goodnight and left through the clutter of
tables and people. Vinson watched her go. One of the
musicians had collapsed, and they were carrying him off the
platform without missing a beat. Someone shoved him from
behind, and Vinson turned to see a group of people dancing
and laughing. He also saw a figure he recognized as Tal
standing beside the far wall, talking to three or four other
men dressed in black cloaks. The cloaks looked exactly like
Tal's. Vinson and the others hadn't seen him since that
morning, when the smiling, carefree man had first introduced
himself. He was pointing down the corridor Arleah had left
only moments ago.
"Hey there," came a voice beside him. He looked over
to see a bearded, heavyset man sitting down. His back was
loaded with an enormous travelling bag, his face sweaty and
covered with black soot. "Can you spare some silver?"
"Sure. Just a moment."
Vinson watched as one of the men Tal was talking to
shook his head angrily, and stormed out of the inn.
"Do I know you?" the old man asked. "You're Phillipe,
aren't you? From Davensport?"
"No. That's someone else."
Vinson reached into his pouch and pulled out a few
crescents.
"I'd normally never do this," the man said, "ask for
money and all, but I was caught in some bizarre forest fire
in the mountains. I lost all my money when I was running."
Tal was nodding to the cloaked men. The men said
something final and then departed out of the inn as well.
Tal ran a hand through his hair, looked around a few
moments, then disappeared into the corridor Arleah had left
through.
"Here," Vinson said, slipping the money to him.
"Excuse me, please."
"My thanks," the man said. "maybe we'll see each other
again?"
"Maybe," Vinson said. Something about the way Tal had
left made him nervous. He pushed his way through the crowds
and toward the corridor.
* * *
Arleah set the clothes she had bought gently into her
shoulder bag. She also put in her extra water skins and a
little tinder box. When she did, she caught sight of the
rose Troy Vinson had given her, and pulled it out. It was
dried and crumpled, but still held a red blush.
There was a knock at her door.
"Just a moment." She set her bag onto the floor next
to her cot, and went over to the door. "Who is it?"
"It's me."
Arleah sighed, leaning against the door and closing her
eyes. She knew this moment had to come sooner or later.
Licking her lips nervously, while telling herself at the
same time that she really wasn't nervous, Arleah lifted her
hand to pull the latch from the door, but paused.
"Yoo-hoo. Are you going to let me in?"
She considered answering "no," just to see what he'd
say, but finally pulled the latch from the door, and opened
it. Tal was there. He came inside, shutting the door
behind him and latching it again. Arleah walked back over
to her bag.
"You don't look like yourself," Tal said, grinning.
"I'm not." She lifted the bag back onto the table.
"It's the humans, isn't it?" Tal asked. "You can't
take it, can you?"
Arleah turned around and glared at him. "There's more
to these humans than you think, Tal. A lot more."
Tal frowned. "What are you now, some kind of expert?"
"You wouldn't understand."
"Oh, really?"
"Yes, really. Do you know the things I am feeling? I
feel things now that I would never have dreamed. It's
beautiful."
Tal laughed. "I know what it is," he said. "It's that
human. . . Troy, Troy Vinson. Isn't it?"
"I don't know what you're talking about." She fastened
her bag tightly.
"I know. I see the way you look at him. I see the way
he looks at you."
"Tal." Arleah turned around, eyeing him coolly. "I
have been sent here on a mission. I am performing my duty
as it has been given to me and nothing more. Is that clear
to you?"
Tal folded his arms. "I don't like your tone of
voice."
"Is that so?" Arleah said.
"Look," Tal said. "My purpose, as was planned, was to
keep you informed. And to watch your back, of course. Now
do you want to hear what I have to say?"
"You know as well as I that I never agreed to this
arrangement."
Tal laughed dryly, shaking his head. "You just think
you know eveything, don't you?"
"I've known what you're all about from the start,"
Arleah said. "All you care about is power, power, power.
You don't care about the cause, about the purpose of this
mission. You simply enjoy toying with me. And especially
now, because you know that I am extremely vulnerable."
Tal's eyes were cold. He took a few steps towards her.
"You don't know anything," he said, in a voice that was
so startlingly harsh that Arleah drew back. "You know
nothing about me, nothing at all. If you did, you would cry
out and fall to your. . ." he stopped suddenly, the
disarming smile returning to his face. "You really don't
know anything about me, little one."
"That's irrelevant. We have our duties."
"Nothing's irrelevant." His eyes fell on the rose.
"What's that?"
"What?"
"What is that?" Tal stalked over to the table.
"Just a flower." Arleah tried to get it, but Tal
snatched it up before she could.
"Well," Tal said, "you really are turning human, aren't
you?"
"Give that back, Tal."
"You're very stubborn, Arleah. You've always been
stubborn. I want to hear you say that you are turning into
one of those humans."
"Tal. Give me that."
"Hah! I knew you couldn't do it."
Arleah glared at him. "I hate you, Tal." She spun
back to her bag, pretending she had more things to pack.
"Hate?" Tal said, looking astonished. He whistled.
"Doest mine ears deceive me? How does that feel, Arleah?"
He twisted the dying bud of the rose between his thumb and
forefinger, watching it crumble.
"I have nothing more to say to you," Arleah said.
"You know, I'm not too comfortable with the way things
have turned out. I think you're getting too involved."
"I'm doing what I have to. This isn't easy, Tal."
"Nobody said--"
Tal was interrupted with a knock at the door.
"Arleah?" It was Vinson's voice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Publisher hopes you have enjoyed this sample edition of
THE EYE OF THE DRAGON
THE EYE OF THE DRAGON continues in Part II.
Send check or money oder for $5.95 ppd. to Cedar Bay Press
L.L.C.
for the complete novel (part I and II) in our MS-Windows
compatible
reader: Cedar Bay Press, L.L.C.
P.O. Box 751 Beaverton, OR 97075-0751
For the latest releases see our on-line bookstore:
http://www.teleport.com/~cedarbay/index.html
NEW RELEASES FROM CEDAR BAY PRESS
THE EYE OF THE DRAGON by Jason Melendez ISBN: 1-57555-047-4
COUNTERPART PATTERNS by Karrin Lynn Swanson ISBN 1-57555-045-8
FINAL STATEMENT by Bobbie Clark ISBN 1-57555-044-X
100 SECONDS TO CHARON by Burt Rice ISBN 1-57555-038-5
BEYOND THE BAMBOO CURTAIN by Derek Sanzhiel; Myatery/Novella
THE BANSHEE by Eochaid Ollathair; Horror/Novella
PETER AND WENDY by Windy M. Darling; based on J. Berrie
SHE by H. Ryder Haggard (Large type)
Cedar Bay Press, L.L.C.
Welcome to Cedar Bay Press On-line!
http://www.teleport.com/~cedarbay/index.html
Netscape compatible and best viewed full-screen.
Check out our Resource Center for the latest links.
Cedar Bay Press Bookstore -- Books & More!
About Cedar Bay Press -- How-To Reach Us.
What's New At Cedar Bay Press -- News & Reviews.
Guidelines For Submission -- Guidelines and other useful files.
Artist & Author Showcase -- Creative Works Gallery.
NW Literary Consortium -- Literary & Technical Services.
Resource Center -- Reference, Research, Resources & More.
Our e-mail address is editor@cedarbay.com
About Cedar Bay Press, L.L.C. . . .
Cedar Bay Press, a Limited Liability Company, is a leader in digital
and multimedia publishing (books, audio, video, digital, etc.).
Averages 50 titles per year. 50% from first-time artists and authors.
"We are a small and growing independent publisher and producer working
on behalf of artists and authors to publish, package, market, and
merchandise their work."
How To Reach Cedar Bay Press
Postal address: Cedar Bay Press, P.O. Box 751, Beaverton OR 97075-0751
Our e-mail address: editor@cedarbay.com
Our ISBN Publisher Prefix is: 1-57555.
HOW-TO BECOME A SUCCESSFUL WRITER
You have the essential talents of becoming a good author.
While the quality of your material may not match the
readership a publisher caters to, you don't have to
become discouraged. Keep writing. Take advantage of those
who can offer the services you need:
The Northwest Literary Consortium represents a group of freelance
literary and publishing professionals providing a variety of
services.
OUR CLIENTS GET PUBLISHED
Is your manuscript _really_ ready to submit? Let our professional
editors and agents help you edit and polish it before you submit it
for publication. Complete professional creative/editorial services;
editing, revising, ghosting; manuscript evaluations, critiques by
noted authors, editors, agents, and publishers. Affordable and fast!
Detailed comments and suggestions for your fiction/non-fiction
manuscripts. $2.00 per page (1" margins, double spaced, and minimum
10-point type) plus SASE for return of your edited manuscript.
Send complete manuscript (any size) plus SASE for return of mss and
report to: NW Literary Consortium, Editing Services,
c/o PO Box 751 Beaverton, OR 97075-0751
WHAT DOES THE READER SEE IN YOUR STORY?
Characters: Do your characters come to life?
Plot: Does your premise develop a story?
Dialogue: Do your characters tell the story?
Scenery: Are your scenes well-structured?
Viewpoint: Do you have the right viewpoint for your story?
Construction: Do you know what makes an unsalable manuscript?
Professional critique service reads your manuscript and provides
detailed report. $1.75 per page. Send complete manuscript (any size)
plus SASE for return of mss and report to: NW Literary Consortium,
Critique Services, c/o PO Box 751 Beaverton, OR 97075-0751
THE WRITE STUFF
We type manuscripts! 20+ years experience. Fast, accurate,
confidential. Free five-year file back-up storage. Support
for WordPerfect, WordStar, Display Write, Microsoft Word, Volkswriter,
MultiMate, Samma Word, DCA/RFT, DCR/FFT, Navy DIF, Wang PC, DEC WPS
PLUS, and more. Spelling, punctuation and grammar guaranteed. Fax by
arrangement. Output: Double space, 1" margin, page number and header.
Disk text file or laser quality printout. $1.50 per page. Page layout
using state of the art applications with tables scanned images, etc.
Starting at $5.00 per page. How To Reach Us: NW Literary Consortium,
Write Stuff, c/o P.O. BOX 751, Beaverton OR 97075-0751
WRITER'S e-EDITIONS GUIDELINES
-------------------------------
CEDAR BAY PRESS is the Northwest's largest producer of
electronic editions including paperless books, magazines, and
other publications. The guidelines for submitting a manuscript
are:
1) Manuscripts must be submitted by the author.
Manuscripts are considered to be of novel length,
collections of short stories or poetry.
2) Manuscripts must be submitted on IBM-PC
compatible disk (3.5").
3) Manuscript may be in plain ASCII text. (Use
the Chicago Manual of Style-tm for electronic
text if uncertain.). Currently we accept Word Perfect
files up to 6.1 and MS-Word up to 6.0.
4) All responsibility for liability, copyright
violations, law suits, and warranty for the
manuscript rest with the author.
5) The author will provide a short description
of the book in 100 words or less.
6) All submissions must include a $35 evaluation fee
(evaluation report sent with those submissions we
do not accept).
e-Edition Books-tm published by CEDAR BAY PRESS are
distributed on diskette or made available for electronic transfer
from our on-line BBS bookstore and our direct mail-order catalog.
CEDAR BAY PRESS will list your book and your description
in our World Of Choice Book Catalog. This catalog is advertised
in magazines that reach across North America and beyond. The
World of Choice Book Catalog includes new, rare, unusual and
collectable books as well as all our electronic (e-Editions)
books. Royalties are paid to authors based on net sales unless
otherwise compensated (as in payment made to the author for
publishing work in one of our magazines). These royalties are
computed twice per year and a check and/or statement is sent to
the author(s).
Current guidelines and author's authorization form can be
obtained for a $3.00 shipping and handling fee.
CEDAR BAY PRESS
PO Box 751
Beaverton, OR 97075-0751